Honestly Launch Base and Carnival Night's prototypes are straight improvements from the originals.
Totally agreed.
Ice Cap is rough, but I'll take it to get the other two.
Honestly Launch Base and Carnival Night's prototypes are straight improvements from the originals.
To find out you need to beat the first boss in Game Gear Sonic 2.
Totally agreed.
Ice Cap is rough, but I'll take it to get the other two.
Its pretty sad to have zero faith in Sega themselves handling Sonic correctly.One of those weird situation where being told dev was handled in house is a reason to take pause.
Will see how reviews look before I blindly pre-order for the *check version matrix*
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I mean, it is, but it's also extremely valid.Its pretty sad to have zero faith in Sega themselves handling Sonic correctly.
Completely valid!I'll say it right now, if S3&K's original ost isn't in the game, this becomes a 15 dollar curiosity a year from now.
I mean, it is, but it's also extremely valid.
Here's the question: If we ourselves had never discovered the prototype one with the old music being the same as the PC Collection one... would Sega actually have told us? Seems like something that could have calmed the backlash of Jackson's stuff being missing if they had explained it.
I don't think you can draw any conclusions from them either but it does make the overall vibes for the project a little more weird.
Probably not.Here's the question: If we ourselves had never discovered the prototype one with the old music being the same as the PC Collection one... would Sega actually have told us? Seems like something that could have calmed the backlash of Jackson's stuff being missing if they had explained it.
Honestly Launch Base and Carnival Night's prototypes are straight improvements from the originals.
I'm looking forward to the cutscenes myself. I love Tyson's work, and his take on some of the S3&K stuff is going to be awesome.The fact that they prioritized adding animated cutscenes instead of more gameplay content is pretty telling. The animations are very cool, but I want Sonic to be a game series first and foremost. The point of the collection is to get new fans into the games, and that's great, but it doesn't feel like it goes much further than that. I'm glad the movies have done well, but I don't want the quality of the games to get sidelined even further for other media.
Why is that weird? It was only ever a small handful of songs and they know which ones they are.Just to make things a little more crazy I wonder if Sega is still so spooked about the rights that the whole 3 or 3+K soundtrack might be changed. It always seemed weird that they could pin down involvement absolutely to a couple levels and be certain it wasn't the whole thing, at least for 3 alone.
Probably not.
Sega REALLY doesn't want to talk about the nitty gritty involving the relationship between them and the Jackson estate, especially now.
Well, there was some excitement over Headcanon still working on Sonic stuff after nothing since Mania, but now it turns out their involvement in this project is just Sega using the Sonic 3 port they made but Sega never used. Plus I have less faith in Sega delivering on Story Mode and Mission Mode.
Teams that create fully animated cutscenes aren't teams you can use to create gameplay content, that's just not how that works. If you remove the cutscenes, you aren't guaranteed to end up with gameplay, and just end up with less.The fact that they prioritized adding animated cutscenes instead of more gameplay content is pretty telling.
I guess in my head it would take some absolute, concrete proof that would free them from any potential litigation on a track by track basis and maybe they don't feel confident they have it. The impression I have from the various things that have been written about it is that MJ and his associates were on the project for a while and then they weren't and it was all sorta informal. A couple tracks sound similar to other things but the others might not be so clear, at least not clear enough to lawyer up with. But I'm probably making this out to be more than it is. Outside the fan backlash I'm still surprised a completely new ost Sonic 3 hasn't been released yet.Why is that weird? It was only ever a small handful of songs and they know which ones they are.
The catch is nobody but SEGA is really sure what happened with the music. Who owns what and under what contract has never been public, so the rights issue has always been speculative. The only time that a rights issue has been implied was actually the Lego Dimensions pack which had Sonic 3 knock offs (the PC soundtrack actually wasn't an example as far as anyone can tell; PC MIDI synths just weren't capable of reproducing the Genesis tracks properly so they fell back to using the beta tracks which were less technically complex).Let's say that all this debating is for nothing and Sonic Origins releases with the 3&K soundtrack completely intact. What would that imply? That there are actually no legal issues with the soundtrack? That Sega paid for the rights? Will we be going through this whole song and dance again in 5-10 years the next time Sonic 3&K is rereleased?
Teams that create fully animated cutscenes aren't teams you can use to create gameplay content, that's just not how that works. If you remove the cutscenes, you aren't guaranteed to end up with gameplay, and just end up with less.
I'm looking forward to the cutscenes myself. I love Tyson's work, and his take on some of the S3&K stuff is going to be awesome.
I can't imagine it would've taken away from anything else, being largely done by a separate team. Not like they would've flipped a coin to get Metal/Amy playable, or add a story mode. If anything, we would've gotten this or nothing.
I saw your original post and was about apologise myself because I considered I must have misread it. It's all good.I misspoke, what I mean was there's seemingly more focus on expanding Sonic's other media presence, whereas the attention to smaller improvements like making sure all the characters are playable in each game is less so. They have the resources to do both, it's simply they didn't think to do it. It's not their main focus.
Teams that create fully animated cutscenes aren't teams you can use to create gameplay content, that's just not how that works. If you remove the cutscenes, you aren't guaranteed to end up with gameplay, and just end up with less.
I misspoke, what I mean was there's seemingly more focus on expanding Sonic's other media presence, whereas the attention to smaller improvements like making sure all the characters are playable in each game is less so. They have the resources to do both, it's simply they didn't think to do it. It's not their main focus.
Same, they look great. I think it's an awesome addition. Again, I didn't mean to imply the animations were taking away from something else. I just hoped they'd have done both.
Will the Sonic 3 Mega Drive version BGM be included? Is it included in the music pack? Can I apply it to play in-game?
Although not available in-game, you can listen to some songs from Sonic the Hedgehog 3 at the museum. If you play Sonic the Hedgehog 3 & Knuckles, you cannot listen to other songs because Sonic and Knuckles' songs are applied first, but you can enjoy them at the museum.
[루리콘] 세가퍼블리싱코리아, 2022년은 ‘소닉’ 사상 가장 큰 해… 소울 해커즈2 개발자도 | 루리웹
14일 밤 9시, '루리콘' 온라인 생방송의 일곱 번째 참가사는 세가퍼블리싱코리아였다. '...m.ruliweb.com
Here's an interview that came out when that video debuted. And they had something interesting to say about Sonic 3.
Mind the rough google translate
[루리콘] 세가퍼블리싱코리아, 2022년은 ‘소닉’ 사상 가장 큰 해… 소울 해커즈2 개발자도 | 루리웹
14일 밤 9시, '루리콘' 온라인 생방송의 일곱 번째 참가사는 세가퍼블리싱코리아였다. '...m.ruliweb.com
Here's an interview that came out when that video debuted. And they had something interesting to say about Sonic 3.