While it can be sad to see a cult favorite go, it's no big loss for gaming. And it's not a problem that Sony won't build a new portable PlayStation. A lot has changed since 2012, when the PS Vita launched. There's no good reason for Sony to make a new portable console, and no good reason for gamers to buy one.
There's one big reason to think Sony should make a portable console. The Nintendo Switch. Its success has lead gamers to wonder if portable consoles from Sony and Microsoft could do just as well.
But where the PS Vita made sense as a product when launched in 2012, there's less room for it in 2019 and beyond. It's not just because the PS Vita struggled to attract customers in the same way the PlayStation 4 and Nintendo Switch, though that struggle does help justify Sony's decision to abandon portable consoles. The real problems are the alternatives. There's a lot of them.
In 2020, Sony continues to use streaming as a means to make PlayStation games playable on different devices. That lets the hardware team focus on the PlayStation 5. Why build a separate, portable console when Sony could just offer PS Now for mobile devices?
Except for the holdouts still rocking flip phones or sliders, most of us now have a capable device in our pockets. Our smartphones have sharp displays, with many exceeding six inches in size. In comparison, the PS Vita display was just five inches and had a resolution of only 960 x 540. Even some of the cheapest smartphones, like Motorola's Moto G family, offer larger, higher resolution displays.
That hardware we keep in our pockets gets more powerful with each year. It would be more of a hindrance than a benefit for us to carry around a second device just for playing PlayStation games, as the hardware powering that experience would just fall further and further behind smartphone technology.
Yes, the Nintendo Switch has been a success in spite of smartphones, so Sony could just make their own take on a Nintendo Switch. But part of Nintendo's magic is a game library that can be handled on less powerful hardware. Sony's top exclusives (think God of War, Spider-Man, Horizon Zero Dawn, not to mention whatever comes to PS5) aren't a good fit for a mobile device.
That's where game streaming can simplify matters. If you can stream games to your iPhone, Android phone, tablet, or computer, you'll have plenty of options for how you play. You'll save money by not needing a dedicated piece of hardware for Sony's games.
In the case of some games, a 4G mobile connection would be enough to have a playable, enjoyable experience. Slower-paced games, like turn-based RPGS, wouldn't need the same connection speeds or low latency as other titles. And for the fast-paced games, 5G is right around the corner.
Though there are only a handful of phones offering 5G in the US right now, and carrier 5G networks are highly limited, the 5G landscape is going to be different by the end of 2020. That's going to open the door to a lot of cloud computing, and there's no reason Sony couldn't be one of the company's taking advantage of just that.
Would a portable console be more reliable? Sure. Would it be awesome to hold? Yes, absolutely. Novelty alone isn't enough to carry a console, however. The Switch already exists. Any portable console from Sony would not only have to co-exist with the PlayStation 5, but also fight the Switch for portable supremacy.
Sony wouldn't win that fight. Gamers would lose, too. Sony's past portable consoles languished because the company couldn't offer them proper support while focusing on the PlayStation. There's no reason to think that would change in the future.
Streaming isn't the best of both worlds, but it's a good bit of each. Sony is right. It's time to bury the dream of a portable PlayStation.
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With the exception of the point about library splitting/Sony's games not translating as well to the portable experience, I disagree with almost everything said in this article, and continue to roll my eyes at the starry eyed tone-deafness of those who actually believe that streaming would serve as a substitute for proper portable gaming (the challenges there are even greater than would be for streaming replacing console gaming, and we already know streaming right now is nowhere near replacing console gaming).
Nonetheless, my disagreement does not take away from this being at the very least a well written, well articulated article, that I want to put up for discussion here.