Not that they can't sell, but that they simply couldn't sell. The Xbox One sold around half as much as the PS4 and as long as first party games were full exclusive their sales were inherently limited compared to PS4 exclusives or multiplatform releases. Add in the general negativity of the brand and lack of marketing/positive word of mouth and yeah, those games couldn't sell.
Game Pass is successful though because first party games would sell if given the platform to do so. It's just that the management of Xbox feel that in recovery there's more money to be made in Game Pass
Nothing stops it, but it has to be considered as part of the overall customer mix. Is that what most people do? It doesn't appear to be on Gamepass. There are incentives in place to keep subscribing - some games are very long, or get regular updates, and a one month period may not be enough. But the most powerful incentive is simply that once a new customer sees all the stuff available, they will be inclined to try various things and keep the service around for a while because it's good. That doesn't fit every customer's consumption patterns, of course, but it does fit enough to have got us to where we are with 25 million+ subscribers.
Also worth pointing out that earning 14.99 for each time they do a one month rental (plus a promotional price of $1 the first time) is [cannot divide by zero] percent more money than they were making from a customer who buys games second hand, or borrows games from a friend, for example.
Now, if we're talking about running a crappy service and then just adding Sony first party to it, then you might run into more churn between major releases because any subscription service needs enough momentum to make it attractive year round, not just when they do a big drop. And that's something Gamepass has been good at.
You do realise how this reads, right? Increased user numbers that lead to increased micro transactions spend. That does nothing for single player games, and that was always the worry.Microsoft's stats at GDC:
- Members play 40% more titles.
- The number of genres played grows by 30%.
- Already published games joining Xbox Game Pass increase their number of players by 8.3 times.
- Launch indies on Xbox Game Pass jump 15-fold in their number of players.
- Xbox Game Pass has added more than 60 GOTY award-winning games since 2017.
- Launch AAA games grow by 3.5 in their number of players.
- Xbox Game Pass members spend 50% more and spend by 2.8x on post-release monetization (microtransactions).
- Games arriving on Xbox Game Pass add up to 3.5 times more players than when they arrive on Steam (where they have to be purchased).
At least we are at the point of admitting the subscription model requires stuffing the games full of microtransactions. No thanks on any level
You realize...they have microtransaction and subscription revenue...currently, right?
Also, the CFO of Sony knows what Sony could survive more than all of us here.
In the current market environment, when the market is actually taking a hard look at content subscription services and all of a sudden have realized that profitability is more important than subscriber growth, and no longer rewarding industry leaders with market rich valuations:
You think the CFO of Sony would argue that they should recklessly ignore profitability in this environment, on an earnings call?
- Spotify is down 59.38% YTD
- Netflix is down 70.36% YTD
It's really difficult for people to understand that MSFT's strategy has been implemented nicely.Microsoft releases games on steam that are usually top sellers there. Not sure why people think they don't sell games still at full price.
100% of the people attendending to the GDC knows that percentages and ratios without scales and volumes means nothing.Microsoft's stats at GDC:
- Members play 40% more titles.
- The number of genres played grows by 30%.
- Already published games joining Xbox Game Pass increase their number of players by 8.3 times.
- Launch indies on Xbox Game Pass jump 15-fold in their number of players.
- Xbox Game Pass has added more than 60 GOTY award-winning games since 2017.
- Launch AAA games grow by 3.5 in their number of players.
- Xbox Game Pass members spend 50% more and spend by 2.8x on post-release monetization (microtransactions).
- Games arriving on Xbox Game Pass add up to 3.5 times more players than when they arrive on Steam (where they have to be purchased).
Sony has done the math and they know, at least as of today, which works better for them.
Microsoft releases games on steam that are usually top sellers there. Not sure why people think they don't sell games still at full price.
I said nearly all as in the majority. Nor did I say that there isn't good single player stuff in the game pass model. MS has a lot of GaaS titles to keep people subscribed on Game Pass and Sony doesn't have much in that line; that was my main point.
why get so defensive? In no way was my post saying one is better than the other ffs. I was literally saying that this business model works well for MS and doesn't work for how Sony is structured right now. Relax
Top-Selling DVD Titles in the United States 2010 - The Numbers
Top-selling DVD titles in the US for 2010www.the-numbers.com
Top-Selling DVD Titles in the United States 2021 - The Numbers
Top-selling DVD titles in the US for 2021www.the-numbers.com
Same thing will happen with games. Some people will still do it, but the majority will be happy with the sub. Game sales will probably drop off even quicker since gaming had a much more robust trade market. Customers look for deals much more then with movies or music, or TV shows.
Wait, why are you bringing up a person that borrows a game from a friend as that being a person that will definitely want to pay a sub price? If they already don't buy a game even when it's been reduced, why would you think they would sub for a game?
I think Sony is willing to take that chance. Their bread and butter is still the third person action game, and I think Microsoft would have a hard time consistently delivering above or even equal to what Sony is doing in that sector. Even if Microsoft pours on mad money, it's hard to compete with the experience that studios like Naughty Dog, Insomniac, Sucker Punch and Santa Monica have. That said, I think it's fair to say Microsoft are crushing the realistic racing game space, but even then it's not as though Gran Turismo sales dried up either. So even if Microsoft can get their games where they need to be, I'm not convinced it would be an issue for Sony as long as their titles are still so high quality. I think the only thing that could really take down Sony would be if Sony started to consistently underdeliver on quality titles, opening themselves up for "defeat".This seems very short-sighted in some respects. I understand the problem they face with production costs being high for their experiences but they are pigeonholing themselves into a corner. What if xbox studios start releasing games that are bigger budget and more impressive than Sony + are not just $70 purchases, can they still fall back on the "premium experience" moniker. I see them pivoting to day 1 once their service hits a certain number of Subs or they start to see a drop in customers prepared to buy their 70 dollar games.
Netflix has over 200m and even they are having issues right now with subs and now have plan have ad tiers. Not sure what that really means if they even had 100m.
You do realise how this reads, right? Increased user numbers that lead to increased micro transactions spend. That does nothing for single player games, and that was always the worry.
This seems very short-sighted in some respects. I understand the problem they face with production costs being high for their experiences but they are pigeonholing themselves into a corner. What if xbox studios start releasing games that are bigger budget and more impressive than Sony + are not just $70 purchases, can they still fall back on the "premium experience" moniker. I see them pivoting to day 1 once their service hits a certain number of Subs or they start to see a drop in customers prepared to buy their 70 dollar games.
Everything about this program feels rolled out through gritted teeth from the inability to say what exactly is going to be on the service, to the blocking of subscription cards, to statements like this one. This offering so far really feels like the equivalent of some execs throwing up their hands and saying "Fine, you win. Here you go, I guess."
Sony is going to keep saying that until they don't. They will get there eventually.
I think that all these points reinforce the point that Sony is making about their first party titles. Gamepass can be great for some type of games, but not necessarily for all types of games.Microsoft's stats at GDC:
- Members play 40% more titles.
- The number of genres played grows by 30%.
- Already published games joining Xbox Game Pass increase their number of players by 8.3 times.
- Launch indies on Xbox Game Pass jump 15-fold in their number of players.
- Xbox Game Pass has added more than 60 GOTY award-winning games since 2017.
- Launch AAA games grow by 3.5 in their number of players.
- Xbox Game Pass members spend 50% more and spend by 2.8x on post-release monetization (microtransactions).
- Games arriving on Xbox Game Pass add up to 3.5 times more players than when they arrive on Steam (where they have to be purchased).
I think that all these points reinforce the point that Sony is making about their first party titles. Gamepass can be great for some type of games, but not necessarily for all types of games.
But PS+ numbers aren't really down that much, the current service has just hit the saturation point years ago and that's probably one of the biggest reasons (in addition to GP of course) why they're revamping the service, and the upcoming GaaS titles will almost surely be included in it.Makes sense. sony doesn't have trillions to burn through to keep a loss leader service going for 10 years and that's fine. With PS+ numbers down though they do have some rethinking to do as to what content ends up on PS+ Extra. Don't think God of War Ragnarok should be on there but if they want to drive higher tier subs & retention & GaaS playerbases then just get them hooked by putting the GaaS shit on there. That much is necessary.
Which side is shortest exactly?
I've stopped buying xbox first party games. until the threaten to pull that system why?Especially considering that there will be an overlap between people buying the games while having those subscriptions, so offering them there will just disincentivize those users from buying future titles as that will create an expectation that they will eventually show up in that service.
Its just not worth it in Sony's current game pipeline that emphasies expensive games that you will likely play once and not touch again for a long time. When they will manage to have more service oriented games that push consistent engagement, like MS has with franchises like Halo, Gears, Forza, Flight Simulator, then such a strategy could make more sense for them. But everything needs to be taken with context.
He is.no, he isn't.
it doesn't reinforce anything except access and exposure.
just because people are looser with their money doesn't a) signal the quality of the games or b) the budget of the games.
it's an overview of what is already available.
It's absolutely right and Sony won't do a single thing that isn't wholly driven by immediate profit. They've been like that as a company since they regained market dominance and it's why, for example, they haven't offered backwards compatibility since they stripped it from the PS3 to save costs. It's not immediately lucrative. Everything they do is with maximum caution, hence this tiered, half-baked subscription system.
People need to forget about Sony doing what Microsoft are doing because they're in two completely different spaces. One is market leader and one is doing everything it can to gain ground on that. Sony are absolutely fine where they are, until the day that they aren't. But the PlayStation brand has survived some fairly big bumps so I'd suggest they'll do just fine.
is microsoft even interested in those types of games? halo, forza, blizzard activison games, have all become services where they continually get income so giving a games upfront for free doesn't hurt. sony seems to be moving there too but they still seem to want to have their spidermans and TLOU part two that are totallly divorced from that. its seems this is saying those singleplayer games can't be given away for free day one. but that those service games might have a lower cost or be given with these tiersThis seems very short-sighted in some respects. I understand the problem they face with production costs being high for their experiences but they are pigeonholing themselves into a corner. What if xbox studios start releasing games that are bigger budget and more impressive than Sony + are not just $70 purchases, can they still fall back on the "premium experience" moniker. I see them pivoting to day 1 once their service hits a certain number of Subs or they start to see a drop in customers prepared to buy their 70 dollar games.
Its just not worth it in Sony's current game pipeline that emphasies expensive games that you will likely play once and not touch again for a long time. When they will manage to have more service oriented games that push consistent engagement, like MS has with franchises like Halo, Gears, Forza, Flight Simulator, then such a strategy could make more sense for them. But everything needs to be taken with context.
If it wasn't for the £70 price tag games like Gran Turismo would have to do a promotion with a real life action house and sell digital cars for £160. I'd rather not see the last bastion of AAAAA games go down that route thank you very much.
MS are interested in all types of games. They need everything for GP. One of the biggest games this year is going to be Starfield.is microsoft even interested in those types of games? halo, forza, blizzard activison games, have all become services where they continually get income so giving a games upfront for free doesn't hurt. sony seems to be moving there too but they still seem to want to have their spidermans and TLOU part two that are totallly divorced from that. its seems this is saying those singleplayer games can't be given away for free day one. but that those service games might have a lower cost or be given with these tiers