Right. And your reply was about games not 'needing' certain modes.The way I read it, it was "mandate a new performance mode for all games".
A mandatory new standard. Aka, if you're not using 4k, then the game will have a 1080/60, always.
Right. And your reply was about games not 'needing' certain modes.
Making something a standard has nothing to do with 'need.' It's about what people want.
And I think a good number of people would want a performance mode on all next gen games. Same way many people want to watch movies in HD now, even though movies don't need to be in HD.
Pretty sure this thread is talking about a mandatory 60fps MODE. You'd still have your 30fps mode if you wanted.I'm sure people would, but mandatory means that all games would need to be 60fps at 1080 and there isn't a need for all games to do that.
I'm good with 30fps in some games, 60fps in most others.
Pretty sure this thread is talking about a mandatory 60fps MODE. You'd still have your 30fps mode if you wanted.
And I'm sure many people would be good with playing console games at 480p. That doesn't change the fact that a mandatory HD mode back on PS3/360 was a good thing.
Nothing should be standardized or mandated. Developers should be the ones to decide what frame rate and resolution combos are best for their games, and be able to put resources elsewhere if they so want.
That's true for literally anything a developer adds to a game.Even if it was an optional mode, there no guarantee that the mode wouldn't suck or be a tack on.
How?I just never felt the need for everything to be 60fps and frame rate is harder to standardize than resolution.
Well COD and BF should still be targeting 60FPS at leastY'all really gotta get it in your dumb heads - enforced 60fps will never happen. No, not even as an optional setting. It'll be up to the developers and they won't go that route either. It's all about pretty stills to them, not "smooth 60fps gameplay" or whatever the fuck. 60fps doesn't sell games nor systems.
That's true for literally anything a developer adds to a game.
I'll take the risk.
How?
Agreed, platform-holder mandates always turn out to be more of a hindrance than anything else. Now, if the platforms want to implement something on a system-level like Beast mode for instance, I'm all for that, or expose APIs in their SDK that makes it absolutely trivial for devs to make performance mode an option, but I don't see how that's feasible, because what it really boils down to is optimisation really. Best to just leave it up to the devs.Not sure why you had to make another thread when there's already this https://www.resetera.com/threads/a-...0fps-standardized-on-console-next-gen.112301/ but I'll say the same thing here.
Nothing should be standardized or mandated. Developers should be the ones to decide what frame rate and resolution combos are best for their games, and be able to put resources elsewhere if they so want.
Is it REALLY that time-consuming for developers to add a toggle for "keep 60fps, scale resolution to maintain it"? Seems like it couldn't be many lines of code in modern game engines.
The PC elitists love a 60fps convo.Visual novels, point and click games, puzzle games... 60fps doesn't add anything.
I see the "There I said it" touched a nerve, which wasn't really my intention. Just kind of tired of the constant obsession with 60fps as the most important performance metric. 60fps as a screen tearing, frame paced and input lagged mess sucks.
Sure, "PC elitists", except for the fact that nearly all most played console games in the world right now are 60FPS. I'm not a fan of Fortnite, but I'm sure grateful it's pushing 60FPS goodness onto the masses so fewer and fewer people will tolerate jerky and laggy 30FPS gameplay.
I for one hope they don't target 8K 30fps much if at all. 4K isn't even super common yet