"Hey look how powerful my RetroArch setup is!!"
"Hey look how powerful my RetroArch setup is!!"
"-- are going to be hotly debated by experts for months, and even more hotly debated by clueless people for literally years."
That has been this place for days. It's been insufferable console warring by fan boys, the impatient and people with no reading comprehension. I haven't put so many threads on ignore since this site started. It's been embarrassing....
If the XSX is the strong machine we presume it will be, it'll be the superior console for third party games.
If Sony still has better first parties, they'll sell more (again).
It's easier to get an FPS, resolution/ performance bump from raw graphical power than it is from a faster ssd.Not relevant but these interactions keep bugging me:
"faster SSD won't make a difference because everyone aims for the lowest common denominator" but then "12 TF is so much better than 10.28 TF"
I missed this article, thanks for showing it to me.PS4 BC on the PS5 to work on “overwhelming majority” of the library, games to benefit from improved frame rates and resolutions
A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5. We’re expecting backward...www.resetera.com
Neither do, except in the minds of fanboys and consolewarz clickbait article writers.
The Minecraft Demo was fully Ray Traced. So it costs a lot of performance. Just like with PC, most games will combine Ray Tracing and Rasterization rather then go full ray tracing. But developers can also combine DirectML (Microsoft's version of Nvidia's DLSS) and Variable Rate Shading to get back some substantial performance. Digital Foundry showed this with Control using DLSS (they compared it On and Off). You can use machine learning upscaling to claw back a significant amount of performance.I'm sorry but ray tracing is going to be shit on the next gen consoles. Even with my 2080ti ray tracing is extremely costly in terms of performance.
There's a reason they've shown minecraft in 1080p to show the feature off.
Ray tracing will be used in some ways but more in certain scenes where it would have the most impact. Better shadows, some better lighing here and there and even a reflection or two.
People who hope to see ray tracing like in the minecraft demo for big aaa titles like gears 6 or halo will be dissapointed. Not even in 1080p and there's no way in hell ms will release a flagship title in 1080p.
No problem, it would've been utterly ridiculous if it really were 100 games at launch.
That's not how it works. XSX, PC and PS5 all have RT capability. One can have better RT than the others, just like frame rate, resolution, shadow quality etc as RT can be applied on a sliding scale (look at Digital Foundry Control PC RT video).I have problems with people being disingenuous. Like people saying the SSD will never be utilized by third party, well then the 44% increase in Ray tacing wont be either. Why would a third party dev pump extra time and resources into something that can't be used by both systems? That's something that goes both ways.
They need to answer me how the fuck SharePoint is so unrealiable when using their APIMicrosoft is being more open and transparent with the Series X vs. the original Xbox One mainly because they are a completely different company now. They are very open about everything they are doing as a company these days.
I mean I'm not betting man, but I think we already know...Most interesting console war since the old days. Nintendo vs Sega.
Amazing to see who will win this time
That's not how it works. XSX, PC and PS5 all have RT capability. One can have better RT than the others, just like frame rate, resolution, shadow quality etc as RT can be applied on a sliding scale (look at Digital Foundry Control PC RT video).
Now obviously the faster speed of the PS5 SSD can always apply by reducing load times etc the problem arises when people say it will change the way games are designed. It will, but only for PS5 exclusives.
Take a next gen GTA/CoD/AC for example, it's fairly obvious at this stage the XSX version would be superior to the PS5 version in things like resolution, frame rates and RT (mainly due to the increased CU count which cant be overcome by the PS). The PS5 version would likely load faster (not by much as the XSX has an excellent SSD design also), but that wouldn't be taking full advantage of the PS5s SSD.
The biggest gains in that respect, and where you will see this new game design paradigm, will be from PS5 1st party exclusives.
Now obviously the faster speed of the PS5 SSD can always apply by reducing load times etc the problem arises when people say it will change the way games are designed. It will, but only for PS5 exclusives.
Again, those things you listed as advantages to the PS5 SSD are not making full use of it, if it is to "redefine the way games are designed", it's just better LOD and loading times.what devs were explaining about fast SSD was that it will increase LOD, and that is pretty simple to implement and use, and will probably be very noticeable. They also wont have to pre-load as much data into RAM, leaving it free for other things. You had some dev from ND post screenshot of what better hdd loading managment did for LOD level in their two games and difference was huge.
Now how much of difference is that going to be for 2.4 GBs vs 5.5 GBs, we will have to see when games come out... same goes for the more CUs vs higher clocked CUs.
That's not what it says says...xbox one was a poor seller by xbox360 standards...underpowered and with lame ass ideas like inability to sell or share your games, and the magic cloud making up for its lower specs than ps4...Microsoft is much more in need of a new generation than Sony is...this shouldn't be controversial...
Oh I agree, my response was to someone who said that if 3P devs cant take full advantage of the PS5s SSD then they wont take advantage of the XSX better RT performance.Which is what PS's strength is and how it differentiates itself from other platforms, and the main reason for its success thus far.
So in a broader sense, letting another platform have the raw power crown as a trade-off, in exchange for being able to create new and innovative types of games and experiences that can only be had on their platform might actually be playing to their strength.
Interesting generation ahead for sure.
Again, those things you listed as advantages to the PS5 SSD are not making full use of it, if it is to "redefine the way games are designed", it's just better LOD and loading times.
A 3rd party developer of a multiplat is not going to create a game that takes full advantage of the PS5 SSD as it wont work on PC or XSX. Taking advantage of the almost 50% increase in CUs to improve the RT is much simpler to achieve.
Oh and we do know the effect of more CUs vs less but faster CUs. The wide approach (more CUs) is better in almost every instance especially when aiming for high resolutions & frame rates with some form of RT. We also know RT scales better with more CUs than it does with fewer but faster ones.
Le sigh.
Let's face it, how many people are out there who are legitimately up in the air as to which one they're going to buy? How many people out there would consider switching from one to another based solely on the spec sheet? How many PS4 owners will completely give up on Sony to jump ship to Xbox because of it? Especially with BC being a thing on both systems this time around. Jumping ship means leaving your entire game library behind.
Consumers' minds are already made up. They have been for years. A couple numbers on a piece of paper isn't going to make them switch. Xbox is marketing to Xbox fans, and Playstation is marketing to Playstation fans. They're not trying to snipe each other.
Card games? They're both playing solitaire.
I remember Phil Spencer saying that a lady on the marketing team wanted to to something bold and different then what they usually do. It seems to be working, so give that lady a raise.
The article succinctly lays out why it's the case- MS wants a tabula rasa and is aggressively pursuing the narrative that it has learned its lessons since the days of Don Mattrick's leadership. Phil Spencer has been perhaps the best thing to have happened to Xbox since its inception. His greatest strength is in being able to surround himself with the right people and trusting them.
On the other hand Sony having their played their cards right have been enjoying the fruits of their labour this generation and yet that they may be shackled by their continued success in terms of messaging atm. However, Sony are the 800lb gorilla and Mark Cerny's attitude towards constructing a console based on the feedback of first and third party devs and balancing it against value proposition, they deem is acceptable to consumers, have not changed.
Different messages thought it may have been thus far, both of them have yet to substantially reveal next gen projects in the works. And if Sony's previous showings of projects are any indication of their trend, then they'll show off gameplays during the reveal.
Le sigh.
Let's face it, how many people are out there who are legitimately up in the air as to which one they're going to buy? How many people out there would consider switching from one to another based solely on the spec sheet? How many PS4 owners will completely give up on Sony to jump ship to Xbox because of it? Especially with BC being a thing on both systems this time around. Jumping ship means leaving your entire game library behind.
Consumers' minds are already made up. They have been for years. A couple numbers on a piece of paper isn't going to make them switch. Xbox is marketing to Xbox fans, and Playstation is marketing to Playstation fans. They're not trying to snipe each other.
Card games? They're both playing solitaire.
Do you think rays will be traced only once per CUs in each frame?Oh and we do know the effect of more CUs vs less but faster CUs. The wide approach (more CUs) is better in almost every instance especially when aiming for high resolutions & frame rates with some form of RT. We also know RT scales better with more CUs than it does with fewer but faster ones.
In a constantly shifting industry where we have a new market leader almost every 5 years, I totally disagree. If what you say is true Xbox one would have sold exactly the same as the X360. The market leader always changes.
These articles are aimed at the hardcore amd evangelists, the journalists. The people who will be explaining and recommending purchases to the less knowledgable, who just want to game on the most exciting new platform.
MS does have a very different strategy than Sony these days, but they still see Sony as competition.
Oh I agree, my response was to someone who said that if 3P devs cant take full advantage of the PS5s SSD then they wont take advantage of the XSX better RT performance.
I was just pointing out that's not apples to apples as to take full advantage of the PS5s SSD requires a game to be designed around it (redefines the way games are designed remember) and is therefore excluded from PC and XSX as they dint have that capability.
Taking advantage of the increased CU count to improve your RT on the XSX is much simpler.
In a constantly shifting industry where we have a new market leader almost every 5 years, I totally disagree. If what you say is true Xbox one would have sold exactly the same as the X360. The market leader always changes.
These articles are aimed at the hardcore amd evangelists, the journalists. The people who will be explaining and recommending purchases to the less knowledgable, who just want to game on the most exciting new platform.
MS does have a very different strategy than Sony these days, but they still see Sony as competition.
If what you say is true Xbox one would have sold exactly the same as the X360. The market leader always changes.
These articles are aimed at the hardcore amd evangelists, the journalists. The people who will be explaining and recommending purchases to the less knowledgable, who just want to game on the most exciting new platform.
MS does have a very different strategy than Sony these days, but they still see Sony as competition.
In a constantly shifting industry where we have a new market leader almost every 5 years, I totally disagree. If what you say is true Xbox one would have sold exactly the same as the X360. The market leader always changes.
Win in terms of sales? The ps5 must be a heavy heavy favourite to win the battle.Most interesting console war since the old days. Nintendo vs Sega.
Amazing to see who will win this time
If by the market leader changing every 5 years you mean it goes from Sony to Sony to Nintendo to Sony to Sony then yes, it changes every 5 years.
Atari (Atari 2600) > Nintendo (NES) > Sega (Genesis) > Nintendo (Snes) > Sony (PS1) > Sony (PS2) > Microsoft (X360) > Nintendo (Wii) > Sony (PS4) >>>> Nintendo (Switch)? > ?
The market is constantly shifting. I like to believe this is in part due to the Humbleness to Arrogance cycle
- Humble Company innovates, entire company pulls together, makes a series of great decisions
- Success, becomes market leader
- Success leads to arrogance, key staff depart, company stops innovating as much as competitors
- Competitor overtakes market leader
- Former market leader is humbled
- The Cycle continues
The 360 wasn't ahead of the PS3 so you're wrong there and your bullet points are not a cycle of any of the console makers. The only developer that had an arrogant moment was Sony. The Xbox Ones failure had nothing to do with being overly cocky they completely misread the market.
This isn't the whole story because Nintendo offered multiple hardware options thru both portable and home consoleThis line is factually incorrect, unless you edited your post to remove them market leader changes every 5-7 years lol
Last 4 gens:
Sony
Sony
Nintendo
Sony
I'm pretty up in the air with what my next-gen strategy is going to be. It's not because of the spec sheets though.Let's face it, how many people are out there who are legitimately up in the air as to which one they're going to buy?
"-- are going to be hotly debated by experts for months, and even more hotly debated by clueless people for literally years."
That has been this place for days. It's been insufferable console warring by fan boys, the impatient and people with no reading comprehension. I haven't put so many threads on ignore since this site started. It's been embarrassing....
Which is what PS's strength is and how it differentiates itself from other platforms, and the main reason for its success thus far: exclusives.
So in a broader sense, letting another platform have the raw power crown as a trade-off, in exchange for being able to create new and innovative types of games and experiences that can only be had on their platform might actually be playing to their strength.
Interesting generation ahead for sure.
Atari (Atari 2600) > Nintendo (NES) > Sega (Genesis) > Nintendo (Snes) > Sony (PS1) > Sony (PS2) > Microsoft (X360) > Nintendo (Wii) > Sony (PS4) >>>> Nintendo (Switch)? > ?
The market is constantly shifting. I like to believe this is in part due to the Humbleness to Arrogance cycle
- Humble Company innovates, entire company pulls together, makes a series of great decisions
- Success, becomes market leader
- Success leads to arrogance, key staff depart, company stops innovating as much as competitors
- Competitor overtakes market leader
- Former market leader is humbled
- The Cycle continues
Putting aside the PS3/360 debate (though I don't know where you got the idea the PS3 was taken off the market sooner, the 360 was discontinued in April 2016, while the PS3 was discontinued in May 2017), if you acknowledge the Wii passed the 360 and won that generation, there's no point including the 360 in there as the only reason it was ever in the lead was because it came out first. Using your logic, you may as well include the Wii U too.The 360 was ahead of the PS3 for the entire generation. I've heard that at the very tail end, PS3 might have overtaken X360, but I've never seen official numbers indicating this, and PS3 was taken off the market sooner than X360. Both were overtaken by the Wii, which is why I listed the Wii after the X360, similar to how the Snes eventually overtook the Genesis.
and even more hotly debated by clueless people for literally years