I mean this is the main character
Compare her to Shanoa
The art direction is just rotten from the core out.
They should just rehire the OOE artist and call it a day.
The flowers are a disease that spread. The runes tattooed around them are magical containment to prevent further spread.I mainly dislike the 3D models and levels implementation, I believe that the core art is not terrible, but, yeah compared to the previous Castlevanias it looks like a fan created character. Some points I remember thinking on the reveal date:
- Her body and dress are not proportionate to each other.
- Why all the belts? Is this Nomura's early 2000s?
- The flower tatoos. It looks like someone was trying to cover the skin with something random
- The asymetric flap on the left, is it part of the dress or is it an extra piece?
- What is that on her head? Horns or a crown?
I just realized. There are no skeleton enemies in this game. Wtf...
Gooooood!They already said that bloodstained 2 will not be a crowdfunded game ;) (official statement in the kickstarter comments)
There's a few good ones. The cat and lady with a flower over her eye. Other than that, a lot of them are inoffensive. Some are trash though.I don't have a problem with how 99% of the game looks (on PS4 at least), but one thing I CANNOT stand, are the paintings on the walls. Which are clearly backers, or devs. Or whatever. But they're just so out of place and bad looking (especially the intentionally goofy ones). And it's like the first thing you see when entering the castle. Put that type of thing in a special separate room like Shovel Knight, not littered across the main game.
They made monsters out of cats and dogs that look out of place.
Hollow Knight was made by 3 people, 4 if you include the composer. Nobody forced them to go 2.5DConsidering the smaller studio and smaller budget I think it looks amazing. I don't get why some folks can't get that smaller games look worse and that's okay. Using the latest Unreal doesn't magically make it look awesome. I fully expect these kinds of gripes to show up with every major release by small teams, especially since Shenmue 3 is already basically impossible to discuss on this forum because of people's incredibly bizarre expectations.
That all said, some consistency in art direction would be nice. As others have pointed out, it can feel a little wonky at times. Still, it's not something I cared about too much while in the middle of playing.
Hollow Knight was made by 3 people, 4 if you include the composer. Nobody forced them to go 2.5D
I'm glad they kept this from Curse of the Moon. Skellies are chill now. No need to fight 'em.I just realized. There are no skeleton enemies in this game. Wtf...
The 2.5D reminds me of cheap XBLA trash like Turtles in Time Re-Shelled or Blade Kitten, that strange disconnect between the characters and the backgrounds, the way that certain textures stand out like a sore thumb for being ultra detailed and pristine, the doll house look to the areas, the janky animations. It's hard to find a particular way to describe it other than disjointed and amateur.
Here's an example of 2.5D executed extremely well, Shantae Half Genie Hero:
See how cohesive the style is? Beautiful hand drawn characters, 3D levels on a 2D plane, yet in motion it all blends together and you only notice the 3D when the game wants you to. Now, how much did Bloodstained make in the Kickstarter? 5.5 million dollars. How much did Shantae make? Just shy of 800k.
I don't have a firm grasp on budgeting for designing games like these, but what I don't understand is the comments that say there was not enough money for sprites. I look at other indie games like Shovel Knight, Ori, Hollow Knight, Dead Cells, etc. and they are all visually much better than this game. Sotn was a much better looking game from visuals to soundtrack than Bloodstained. Bloodstained is seriously way off the mark from it's initial ambitions.
Also I agree with the comment another person in this thread. 2.5D just about never looks good. I can't think of one 2.5D game I played where I thought "I'm glad they went this direction instead of sprites."
meanwhile, strider a game from 2014, looks vastly superior with excellent 2.5D graphics with really cool cell shading effects and art direction.
This is how that mobile Konami Castlevania game looks
Somebody at Konami was REALLY good at art, and he didn't migrate along with IGA.
Huh, plenty of 2.5D games look great.
Well, the 2 first DS games had the same problem with "gothic horror ambientation with anime characters", while OoE was a good return to a more cohesive artsyle. What I've experience from the game looks good enough, I don't like the cell shaded enemies and how contrast with the detailed backgrounds, but considering that is the first in decades a Igarashi Castlevania has introduced lots of new enemy designs, I think the results are quite good.
I expect the 2nd Bloodstained to polish the visuals a lot, while re-using lots of enemy designs/models.
They had six backers pledge at that level - five for $3,000, and one for $3,500.UNLEASH THE HOUNDS OF HELL
The development team will turn your pet (or an animal of your choice) into an in-game enemy!
This is my number one issue with the game as well. I really hope someone can make a mod for this, if it's even possible.I love Bloodstained's visuals.
Except the fact that the dialogue and inventory character renders are limited to 1080p even when you render the rest of the game at 5120x2880.
So that's the problem with Bloodstained's visuals.
And it's an unfathomable problem, because it really shouldn't take any time to fix.
The game also addresses this. When Miriam talks about not being able to reach certain areas, and Dominique tells her Zangetsu uses certain techniques for that, she also explains that this is a Demon Castle, and as such was never made to be traversed by humans, and should not be interpreted using our logic.I think that's great, though. Grounding a 2D action game too much in reality would absolutely damage the level design. Castlevania, whether Metroidvania or classic, has never been about this.
Agreed, but this was mostly a consequence of the low resolution of the DS screen, if the games were HD I can see the character sprites contrasting against the gothic-style backgrounds. And Castlevania games are not strange at all with anime designs, I still remember the original Maria Renard design and it's not gothic at all:The first two DS games basically only used anime art for character portraits. The environments looked largely similar to SotN. Besides, the games were pixel art. It's not as if you could look at Soma's sprite in AoS then DoS and pinpoint some drastic change in artstyle. Portrait of Ruin had some really ugly, clashing areas (the circus stands out), but that wasn't because of the anime portraits. From what I've seen with Bloodstained, the 2.5D-ness highlights all the various influences in a way that pixel art helped smooth over for previous games.
Agreed, but this was mostly a consequence of the low resolution of the DS screen, if the games were HD I can see the character sprites contrasting against the gothic-style backgrounds. And Castlevania games are not strange at all with anime designs, I still remember the original Maria Renard design and it's not gothic at all:
I still prefer the style in SotN, the RoB remake or OoE, but is not like the Bloodstained art style for the characters is something new for these games.
About PoR, these areas were meant to be different, as they were the world inside portraits, my main problem is how the game re-uses all of them.
But this is just nostalgia IMO, like all these people complaining about how JRPGs nowadays are filled with anime tropes (they are), while some of the same people enjoy the 30 year old tropes that series like DQ are yet to change.I largely agree with this, but I'll also say that anime in 2019 and anime circa Rondo of Blood are two very different styles, the former which I find charming and the latter I can't stand.
I completely agree!It may not be some high-end AAA game, but I think it looks good. Sure, there's some inconsistencies with the fidelity of some assets, but it's a kickstarter project with a modest budget.
Many of the complaints have me wondering if people played any of the previous games on GBA/DS.
They're not serious games trying to have a cohesive bestiary or castle design. They put things in because they're fun. Those dog/cat enemies are not out of place, if you had played those games.
I'm surprised to see complaints about cel-shading when it seems like it's barely there?
It wouldn't be too hard to mod.This is my number one issue with the game as well. I really hope someone can make a mod for this, if it's even possible.
The game looks SOOOO good during gameplay with UE4's 200% resolution scaling. I really wish I could look at the characters with that same image quality, without having to equip the zoom in glasses.
I also agree.
im not sureI think Dominique just looks so bad. Can't really put my finger on why, but it's just so generic generic. Miriam at least has her tattoos and belts etc (which I don't like) but at least she has something going on, Dominique on the other hand:
She's gonna be a playable character, right? Urg...