I dont really agree with that. It doesnt give you any real information to work with at all other than your decisions matter. You could multiple route games like Zero Escape where every route is an ending or DDLC where every route is a variation that still leads to the same end. Its not specific and I honestly dont see how it impacts your decision making.Routes depend a lot on the VN. Some VNs don't even have a true route, and implying about the existence of a true route is a pretty big spoiler because it implies none of the other routes are the fully intended one. From a metagaming or story analysis perspective, That's Kind Of A Big Deal.
None of which means it's any less shitty of anyone to spoil and possibly ruin stories for other people. You might like seeing spoilers, but not everyone feels that way.
p much thistbh, as far as possible spoilers for ZTD go, that one is pretty tame out-of-context.
You don't know who Delta is until not too long before the reveal.
No, I don't think the sole point is the twist. I've played through the entire series + some of his earlier games. They're just as much about how they build up to the grand reveal, the way the story is framed and the puzzles if we're talking solely the Zero Escape series. Not to mention the character beats and reveals as well which are just as important to the story arc.The point of these games are the twists. It's not like a JRPG that you can still have fun with the combat, exploration, etc.
That means fuck all, frankly. New people get into the medium all the time, you're spoiling things for them.
So you've played/read/watched everything more than 3 years old which you could want to ever experience, K.3 years is long enough. Anti spoiler culture is the absolute pits.
The sole point isn't this one particular twist but the twists ARE important to his work... And that's the point made here, that you're risking actively worsening the story for people who perhaps wanted to read the VN later on.No, I don't think the sole point is the twist. I've played through the entire series + some of his earlier games. They're just as much about how they build up to the grand reveal, the way the story is framed and the puzzles if we're talking solely the Zero Escape series. Not to mention the character beats and reveals as well which are just as important to the story arc.
If you're valuing the work Uchikoshi does based on whether or not he does some mind-bending twist at the end, then I argue you're not really that invested in the series to begin with. You're just looking for the point where he flips the tables, which makes that an expectation for every game he does.
No, I don't think the sole point is the twist. I've played through the entire series + some of his earlier games. They're just as much about how they build up to the grand reveal, the way the story is framed and the puzzles if we're talking solely the Zero Escape series. Not to mention the character beats and reveals as well which are just as important to the story arc.
If you're valuing the work Uchikoshi does based on whether or not he does some mind-bending twist at the end, then I argue you're not really that invested in the series to begin with. You're just looking for the point where he flips the tables, which makes that an expectation for every game he does.
If we went by this logic there's be no such thing as Pop Culture and we still wouldn't be allowed to make "I am your father" references.That means fuck all, frankly. New people get into the medium all the time, you're spoiling things for them.
So you've played/read/watched everything more than 3 years old which you could want to ever experience, K.
The sole point isn't this one particular twist but the twists ARE important to his work... And that's the point made here, that you're risking actively worsening the story for people who perhaps wanted to read the VN later on.
Right, I'm going to make a point here then:The sole point isn't this one particular twist but the twists ARE important to his work... And that's the point made here, that you're risking actively worsening the story for people who perhaps wanted to read the VN later on.
Dammit why did I see this thread so late? Everyone else has already done the COMPLEX MOTIVES joke to death.
Even if that were always true, why try telling people what they should value in their entertainment?Right, I'm going to make a point here then:
If spoiling a twist somehow actively makes the story worse, then the story wasn't very strong to begin with.
Nope, this argument is always parroted and it simply doesn't take into account how knowing what will happen can drastically alter your experience.If spoiling a twist somehow actively makes the story worse, then the story wasn't very strong to begin with. A story is just as much the adventure as it is the pay off. People need to get out of that mindset where somehow being spoiled ruins an experience, because people take that to an extreme for games they say they're going to play and then never do.
Nope, this argument is always parroted and it simply doesn't take into account how knowing what will happen can drastically alter your experience.
Is mystery as a genre suddenly worthless because knowing the murderer would do a lot to ruin any murder mystery story?
Going through a story you know well again does have value for most great stories, but you can never experience a story for the first time again. Spoiling people takes that chance away from them permanently, because a good story probably will surprise you at many points and not knowing of those surprises naturally can enhance the experience.
This forum has the weirdest spoiler culture of any place I've been on. People really just don't care here, at all. I don't think it's even enforced through moderation.I mean, I don't like ZTD, but what the fuck??
It's bareiy a three year old game that's at the end of a trilogy, you just don't do this shit and ruin it for people.
You can't expect people to play everything in a 2 year timeframe, what the hell?
You see, there's so many ways they could've put in clear references to the ending without.. directly spoiling it.
As I understand it names the fucking game so
Right, I'm going to make a point here then:
If spoiling a twist somehow actively makes the story worse, then the story wasn't very strong to begin with. A story is just as much the adventure as it is the pay off. People need to get out of that mindset where somehow being spoiled ruins an experience, because people take that to an extreme for games they say they're going to play and then never do.
An example: I have Bloodborne The Card Game. I was playing it with coworkers, and one decided not to play because it would spoil the game for them. They proceeded to not play the game for another two years after that point, while still being concerned about spoilers ruining the experience.
Regarding how the name could be a spoilerDelta is a greek letter and could possibly spoiler the antagonist having some sort of relationship between Phi and Sigma
Then I wouldn't go to a sub related about VN in the first place. I wouldn't read a spoiler thread. It's the Internet. People spoil shit for no reason.
Right, I'm going to make a point here then:
If spoiling a twist somehow actively makes the story worse, then the story wasn't very strong to begin with. A story is just as much the adventure as it is the pay off. People need to get out of that mindset where somehow being spoiled ruins an experience, because people take that to an extreme for games they say they're going to play and then never do.
Yeah this basically, heck, Romeo and Juliet flat out opens up with telling you how it's going to end, are you going to stop watching the play knowing that in advance?
A story opening up by telling its own conclusion is not the same fucking thing as someone else spoiling it, this is not a complicated thing to ponder. Blunt foreshadowing can be used as a storytelling device and the story can be structured around that (for example, if the story tells you things go to shit, a scene that is calm and happy for the characters can be very tense and foreboding for you), it's a valid technique, and in fact it very well can be to the detriment of the story (as an example, Persona 5 opens in the middle of a mid-to-late-game cutscene and I feel it quite lowered the impact of the scene).Yeah this basically, heck, Romeo and Juliet flat out opens up with telling you how it's going to end, are you going to stop watching the play knowing that in advance?
Heck looking at that certain other spoiler that got dropped in the thread title today, it actually got numerous news articles reporting about it and people interested in checking out the series (That or whining about how it didn't count or that they didn't like the artstyle).
Funny thing about The Sixth Sense. I saw that movie for the first time about two years ago, and I never got spoiled on the plot twist before. As the movie went on I kinda had a hunch, but I still got surprised near the end were it got confirmed. Had I known that beforehand it definitely would have cheapened the experience.Like, if someone went into Sixth Sense knowing the twist, sure they'd still be able to enjoy the movie and admire the foreshadowing of the twist, but they wouldn't get the mindblow "holy shit" moment.
i understood that reference
this is where i'm at with it. can't imagine the venn diagram of people playing a low key release like this and not playing ZTD but being invested in that series is much of an intersect.I'm struggling to imagine the people who are interested in playing a visual novel parodizing the genre but haven't played ZTD and care deeply about being spoiled.
I assume it's because they brought in colossal spoilers for a game that is not, in the slightest, related to this thread. Frankly the post should've been edited.What why did this person get banned when multiple others are effectively doing the same thing