EXACTLY.
That's is what I'm trying to achieve since July when first I expressed the same idea in the DRIVECLUB server switch off thread. Unfortunately I have a full time work and after the work I'm studying (university) and also doing the "every day stuff"; So I have been and I'm pretty busy;
DC Server switch-off is almost here (and also I have read that Singstar server are about to be closed too) so it's time to move.
@everyone
I have started (and it's almost complete) to write down a petition (English is not my mothertongue languge) but I need some extra clarification about how Xbox ans Steam/PC are managing the server for older and discontinued games.
By reading different thread, I have find out that XBox Live can allocate resources based on what games is running on the local machine (user Xbox 360) which means that an old game for a discontinued system/game console, could bring the online features/multiplayer back to work.
Are these solution working? I'm not a MS nor Steam user so I really need to understand if this kind of solution already exists and how it works (flawless or feature limited?)
Thanks for the help
I don't believe Valve hosts severs for any of the online games on Steam that they don't own. At least it doesn't seem like they offer such a service based on their public documentation.
Valve does offer tools for setting up a server browser and other multiplayer tools to work with the Steam client and overlay though.
Valve also offers to run some things for P2P games to run through Valve's backbone, but all that is a bit over my head from what I'm reading.
TL;DR: Steam doesn't handle dedicated severs at all from what I can tell. It's up to the developers to maintain servers.
Edit: seems like Valve and Microsoft are in a similar situation after reading Microsoft's public documentation.
Microsoft offers to host a developer's game servers but this isn't part of Xbox, it's a part of Microsoft Azure which is Microsoft's cloud platform. Azure isn't exclusive to Xbox, it can be used for any system.
I don't know what you read about the 360 or if maybe something is lost in translation, but the stuff Xbox Live is doing for the 360 is probably just to help with matchmaking in a way that helps a game's server balance their load more efficiently and it's actually running the games.
I imagine Sony is doing something similar to Valve and Microsoft, but it seems the bulk of their documentation is locked behind a developer account which I don't have.