Theres no point in exclusivity when your hardware will be supply constrained for an entire generation.
😭Can't wait for every single non-Bloodborne Sony game to be on PC
The SIE briefing is next week, which Jim Ryan will most likely be speaking at.
I mean the news would get side track if he said it.
Why don't they just go full multiplatform then like Microsoft
Jim Ryan is currently locked away in Sony's basement so he doesn't cause more fuckups.
you are right. At this point gamepass cures cancer.I don't know why you deleted the rest of that, I thought it was funny lol
Dude, trust me, it's best to just not bother with these people. Just let it go
I think once all the possible major acquisition are done, they probably will.
.. and in the royalties of software sales you get on your hardware.
I feel like Jim Ryan exists for the PlayStation people, Yoshida exists to make Sony money and Jim will do as he's told.
Not necessarily true when Epic exists.Know who the real winner is in all this multiplatform talk? Not Microsoft or Sony but valve
Steam is the single service that will get all of their games on 1 service
I'm saying microsoft releases all of they games day 1 now on steam, Sony doesn't release their games on steam day 1 or on pc day 1 in generalMicrosoft puts their own games on Xbox consoles and PC. If that's the definition of "full multiplatform", then Sony is already doing that.
Microsoft isn't, however, putting their games on Playstation. And Sony certainly won't be putting their games on Xbox.
I think "multiplatform" in the context of this discussion is really just synonymous for "PC".
I mean, that should be obvious. I REALLY hope folks here aren't taking this as meaning TLOU Remastered is gonna be on Switch.Microsoft puts their own games on Xbox consoles and PC. If that's the definition of "full multiplatform", then Sony is already doing that.
Microsoft isn't, however, putting their games on Playstation. And Sony certainly won't be putting their games on Xbox.
I think "multiplatform" in the context of this discussion is really just synonymous for "PC".
I don't know why you deleted the rest of that, I thought it was funny lol
except there are plenty of regions where consoles are not popular or impenetrable so it's pointless... and in the royalties of software sales you get on your hardware.
This has no correlation to them doing a more multiplatform strategy, and frankly even their strategy does not even closely mirror what gamepass is Aiming for other than literally just being some sub service. The whole industry has been re-evaluating things and its not due to some pressure from gamepass.
It absolutely has a ton to do with multiplatform strategy.Subscriptions have been apart of the industry for generations, Gamepass is a slight evolution of the concept but it's certainly not reshaping the industry.
Makes even more sense nowadays because AAA gaming costs are skyrocketing each year.
The key is the second half of the second sentence that the poster you're quoting. Just having right to sell a game isn't really good enough reason for someone to actually go ahead and buy a console from a consumer perspective. The platform needs to be able to offer more, the problem is is that we're dealing with 45 years worth of history of how this has been handled which is now what we're transitioning away from.I'm asking this earnestly: Most of Sonys first party bread and butter games don't have significant microtransactions, right? There are things like GT sport which do, but they're by far a minority of the first party output. And I don't quite follow as to why anyone would give sony a cut of any sort of revenue if it's bought on some other non-playstation platform?
OK but... this would be cataclysmic for Sony as a developer, would it not? 86% of software sold on sony platforms (woo license fees) last year was third party, https://www.tweaktown.com/news/86142/playstation-stats-third-party-game-sales-dwarf-first/index.html
And a presumably similar amount of the microtransaction revenue. (Couldn't see hard numbers quickly on that). It would be extremely difficult for sony if that money were to stop going to them as a platform holder, surely?
Subscriptions have been apart of the industry for generations, Gamepass is a slight evolution of the concept but it's certainly not reshaping the industry.I mean it's literally re-shaping the industry. It's going to constantly be a huge part of the conversation moving forward.
Then you have Bungie (not a PS Studio but still under SIE) which will remain multiplatform.
I think that Apple shows the benefits of having some vertical integration in being able to push your content.Microsoft puts their own games on Xbox consoles and PC. If that's the definition of "full multiplatform", then Sony is already doing that.
Microsoft isn't, however, putting their games on Playstation. And Sony certainly won't be putting their games on Xbox.
I think "multiplatform" in the context of this discussion is really just synonymous for "PC".
That would be nice but even this thread with one post mentioning Game Pass and just look at some of the responses to it. That post wasn't even a little inflammatory yet people got upset.Obvious move and I hope to see fanboys stop intoxicating gaming and move to another community where I can't see them.
And mobileMicrosoft puts their own games on Xbox consoles and PC. If that's the definition of "full multiplatform", then Sony is already doing that.
Microsoft isn't, however, putting their games on Playstation. And Sony certainly won't be putting their games on Xbox.
I think "multiplatform" in the context of this discussion is really just synonymous for "PC".
.It absolutely has a ton to do with multiplatform strategy.
Going multiplatform is a reflection of a less hardware focused ecosystem. It reflects the shift towards removing the $500 hardware hurdle as much as possible and to make your content as available as possible, on as many devices as possible, to as many consumers as possible, with little-to-no barrier of entry.
Like, that's the whole idea behind Game Pass. All 1st party Xbox games are, quite literally, multiplatform. Whether it's on Xbox, PC, or through xCloud streaming from a phone, tablet, or PC/laptop. Or, in the near future, from a TV/streaming puck. Microsoft had the foresight of seeing that sticking with the hardware focused model was shortsighted and planned to move "multiplatform", behind only a subscription service, to reach as many consumers as possible, years ago with Game Pass.
You're not looking at the bigger picture if you believe there's no correlation between Game Pass and moving towards a more multiplatform future.
Game Pass isn't as revolutionary as some people think it is, rather it's accelerating the already existing digital distribution revolution that's been going on since the beginning of the 8th generation. Game Pass does provide a great deal of convenience and value to consumers, but it doesn't really shake the industry that much. More people are going to digital distribution rather than physical media.This has no correlation to them doing a more multiplatform strategy, and frankly even their strategy does not even closely mirror what gamepass is Aiming for other than literally just being some sub service. The whole industry has been re-evaluating things and its not due to some pressure from gamepass.
I dont know what you are smoking but sony is not going away from hardware, where they have full control, and revenue from other parties. All these things are additive to them.It absolutely has a ton to do with multiplatform strategy.
Going multiplatform is a reflection of a less hardware focused ecosystem. It reflects the shift towards removing the $500 hardware hurdle as much as possible and to make your content as available as possible, on as many devices as possible, to as many consumers as possible, with little-to-no barrier of entry.
Like, that's the whole idea behind Game Pass. All 1st party Xbox games are, quite literally, multiplatform. Whether it's on Xbox, PC, or through xCloud streaming from a phone, tablet, or PC/laptop. Or, in the near future, from a TV/streaming puck. Microsoft had the foresight of seeing that sticking with the hardware focused model was shortsighted and planned to move "multiplatform", behind only a subscription service, to reach as many consumers as possible, years ago with Game Pass.
You're not looking at the bigger picture if you believe there's no correlation between Game Pass and moving towards a more multiplatform future.
only thing I'm interested in seeing in the future is the time difference between a game launching on a PlayStation platform and on PC and if that is going to shorten over the years
I think their GAAS game will be day one and for their single player i think 1 year and half for now and by the end of the gen day 1only thing I'm interested in seeing in the future is the time difference between a game launching on a PlayStation platform and on PC and if that is going to shorten over the years
😂Strange that there's no mention of only selling PC players old PlayStation games to get them to buy PS5s.
Did he not get the memo?
I didn't say Sony was going away from hardware. Nor is Microsoft.I dont know what you are smoking but sony is not going away from hardware, where they have full control, and revenue from other parties. All these things are additive to them.
This is correct. It does have a place, but not everyone is clamoring for that same exact model. It works for MS for obvious reasons, but its clearly not some revolutionary idea as some are making it out to be.Game Pass isn't as revolutionary as some people think it is, rather it's accelerating the already existing digital distribution revolution that's been going on since the beginning of the 8th generation. Game Pass does provide a great deal of convenience and value to consumers, but it doesn't really shake the industry that much. More people are going to digital distribution rather than physical media.
Honestly you just sound like a walking ad. So im over it lol.I didn't say Sony was going away from hardware. Nor is Microsoft. I'm saying that the industry at large is seeing the tremendous benefit that limiting that barrier of entry can provide. Those that want the best experience are of course still going to buy that box that plugs in under your TV. But for everyone else? Why not make it available to as many consumers as possible? Why limit potential sales/customers for no reason?
That's what Game Pass is about, and that's what going more multiplatform is about.