I've said it before, but with how big RE6 was, it would've been a good idea to split it up into multiple games that were then indivdually balanced and polished (it'd have the side benefit of not having to introduce, then dispose of, two brand new evil masterminds in one game).
Oh Christ, so this is just another stealth thread to shit on RE3 Remake? Wish you would have been upfront about it so I wouldn't waste my time trying to parse through this trying to figure out what this is all about
REmake 3 was an epic disappointment, an average game and a terrible remake. That said, had I wanted to create a thread to say bad (but reasonable) things about it, I would simple have created a thread to say bad (but reasonable) things about it. There is not need to be oblique.
It is a bad remake. Plenty of stuff was gone.No it was not an average game. Shorter than it should be but the disappointment is subjective. It is a reimagining not a 1:1 remake. Hell remake 2 cut out way more than 3 did and character for character is barely a longer game than 3 is so I don't get your beef.
It is a bad remake. Plenty of stuff was gone.
I am not sure what exactly you mean with REmake 2 cutting out more than REmake 3. Most of RE2 was remade or had other additions to replace what didn't return. REmake 3 basically made it linear, without meaningful replay value, removed choices, removed a lot of areas and also removed stuff like mercenaries. Not only that, Nemesis was turned into a joke and nowhere near as threatning as Mr X (funny how the tables have turned).
Is it good on it's own? Sure but is it a good "remake"? It can never be.
What it did better is it did Jill justice. That's the best part about it and why I feel really disappointed with it.
Most of the stuff you are talking about are story related and in no way compares to the amount of the stuff that was gone from REmake 3. They just don't compare to cutting out a huge chunk of the city, the grave digger, multiple enemies, the clocktower/park/dead factory, all the puzzles, mercenaries, choices etc.The character zapping system, the B scenario is shorter, where's Claire's bowgun? Marvin's transformation being gone for us to just find him as a zombie only if you walk by or past him, Mr being on the hunt for Sherry's locket, the lab being what it is, no moth, no crows, no spiders that awesome birkin cutscene being reduced to two tapes that showed us nothing. Only one character meets Kendo, the way the music was handled in the game.
I don't mind that sewer boss being turned into a bunch of mini bosses and yeah I agree with you on Nemesis in RE3R, he killed more Umbrella members than STARS members which he killed none of.
Most of the stuff you are talking about are story related and in no way compares to the amount of the stuff that was gone from REmake 3. They just don't compare to cutting out a huge chunk of the city, the grave digger, multiple enemies, the clocktower/park/dead factory, all the puzzles, mercenaries, choices etc.
REmake 2 was disappointing in a lot of ways. Some enemies like the spiders and crows were gone sure, but when you think about it, spiders were in the game for a a couple of minutes and just that, the crows were too. The bowgun was gone but it wasn't that special either compared to the other guns. The zapping system being gone is sad. Some stuff were cut out but they also added chunks to it. Mr X used to be a joke but they made him an actual threat that is effective the first couple of times you play the game. The police station was expanded and had entire new rooms added to it. The sewers were bigger. Some locations that didn't return were reworked into existing locations or into entirely new locations. The intro movie was playable this time. Small systems like ammo crafting, blue herbs being a buff were new. Whatever they removed was still replaced with new stuff.
Heck, even side stuff were expanded on like the Hunk escape mode or the tofu escape. And all of that was done while they were running into dev issues and that might explain why the zapping system was as weird as it was.
Now compare REmake 3. The city was cut short with entire areas being gone or skipped over. You get done with the first hour in 10 or minutes. The clocktower wasn't even in the game (one of the most iconic places in the original), the whole thing feels very under backed and rushed. It gets worse when you consider the fact they didn't have much issues while making the game compared to REmake 2 so I don't see any excuse why they didn't do a good job remaking it.
The best way to fix things is for Capcom to make a director cut for next gen consoles that adds everything to REmake 2/3 (also add Akuma mode to RE2).Yeah I hear you. I'm of the mind that they both, as remakes or as a reimagining could both have been better. Sure the stuff I mentioned that got cut in 2 aren't too big of a deal in the big picture but sometimes it's the little things that make what you remember about a game a big part of the game... if I'm explaining that right.
I just don't think both RE2 or 3 are bad games because of it. I can see why people are disappointed because I have my disappointments with it too. But it isn't enough to call the games a crime.
Twin Snakes on the other hand 🙃
The best way to fix things is for Capcom to make a director cut for next gen consoles that adds everything to REmake 2/3 (also add Akuma mode to RE2).
And yeah, Twin Snakes... The less said about it the better. I am going to need to replay MGS1 to forget that it exists.
my dream for RE9 would be jill and leon teaming up. my two favourite RE protags in one game.i don't understand why it always has to be leon and claire or chris and jill