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Uzumaki Goku

One Winged Slayer
Member
Oct 27, 2017
19,285
I was recording the game off my Sega Genesis last night. (Authentic quality baby!) I was able to get 2 continues and all the Chaos Emeralds.. (the special stages in this game... ooff, very annoying and requires a lot of memorialization) When you get to Scrap Brain zone, you can't just rush through the level, you gotta stick to the high roads because you will fall to your death... fortunately I was able to get 2 continues and they came in handy at this part... although at the last part with Robotnik (which is only challenging because they don't give you rings... why?) I was down to my last life on my. last continue, my hands started to sweat, fortunately Robotnik's not that hard, but damn does that no ring challenge make it tense since you can't hit once

But I did it. Seeing Robotnik stomp on the end sign was satisfying. So Sonic 1... yeah, it's not as good as Sonic 2 or Sonic 3 (& Knuckles) and not as deep as its rival game Super Mario World, it was definitely a solid game and worthy of being a classic.
 

Twonny

Member
Dec 12, 2018
927
I don't think I've ever beaten the first Sonic game.

Nice work on completing it.
 

Brainiac 8

Member
Oct 27, 2017
568
Sonic 1 was a fun game that paved the way for one of the best platformers of all time with Sonic 2.

But that final world, so much garbage instakill design.
 
Oct 27, 2017
12,756
Scrap Brain Zone is pretty hard the first few times, yeah. But seeing Robotnik stomping the sign at the end is so satisfying.

I think Sonic 1 in some ways are better than S3&K, and much, much better than SMW.
 

Virtua King

Member
Dec 29, 2017
3,974
It's definitely the hardest of the classics, but I actually consider that to be a positive since the other ones are too easy. With Sonic 1, you actually have to sit up a bit at certain points like in Labyrinth and Scrap Brain.

Scrap Brain Zone is pretty hard the first few times, yeah. But seeing Robotnik stomping the sign at the end is so satisfying.

I think Sonic 1 in some ways are better than S3&K, and much, much better than SMW.

Replace 3 & K with Sonic 2 and CD, and I agree with you.
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
I think Sonic 1 is a much better game than 2 and it's also less hard? 2's final boss gauntlet with zero rings is adding insult to injury after already boring the player to death with three acts of metropolis zone, sky chase and wing fortress just before it.
 

Griffith

Banned
Oct 27, 2017
5,585
I think Sonic 1 is a much better game than 2 and it's also less hard? 2's final boss gauntlet with zero rings is adding insult to injury after already boring the player to death with three acts of metropolis zone, sky chase and wing fortress just before it.

I think Sonic 2 is a much better game overall but it also marked the series' transition from momentum-based platforming to speedy-go-round levels and level gimmicks that slowed down the pace to a crawl.

With that said, Sonic 1 is still an excellent game that did a good job of defining the rules for the series and also creating a great engine for future games. The soundtrack is still one of my favorites of all time.
 

astro

Member
Oct 25, 2017
56,955
I honestly don't remember this game ramping up much, I played it to death when I first got it. Completed it so many times I lost count... I figured it was just kinda standard difficulty all the way, i don't remember it clearly though.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,276
Midgar, With Love
The Genesis Sonics are harder than most Mario games, for sure. I'm not sure I'd have the patience for the last portions of 2, 3&K, and... well, all of 1 if I hadn't grown up with them. I'm sure this says more about me than anything, but these are some of the toughest games I come back to every several years.

Scrap Brain Zone is harsh. But at least it's preceded by <3 <3 <3 Starlight Zone <3 <3 <3.
 

Ashes of Dreams

Unshakable Resolve
Member
May 22, 2020
14,436
I think Sonic 2 is a much better game overall but it also marked the series' transition from momentum-based platforming to speedy-go-round levels and level gimmicks that slowed down the pace to a crawl.

With that said, Sonic 1 is still an excellent game that did a good job of defining the rules for the series and also creating a great engine for future games. The soundtrack is still one of my favorites of all time.
Strongly disagree. Sonic 1 has the absolute most "level gimmicks that slowed the pace" out of the classic games by far. You immediately follow up Green Hill with something like Marble Zone, which is a level built entirely around waiting. The less said about Labyrinth Zone the better. I also don't really see how Sonic 2 downplayed momentum-based platforming. The spin-dash lets you do so much more of it than before.

The one thing I'll give you though is that Sonic 1 often had denser levels. Sonic 2 tended to streamline hard into the "two layers" design, which did simplify some things from Sonic 1 and Sonic CD. Though my favorite game in the series is Sonic 3 & Knuckles, which does start heavy on the speedy go fasts and some big cinematic moments, but the bulk of the levels (especially the ones coming from the & Knuckles side) are the best of the series for balancing challenging momentum based platforming and rewarding speed.
 

DubleDuce

Member
Jan 15, 2018
568
For me the placement of Star Light Zone was always the most intriguing thing. It's sandwiched in between the two hardest zones in the game, Labyrinth and Scrap Brain. I always thought it would make more sense to have Labyrinth Zone lead into Scrap Brain, especially because Act 3 of the latter is a pallet swapped version of the former.
 

Bulebule

Member
Oct 27, 2017
1,805
I think hardest part of Sonic-games for me will always be beating special stages without save states and probably I am never going to do a save-stateless run in that regard. I will always resort to save-stating at the start of special stage and reload every time I fail until I get it, then save state again at the start of next special stage. I would like them much more if they weren't mandatory for getting emeralds.
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
The Genesis Sonics are harder than most Mario games, for sure. I'm not sure I'd have the patience for the last portions of 2, 3&K, and... well, all of 1 if I hadn't grown up with them. I'm sure this says more about me than anything, but these are some of the toughest games I come back to every several years.

Scrap Brain Zone is harsh. But at least it's preceded by <3 <3 <3 Starlight Zone <3 <3 <3.

The Sonic games are much easier than the Mario games-- especially factoring the NES ones. I'd say even SMB3 is harder than ANY of the classic Sonic games. The only NES/SNES Mario game I'd say is easier than Sonic is Super Mario World and, even then, I'd still give SMW the edge if factoring in the Star Road stages...

Sonic's ring system makes the difficulty in the games pretty trivial (until the final boss battles in 1 & 2) and is also novel way to have players learn the stages and keep going without making them replay the same sections over and over.

For me the placement of Star Light Zone was always the most intriguing thing. It's sandwiched in between the two hardest zones in the game, Labyrinth and Scrap Brain. I always thought it would make more sense to have Labyrinth Zone lead into Scrap Brain, especially because Act 3 of the latter is a pallet swapped version of the former.

At some point in development, Labyrinth Zone was actually the second stage lol
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,276
Midgar, With Love
The Sonic games are much easier than the Mario games-- especially factoring the NES ones. I'd say even SMB3 is harder than ANY of the classic Sonic games. The only NES/SNES Mario game I'd say is easier than Sonic is Super Mario World and, even then, I'd still give SMW the edge if factoring in the Star Road stages...

Sonic's ring system makes the difficulty in the games pretty trivial (until the final boss battles in 1 & 2) and is also novel way to have players learn the stages and keep going without making them replay the same sections over and over.

I suppose it's a matter of personal experience. I don't have half as much difficulty with SMB3 as I do with Sonic 1.
 

astro

Member
Oct 25, 2017
56,955
I'm curious, did people always find this game difficult or did it get more difficult when you came back to it? This includes special stages and 100%ing the game.

I used to 100% the game all the time back when the game released, pre-internet ofc, so I never had a gage for this I just assumed it wasn't that hard. I found plenty of other games difficult. Is there a perfect port of the game on PC or Switch that retains the difficulty fully? I'd quite like to see how I manage now, maybe I'd find it harder these days...
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
I suppose it's a matter of personal experience. I don't have half as much difficulty with SMB3 as I do with Sonic 1.

I have a pretty extensive history with both so that's interesting to me. I grew up with both SMB3 and Sonic 1 and can remember World 8 of SMB3 stumping a lot of friends/relatives whereas mostly everyone cleared Sonic 1.
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
I'm curious, did people always find this game difficult or did it get more difficult when you came back to it? This includes special stages and 100%ing the game.

I used to 100% the game all the time back when the game released, pre-internet ofc. Is there a perfect port of the game on PC or Switch that retains the difficulty fully? I'd quite like to see how I manage now, maybe I'd find it harder these days...

The Sega AGES Sonic 1 port fixes the spike glitch as it is based off the Japanese version. It's worth playing this version and it goes on sale a lot.
 

Taco_Human

Member
Jan 6, 2018
4,237
MA
I beat it once recently without the all the chaos emeralds, but I have been trying with. Game is hard for sure.
 

dyelawn91

Member
Jan 16, 2018
470
I think Sonic 2 drops the ball way more than Sonic 1 at the end. Metropolis has awful enemy placement designed to punish you if you haven't memorized the level layout (those starfish badniks placed by the corkscrews are the worst). Wing Fortress looks awesome, but it's one continuous bottomless pit in a game that doesn't have precise enough movement for bottomless pits to feel fair or fun. The Silver Sonic/Egg Walker fight on the Death Egg once again looks cool, but both fights are braindead easy once you've figured out the pattern and don't have enough set piece pizazz to keep them interesting once you've figured out the boss's tricks.

I played through Sonic 2 for Sonic's birthday last week and I was honestly shocked by how much I disliked the final stretch of the game. Most of it was still awesome, but everything past Oil Ocean did not work for me anymore. I don't have that issue with Sonic 1, and can pick it up any day of the week and have fun the whole way through with the possible exception of Labyrinth Zone.
 
Last edited:

Griffith

Banned
Oct 27, 2017
5,585
Strongly disagree. Sonic 1 has the absolute most "level gimmicks that slowed the pace" out of the classic games by far.

Couldn't disagree with this more... in fact, it made me wonder if you played Sonic 3 which exasperated the problem and arguably peaked it. To this day there are still people asking how to get past the spinning cylinder. I didn't say Sonic 2 was filled with them, but it was the first game where we started seeing the gimmicks more frequently as a way to break apart the high speed sections and while I think it wasn't a big issue in Sonic 2, it certainly became worse with 3.

Sonic 1 was based around momentum platforming and most aspects of its design were informed by that. It had a lot of variety in terms of levels, some were speedy, some were more platform heavy and some had a healthy mix of both (Starlight Zone) but momentum was the base principle behind them all. In Sonic 2 the design philosophy seemed to take a change and momentum became an afterthought because you had the spin-dash move, rendering most of the carefully done level design of the first game moot.

One aspect that was also lost from Sonic 1 to Sonic 2 is that with the first game you generally had three paths through most of a level. You had a platforming route that was usually high above that required a good mix of careful platforming with enough momentum to carry on to the next part and it usually rewarded you with lots of coins and lives.

The middle section of levels was the "fast route" and typically is what you'd run your first time playing the game, where most of it was speedy corridor with some light platforming but fewer rewards, and then you had the bottom route which was the most difficult, filled with pits of death, secret corridors, spikes but also provided a decent amount of rewards like shields and other power-ups to help you get through it. This was one aspect of the games which was almost entirely lost by the time Sonic 3 came around.

Sonic 1 did a lot of things right that a lot of people tend to forget about because the sequels were more accessible and/or had better production quality.
 

astro

Member
Oct 25, 2017
56,955
The Sega AGES Sonic 1 port fixes the spike glitch as it is based off the Japanese version. It's worth playing this version and it goes on sale a lot.
Oh I fogot about these versions, thanks a lot! Quite excited to try this again and see if I can still manage to complete it like I used to.
 

Ashes of Dreams

Unshakable Resolve
Member
May 22, 2020
14,436
Couldn't disagree with this more... in fact, it made me wonder if you played Sonic 3 which exasperated the problem and arguably peaked it. To this day there are still people asking how to get past the spinning cylinder. I didn't say Sonic 2 was filled with them, but it was the first game where we started seeing the gimmicks more frequently as a way to break apart the high speed sections and while I think it wasn't a big issue in Sonic 2, it certainly became worse with 3.

Sonic 1 was based around momentum platforming and most aspects of its design were informed by that. It had a lot of variety in terms of levels, some were speedy, some were more platform heavy and some had a healthy mix of both (Starlight Zone) but momentum was the base principle behind them all. In Sonic 2 the design philosophy seemed to take a change and momentum became an afterthought because you had the spin-dash move, rendering most of the carefully done level design of the first game moot.

One aspect that was also lost from Sonic 1 to Sonic 2 is that with the first game you generally had three paths through most of a level. You had a platforming route that was usually high above that required a good mix of careful platforming with enough momentum to carry on to the next part and it usually rewarded you with lots of coins and lives.

The middle section of levels was the "fast route" and typically is what you'd run your first time playing the game, where most of it was speedy corridor with some light platforming but fewer rewards, and then you had the bottom route which was the most difficult, filled with pits of death, secret corridors, spikes but also provided a decent amount of rewards like shields and other power-ups to help you get through it. This was one aspect of the games which was almost entirely lost by the time Sonic 3 came around.

Sonic 1 did a lot of things right that a lot of people tend to forget about because the sequels were more accessible and/or had better production quality.
Sonic 3's barrel only slows you down when you don't know what to do with it. I question your definition of slowing down if you think otherwise. You aren't supposed to just be holding right to always run. You always have to stop sometimes, make the proper jumps, deal with enemies, or engage in some mechanic. The barrel is fine to me because it involved player input. You jump on it, you press buttons to make it move up and down, you jump off, you keep running. Sonic 1 has you standing around just waiting more than any other Sonic game.

I'm not even saying I dislike Sonic 1. It's fine, I just find your take a bit baffling because of how slow and awkward the game is at times.
 

astro

Member
Oct 25, 2017
56,955
Sonic 1 definitely goes against the "gotta go fast" design a lot. It's one of the main things I remember about the game. Back then, I didn't consider it a downside as I had no expectations of the game. I bought it based on seeing adverts on TV and reading magazines, too young to get into these things.

I always found Marble Zone a slog due to this.
 

JayCB64

Member
Oct 25, 2017
10,989
Wales
Scrap Brain and Labyrinth massively change the pace you take the levels more than anything, you can't just hold right anymore. The final boss is pretty trivial in comparison mind.
 

Spinluck

▲ Legend ▲
Avenger
Oct 26, 2017
28,468
Chicago
The bonus stages might be the most anxiety-inducing things ever. Fucking hell.

Sonic 1 definitely goes against the "gotta go fast" design a lot. It's one of the main things I remember about the game. Back then, I didn't consider it a downside as I had no expectations of the game. I bought it based on seeing adverts on TV and reading magazines, too young to get into these things.

I always found Marble Zone a slog due to this.

I think one of the franchise's biggest downfalls was the promotional stuff selling people on this idea of nonstop speed.

Sonic 1 at its core is a platformer first and it is actually a pretty slow-paced game that you can only blaze through after you've become amazing at it.

I actually preferred the slower pacing of the game since it felt more like a traditional platformer even if 2 and 3 were better overall.
 

AwakenedCloud

Member
Oct 27, 2017
1,816
Sonic 1 is an absolutely delightful platformer as long as you don't go in expecting that you can just sprint to the right the entire time. And Scrap Brain Zone Act 1 is easily the hardest level in the game. While a cat majority of the game avoids using bottomless pits, that stage in specific has no problems using them to ruin Sonic's day.

I disagree that the special stages require memorization. You just have to move carefully. You can't see which paths lead to stage overs, but you CAN see when a path leads to a new segment. I replayed it recently and the only one I ran into issues with us the third chaos emerald, the one that's in this huge open area.
 

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
The Sonic games are much easier than the Mario games-- especially factoring the NES ones. I'd say even SMB3 is harder than ANY of the classic Sonic games. The only NES/SNES Mario game I'd say is easier than Sonic is Super Mario World and, even then, I'd still give SMW the edge if factoring in the Star Road stages.
I agree if we don't include 8-bit Sonic. SMS/GG Sonic 1 and 2 are pretty hard when trying to collect everything.
 

Het_Nkik

One Winged Slayer
Member
Oct 27, 2017
3,405
Eh, I've been beating Sonic 1 since I was 6. I don't find it hard at all. Don't think I've ever even needed to use a continue. SMW was harder for me at that age, especially with all the Star Road stages.
 

Griffith

Banned
Oct 27, 2017
5,585
I'm not even saying I dislike Sonic 1. It's fine, I just find your take a bit baffling because of how slow and awkward the game is at times.

You're moving the goalposts. I don't disagree with you that Sonic 1 has some slow and awkward stages, Marble Zone is a good example of one, but what I said is that Sonic 3 has way more level gimmicks that slow you to a crawl than previous games and you seem to be equating "waiting for a moving platform" with a gimmick.

Sonic 1 was slower and more methodic and the game seems to lack a focus on what type of platformer it's trying to be. It had some very slow stages which revolved around careful platforming or waiting for obstacles to move to progress.

Sonic 2 was more focused with most of the levels being designed around speed and momentum but with a slightly more simplified level design that favors speed more than exploration and careful platforming. Some small platforming sections or timing challenges were added to break up the fast sections.

Sonic 3 was more interested about its production quality than any other aspect. The level design is at its most linear in the series thus far and many gimmicks were added to break up the fast-paced sections whether it's the spinning barrel, or the spinning top in marble garden zone, the cannons, the fans or turbines (depending on the level), the pulleys and that's just some of the Sonic 3 gimmicks... if you get into Sonic & Knuckles, I'd need to replay it to name them all but I'm fairly sure just the first levels have a few.

I love all of the Genesis Sonic games and though I'm lukewarm on it, I also enjoyed Sonic CD, but I vehemently disagree with you that Sonic 1 has more level gimmicks than the sequels unless you're considering every obstacle to be a gimmick and equate the slower-paced design of some of the stages to be due to "gimmicks" (read: obstacles) as well.
 

emperor bohe

Member
Oct 27, 2017
2,544
The Sonic games are much easier than the Mario games-- especially factoring the NES ones. I'd say even SMB3 is harder than ANY of the classic Sonic games. The only NES/SNES Mario game I'd say is easier than Sonic is Super Mario World and, even then, I'd still give SMW the edge if factoring in the Star Road stages...

Sonic's ring system makes the difficulty in the games pretty trivial (until the final boss battles in 1 & 2) and is also novel way to have players learn the stages and keep going without making them replay the same sections over and over.



At some point in development, Labyrinth Zone was actually the second stage lol

I dunno, I don't think there's a definite answer. I grew up playing both the NES Mario games and Sonic games as a kid and I've beaten the 3 Mario games way more times than any of the
Genesis Sonic games.
 

LTWood

Member
Oct 26, 2017
287
Prefer the end of Sonic 1 to the slog at the end of 2. Both great games though. Well done beating it 'properly' OP. Definitely never done it with all the emeralds.
 

RagnarokX

Member
Oct 26, 2017
15,778
Sonic 1 definitely goes against the "gotta go fast" design a lot. It's one of the main things I remember about the game. Back then, I didn't consider it a downside as I had no expectations of the game. I bought it based on seeing adverts on TV and reading magazines, too young to get into these things.

I always found Marble Zone a slog due to this.
I feel more that "gotta go fast" went against what Sonic was and that marketing hurt the series when the games started focusing too hard on speed and little else.
 

kubev

Member
Oct 25, 2017
7,533
California
The original Sonic the Hedgehog on Sega Genesis is pretty much the only Sonic game I even like. I prefer it to the others because - as has already been mentioned in this thread - it's not all about breakneck speed, and you're encouraged to take your time to properly react to obstacles. It's definitely not perfect, but it's closer to "perfect" than pretty much any other installment in the series.

I've never understood the love for Sonic 2. Take Chemical Plant Zone as an example. That should be such a fast level throughout, but you're continually slowed down by those blue blobs going through tubes, among other things. I hate the idea of having to memorize a level in order to know when to slow down, especially when you consider how eager nearly every Sonic game aside from the first one is to launch you into a high-speed segment you're barely actually controlling. Sonic CD is probably the worst in this regard, as the time travel aspect of the game is confusing enough as it is, yet the developers seem to want to continually force you to time travel against your will by bouncing you around like mad.

To address the gripes about Sonic 1...

Difficulty Level - Honestly, I think this is a flaw with Sonic in general. The ring system is dumb, and it ultimately results in poor boss battle design. Boss battles tend to fall into one of two camps:
  • You bring at least one ring into the boss battle, and the stakes are basically zero because you can continually re-collect that same ring every single time you get hit.
  • You have no way to bring even a single ring into a boss battle, so you're screwed if you get hit one time.
Really, who thought that was a good idea? As far as the levels not really getting that much more difficult as you get further into the game goes, yeah, I acknowledge this issue, though it's not a huge deal for me. Sonic the Hedgehog is the sort of game I play to breeze right through it without much stress. It's a great game for relaxation in a sense. I don't even consider Labyrinth Zone to be all that difficult, as it's all about pacing yourself to ensure that you're collecting air bubbles when you have the opportunity. Sure, the boss battle in Labyrinth Zone is pretty unforgiving, especially if you're trying again after failing at it, but it's still a matter of taking your time and understanding that you have more time than you think while you're underwater to continue to climb the boss area without dying. If you have trouble playing through the original Sonic the Hedgehog on Sega Genesis, then it's because you need to get the idea of "gotta go fast" out of your head.

Lack of Speed - I don't really mind this. For me, Sonic games should be more about the flow, and yeah, even the first game doesn't get this entirely right. Still, I get more satisfaction out of finishing the original Sonic the Hedgehog than I would many other games. For me, playing later Sonic games is akin to taking the same test in school over and over again, failing time and time again, but eventually persevering and passing because you finally managed to memorize the answers. Frankly, I'd rather take my time and finish a game because it's fairly designed. Beginning with Sonic 2, I feel as though Sonic games just devolved into a bunch of loops that lead to spike and spring traps, and they feel as though their levels were designed by five-year-olds who thought it was funny to see Sonic bounced back into a bed of spikes.

Special Stages - I love the special stages in the original Sonic the Hedgehog, but I feel as though the popularity of the Christian Whitehead version of the original game kind of works against the special stages' appeal. The special stages suck ass in the Christian Whitehead version of the game for two reasons:
  • Overly Sensitive Controls - The special stages play just fine in the original version, but the increased acceleration granted to Sonic in the Christian Whitehead version extends to the special stages, making them damn-near unplayable even for me. Could I get better by playing this version more? Sure, but that doesn't change the fact that the increased acceleration makes it far easier to overshoot anything you're trying to aim for in these levels.
  • Smooth Rotation - This wouldn't be a huge problem on its own, but it's clear that zero attention was paid to the flow of each special stage when it was implemented. If you play the original version of Sonic the Hedgehog (not the Christian Whitehead version) and enter the first special stage, then you'll notice that you'll pretty much automatically reach the end of it as long as you don't press anything on the controller. I think this was intentional and was done this way to make the stage more intuitive, as you'll find yourself up against blocks that disappear after you touch them several times with the first Chaos Emerald in plain sight, and you'll have seen all sorts of obstacles along the way. Play the Christian Whitehead version this way, and you'll just find yourself being bounced around at the beginning of the stage.
 

PKrockin

Member
Oct 25, 2017
5,260
Eh, I've been beating Sonic 1 since I was 6. I don't find it hard at all. Don't think I've ever even needed to use a continue. SMW was harder for me at that age, especially with all the Star Road stages.
Did you get all the Chaos Emeralds? Sonic's true ending would be a closer comparison to full-clearing SMW including the secret exits and star/special world. It's not too difficult to just scrape through everything with that one last ring you keep recollecting, but consistently finishing acts with 50 rings and clearing the special stages is tough. Same goes for 2, CD, and 3&K.
 
Oct 27, 2017
12,756
Did you get all the Chaos Emeralds? Sonic's true ending would be a closer comparison to full-clearing SMW including the secret exits and star/special world. It's not too difficult to just scrape through everything with that one last ring you keep recollecting, but consistently finishing acts with 50 rings and clearing the special stages is tough. Same goes for 2, CD, and 3&K.

Tbh I think getting all the emeralds in Sonic 2 and 3&K is much harder than Sonic 1. Getting them all in Sonic 1 I can do any day, but I've been playing Sonic 2 for the last 29 years and I still have never been able to get all the emeralds (same goes for Sonic 3&K). Sonic CD is kinda... ehh. I can do it, I just don't want to as the game just ain't very good.
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
Tbh I think getting all the emeralds in Sonic 2 and 3&K is much harder than Sonic 1. Getting them all in Sonic 1 I can do any day, but I've been playing Sonic 2 for the last 29 years and I still have never been able to get all the emeralds (same goes for Sonic 3&K). Sonic CD is kinda... ehh. I can do it, I just don't want to as the game just ain't very good.

Sonic CD's emeralds are the HARDEST of the classic sonic games imho sonic 1 is the easiest-- you're right.
 

Het_Nkik

One Winged Slayer
Member
Oct 27, 2017
3,405
Did you get all the Chaos Emeralds? Sonic's true ending would be a closer comparison to full-clearing SMW including the secret exits and star/special world. It's not too difficult to just scrape through everything with that one last ring you keep recollecting, but consistently finishing acts with 50 rings and clearing the special stages is tough. Same goes for 2, CD, and 3&K.
Yeah, it took me a couple of weeks of trying but it was 1991 and I had just the one Sega Genesis game so I was happy replay it over and over lol. I've played the game to death over the last 30 years so getting the Chaos Emeralds is no problem now. I find the Sonic 1 Special Stages the easiest of the original trilogy.
 
Oct 27, 2017
12,756
Sonic CD's emeralds are the HARDEST of the classic sonic games imho sonic 1 is the easiest-- you're right.

I didn't find the Sonic CD emeralds in the PS360 port to be all that hard (getting the emeralds in Sonic Mania is much harder IMO, and I still haven't been able to do that). But when I first played the old PC port of Sonic CD back in 1996-1997 it was rage-inducing trying to get those damn emeralds when the special stages ran at something like probably between 5-15 fps 😅
 

Kitano

Member
Mar 28, 2019
1,220
You just reminded me that I never beat this game on my Master System. If I put some effort I could remember the exact part where I always stuck…
 

Molten_

Member
Oct 28, 2017
1,551
yeah I remember trying to beat the game a few years ago, could get through the whole game fine but the last stage kinda kicked my ass. got really frustrated and gave up. I respect it for being a considerable final challenge, but I don't have the patience for it anymore lol
 

andymcc

Member
Oct 25, 2017
26,314
Columbus, OH
I didn't find the Sonic CD emeralds in the PS360 port to be all that hard (getting the emeralds in Sonic Mania is much harder IMO, and I still haven't been able to do that). But when I first played the old PC port of Sonic CD back in 1996-1997 it was rage-inducing trying to get those damn emeralds when the special stages ran at something like probably between 5-15 fps 😅

yeah, i'm referring to the original version. the whitehead version is much, much easier.
 
Oct 27, 2017
5,347
Tbh I think getting all the emeralds in Sonic 2 and 3&K is much harder than Sonic 1. Getting them all in Sonic 1 I can do any day, but I've been playing Sonic 2 for the last 29 years and I still have never been able to get all the emeralds (same goes for Sonic 3&K). Sonic CD is kinda... ehh. I can do it, I just don't want to as the game just ain't very good.
It's specially difficult in Sonic 2 if you do Sonic & Tails because Tails keeps fucking up and losing all your rings. Later special stages can be hard but should be doable in two or three tries if you learn the turns and bombs/rings placement. But either do it solo or hve someone control tails to stop him from jumping and moving half a second later than you and knocking his head against all bombs in the procession