I've been a fan of Konami since the NES/Famicoms days. I think they peaked during the PS1 days due to stuff like SOTN, MGS, Silent Hill, and Suikoden.
My long pre-ordered TG16 Classic recently came in and boy, they were a beast in the 16-bit generation--Rondo, LifeForce, Gradius II, and so on.
And recently, they've seen multimedia success with Netflix's Castlevania series. But the last original Castlevania game on a console six years ago. The last MGS game was an embarrassment. Silent Hill had some hype with Kojima's P.T. demo, but it was sacrificed in the divorce with Kojima.
Let's not forget they also own the Hudson IPs too.
I remember when I saw Konami and Capcom as an amazing one-two punch of action gaming perfection in the 8/16bit eras. Capcom has been dong amazingly, while Konami has just lost interest in AAA game development.
RIP, Konami.
We'll always have that amazing opening from the 16 bit days:
MGS also had an amazing one.
My long pre-ordered TG16 Classic recently came in and boy, they were a beast in the 16-bit generation--Rondo, LifeForce, Gradius II, and so on.
And recently, they've seen multimedia success with Netflix's Castlevania series. But the last original Castlevania game on a console six years ago. The last MGS game was an embarrassment. Silent Hill had some hype with Kojima's P.T. demo, but it was sacrificed in the divorce with Kojima.
Let's not forget they also own the Hudson IPs too.
I remember when I saw Konami and Capcom as an amazing one-two punch of action gaming perfection in the 8/16bit eras. Capcom has been dong amazingly, while Konami has just lost interest in AAA game development.
RIP, Konami.
We'll always have that amazing opening from the 16 bit days:
MGS also had an amazing one.