Sorry if this is an old trope, but I think it's still worth asking.
Shadow of Mordor is now five years old. The hype around the Nemesis system was a big deal pre-reviews, and seems to have been the thing people cottoned onto most about the game.
It's an interesting mechanic, and I was about to write "It gets you engaged in random NPCs..." and realised they are not even NPCs until you have something in common with the thug you just shot in the eye.
The Nemesis system is what makes a random thug an NPC.
So why hasn't this been duplicated yet? I remember hearing how we would "See this thing all the time" moving forward, and that seems to have been a big contributor to Shadow of Mordor's review status.
As a player and not a game designer, what's the reason? It seems engaging, it would get me invested in your world and lore a lot more, and it seems applicable across more than one genre.
Why haven't I seen it more over the last five years? (If it's been around and I've missed it, please correct me, Era!)
Shadow of Mordor is now five years old. The hype around the Nemesis system was a big deal pre-reviews, and seems to have been the thing people cottoned onto most about the game.
It's an interesting mechanic, and I was about to write "It gets you engaged in random NPCs..." and realised they are not even NPCs until you have something in common with the thug you just shot in the eye.
The Nemesis system is what makes a random thug an NPC.
So why hasn't this been duplicated yet? I remember hearing how we would "See this thing all the time" moving forward, and that seems to have been a big contributor to Shadow of Mordor's review status.
As a player and not a game designer, what's the reason? It seems engaging, it would get me invested in your world and lore a lot more, and it seems applicable across more than one genre.
Why haven't I seen it more over the last five years? (If it's been around and I've missed it, please correct me, Era!)