Why not? Why are they not allowed to discuss things with people who review their games? They can get some great feedback. It doesn't make any sense that they can't contact each other.
Why isn't this a thread? WtfThere's mice in their walls?! Terrible working conditions. My god
i dont see whats wrong...sounds like how someone would describe many sequels. banjo tooie, for example.This is from the Vice review:
" The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. "
What? Now I understand why SONY PR contacted them.
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Same. Can't wait for us to move on from this game. Just done with all the discussion around it
This is from the Vice review:
" The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. "
What? Now I understand why SONY PR contacted them.
Does being on the kindafunny gamescast count as reaching out?Like, do y'all think Sony also reached out to reviewers who weren't critical?
i dont see whats wrong...sounds like how someone would describe many sequels. banjo tooie, for example.
omg what a shock that people would share the same opinion on something on the internetBad on Sony's part but, jeez.......did Era just learn the word embarrassing or something?
This is from the Vice review:
" The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. "
What? Now I understand why SONY PR contacted them.
Wtf? This reads like the reviewer obviously played on the easiest difficulty and then chose to complain about it being too easy.After having played the Last of Us Part 2 and reading the vice article, I also have a problem with some of the conclusions drawn or at least the statements made.
"it's shocking how little has changed. Seattle feels much the same as Boston did in the first game, which was not too dissimilar to Pittsburgh, and so-on."
"all you actually do as a player is follow an obvious path to a clearly-marked crack in the wall leading to the next area."
"Nor is the world particularly dangerous, despite its devastation and horrors: every surprise attack is telegraphed. Enemies always announce themselves, giving you ample time to come up with a plan of attack. It has all the aesthetics of motifs of a survival horror game, yet none of their pushback."
"The Last of Us 2 suggests post-apocalyptic scarcity but in truth the whole world is a great big ammo magazine"
"this might be the least challenging of any of Naughty Dog's action-adventures"
"Nobody ever reconsiders their quest for vengeance. Everyone acts under a kind of vindictive compulsion that goes little remarked and unexamined."
He can hate the the gameplay, the themes, etc. But I think the above are things I would disagree with.
They brought up a concern with the review and asked for clarification. There is nothing wrong with that whatsoever. And yes it was cordial which is the opposite of confrontational or intimidating like 95% of the comments are saying. And yes there is plenty of outrage. It's pretty easy to see that.It's fun how people who accuse others here for not reading the article only focus on that one line as if it makes what Sony did here okay. Like, weird how nobody who says it was okay cause it was "cordial" brings up the reason why Sony reached out in the first place:
Like, do y'all think Sony also reached out to reviewers who weren't critical? Also, nobody here is outraged. It's pretty blatant when people say others are "outraged" that it's to act as if the other argument is overly emotional.
yeah. no one video game studio, publisher, company, corporation is above criticism. everything is made up of people and people are imperfect.Just a drop in an ocean of developers
No but seriously, any studio/publisher that does this kind of thing deserves all shit they can get.
nah, I think he's too busy being friends with Colin Moriaty to have time for that
"it's shocking how little has changed. Seattle feels much the same as Boston did in the first game, which was not too dissimilar to Pittsburgh, and so-on."
"all you actually do as a player is follow an obvious path to a clearly-marked crack in the wall leading to the next area."
"The Last of Us 2 suggests post-apocalyptic scarcity but in truth the whole world is a great big ammo magazine
"
"this might be the least challenging of any of Naughty Dog's action-adventures"
VICE farming the clicks on top of the anti-LGBTQ rage inflicted on TLOU2..
I think negative reviews of TLOU2 are fine. I think it's a highly flawed game. Some of the things the VICE review says though.. can't be someone who's played it
VICE farming the clicks on top of the anti-LGBTQ rage inflicted on TLOU2..
I think negative reviews of TLOU2 are fine. I think it's a highly flawed game. Some of the things the VICE review says though.. can't be someone who's played it
It does make me wonder, what if a review flat out gets something wrong?
Is it still considered poor form to contact them?
That is how some people in the industry feel thoughThe person who was the actual target of the email and whose review was the one being questioned, doesn't feel this way. Is it possible your feelings are wrong and misplaced?
They didn't understand something in the review so they wanted further clarification. Again there is nothing wrong with that as long as it was done respectfully which sounds like this was.The feedback is already in the review. As i said, i got enough of this shit in the past, i even got blacklisted by a publisher since i didn't gave them the numbers they want.
It's infuriating.
You normally have good takes, so let me pose this question to you: doesn't the fact that multiple game journos are bristling at Sony doing this suggest that, at the very least, reviewers find this tactic somewhat unusual and also a bit uncomfortable?Does the person who this was directed at get to decide if they were harassed or intimidated?
Also this forum has threads and threads dedicated to discussing other people's views and reviews of video games, so clearly there is sometimes discussion and nuance that can stem from that that you cannot always get from just "reading the review".
I agree with you: first the leaks, then the game itself and now this.
They didn't understand something in the review so they wanted further clarification. Again there is nothing wrong with that as long as it was done respectfully which sounds like this was.
Sure budThey brought up a concern with the review and asked for clarification. There is nothing wrong with that whatsoever. And yes it was cordial which is the opposite of confrontational or intimidating like 95% of the comments are saying. And yes there is plenty of outrage. It's pretty easy to see that.
VICE farming the clicks on top of the anti-LGBTQ rage inflicted on TLOU2..
I think negative reviews of TLOU2 are fine. I think it's a highly flawed game. Some of the things the VICE review says though.. can't be someone who's played it
Nothing is confusing.. they are just wrong.
You can't say the game didn't improve over the original. It's 100% the opposite.
It looks better, especially the animations but the gameplay does feel very much the same with many of the same scenarios. Even puzzles aren't too different aside from a handful of ones involving rope.Nothing is confusing.. they are just wrong.
You can't say the game didn't improve over the original. It's 100% the opposite.
It is embarrassing that you think having a negative opinion of a game merits the company's PR staff reaching out and asking for a more detailed explanation of why you didn't like their game.This is from the Vice review:
" The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. "
What? Now I understand why SONY PR contacted them.