After having played the Last of Us Part 2 and reading the vice article, I also have a problem with some of the conclusions drawn or at least the statements made.
"it's shocking how little has changed. Seattle feels much the same as Boston did in the first game, which was not too dissimilar to Pittsburgh, and so-on."
"all you actually do as a player is follow an obvious path to a clearly-marked crack in the wall leading to the next area."
"Nor is the world particularly dangerous, despite its devastation and horrors: every surprise attack is telegraphed. Enemies always announce themselves, giving you ample time to come up with a plan of attack. It has all the aesthetics of motifs of a survival horror game, yet none of their pushback."
"The Last of Us 2 suggests post-apocalyptic scarcity but in truth the whole world is a great big ammo magazine"
"this might be the least challenging of any of Naughty Dog's action-adventures"
"Nobody ever reconsiders their quest for vengeance. Everyone acts under a kind of vindictive compulsion that goes little remarked and unexamined."
He can hate the the gameplay, the themes, etc. But I think the above are things I would disagree with.