Sony don't care at all. From at least unlocked the framerate of Dark Souls III with PS4 Pro update and now is running with 60fps on PS5. Bloodborne is the only Souls game stuck in 30fps frame-pacing hell for forever.
Isn't the pc confirmed from Era insiders or something? Maybe they're waiting to release the patch alongside that version.
They definetly own the game, but they might not own the engine. Even if they do, they wouldn't understand it, so it would require a Bluepoint like effort to properly figure out the code to make a 60 fps patch. It's not trivial especially if you put a western developer on a Japanese code base lol. So either approach would be pretty costly.Would Sony really need FROM to make a 60 FPS patch? Sony owns the game and thus the source code, don't they? I don't think I'd want anyone doing any design work outside of FROM, but I don't necessarily think FROM needs to be involved in a technical patch.
If your console bricks due to some rare issue with the one guy's code, he won't give you another console, you modded your system and game, it's your responsibility. Sony doesn't get to get away with it this easily if PS5s start blowing up because of the patch. It's a commercial product, new code means testing. New work means new contract, and money exchanging hands.
So? Lance also was willing to do it for free. You think Sony has coders willing to do the same for free in between their other projects? There's no comparison between these situations.
Sure, but unless you do a full remake it's simply not cost effective to not involve the original developer again. Sony has no documentation on the From engine and a team would have to work themselves into it first, which is expensive. Not to mention companies have all kinds of build tools and pipelines Sony would have to re-create locally first to even create a new build of the game themselves.??? Just because it's not developed by a 1st party dev doesn't mean it's not a 1st party product. The games are owned by Sony and thus, they will be owning the source code.
Do you think Nintendo will not have a copy of Smash Bros Ultimate source code?
Yeah and the game was running sub 720p lol. People neglect to talk about that a lot more has to go into it.That's not how game development works..lol.
One guy changing some lines of code and getting a possible 60 fps version running does not negate the need for a full QA pass and cert and a whole bunch of other stuff to make sure something didn't go haywire somewhere.
A fan patch having an undiscovered bug that enables 60 fps but possibly nukes your console if you do five different things in a row might be acceptable, but that's not acceptable for a fully developed and released title.
There is a whiteboard somewhere at Sony Computer Entertainment with an equation that paying From for the cost of a Bloodborne patch doesn't equate to return of investment in sold copies or consoles.
If your console bricks due to some rare issue with the one guy's code, he won't give you another console, you modded your system and game, it's your responsibility. Sony doesn't get to get away with it this easily if PS5s start blowing up because of the patch. It's a commercial product, new code means testing. New work means new contract, and money exchanging hands.
That's not how game development works..lol.
One guy changing some lines of code and getting a possible 60 fps version running does not negate the need for a full QA pass and cert and a whole bunch of other stuff to make sure something didn't go haywire somewhere.
A fan patch having an undiscovered bug that enables 60 fps but possibly nukes your console if you do five different things in a row might be acceptable, but that's not acceptable for a fully developed and released title.
So? Lance also was willing to do it for free. You think Sony has coders willing to do the same for free in between their other projects? There's no comparison between these situations.
It's my favorite game as well, bought a PS4 for it. I share your pain, I'm just not convinced Sony cares.I get that, it would obviously take money to put some employees on the project and then go through the QA process. Bloodborne is my favorite ps4 game so I'm just annoyed that sony doesn't put any resources into fixing the framepacing or boosting the game to 60fps when a bunch of other games from sony/ms have done so. It's a popular game so a ton of people would love for that to happen.
I get that, it would obviously take money to put some employees on the project and then go through the QA process. Bloodborne is my favorite ps4 game so I'm just annoyed that sony doesn't put any resources into fixing the framepacing or boosting the game to 60fps when a bunch of other games from sony/ms have done so. It's a popular game so a ton of people would love for that to happen.
I think July 13 was the PS5 design and price unveil presentation. They showed few games there, but no BB.Damn, I thought the validity of the Bloodborne PC release rumors were confirmed by Mods here?