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Leo-Tyrant

Member
Jan 14, 2019
5,091
San Jose, Costa Rica
I mean this is the main character
latest


Compare her to Shanoa

shanoa_by_lin_jin17-d4sa6zf.png


The art direction is just rotten from the core out.

They should just rehire the OOE artist and call it a day.

I mainly dislike the 3D models and levels implementation, I believe that the core art is not terrible, but, yeah compared to the previous Castlevanias it looks like a fan created character. Some points I remember thinking on the reveal date:

  1. Her body and dress are not proportionate to each other.
  2. Why all the belts? Is this Nomura's early 2000s?
  3. The flower tatoos. It looks like someone was trying to cover the skin with something random
  4. The asymetric flap on the left, is it part of the dress or is it an extra piece?
  5. What is that on her head? Horns or a crown?
 

sweetmini

Member
Jun 12, 2019
3,921
I mainly dislike the 3D models and levels implementation, I believe that the core art is not terrible, but, yeah compared to the previous Castlevanias it looks like a fan created character. Some points I remember thinking on the reveal date:

  1. Her body and dress are not proportionate to each other.
  2. Why all the belts? Is this Nomura's early 2000s?
  3. The flower tatoos. It looks like someone was trying to cover the skin with something random
  4. The asymetric flap on the left, is it part of the dress or is it an extra piece?
  5. What is that on her head? Horns or a crown?
The flowers are a disease that spread. The runes tattooed around them are magical containment to prevent further spread.
Some don t have them...
She can have a holly armor that rids her of them

edit: forgot to add during commute that she's not a demon, this is a headpiece she quickly changes to something else better.
 
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Oct 28, 2017
1,549
I don't have a problem with how 99% of the game looks (on PS4 at least), but one thing I CANNOT stand, are the paintings on the walls. Which are clearly backers, or devs. Or whatever. But they're just so out of place and bad looking (especially the intentionally goofy ones). And it's like the first thing you see when entering the castle. Put that type of thing in a special separate room like Shovel Knight, not littered across the main game.
 

Lotus

One Winged Slayer
Member
Oct 25, 2017
105,824
The visuals is part of the reason I was never particularly interested in buying this myself.
 

skeezx

Member
Oct 27, 2017
20,164
thought it wound up looking good to great all things considered. for awhile was looking questionable though
 

Deleted member 19533

User requested account closure
Banned
Oct 27, 2017
3,873
I don't have a problem with how 99% of the game looks (on PS4 at least), but one thing I CANNOT stand, are the paintings on the walls. Which are clearly backers, or devs. Or whatever. But they're just so out of place and bad looking (especially the intentionally goofy ones). And it's like the first thing you see when entering the castle. Put that type of thing in a special separate room like Shovel Knight, not littered across the main game.
There's a few good ones. The cat and lady with a flower over her eye. Other than that, a lot of them are inoffensive. Some are trash though.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
I can't really put my finger on it but every time I look at the game, be it gameplay or screenshots, I get the feeling that something just looks off.
It's really off-putting and the only reason why I still haven't picked it up. It bothers me way more than it should. I thought it was just me because everyone is gushing over how great the game is and I have no doubt that it plays great
but I never noticed other people having issues with the graphics / art style so I just thought it was me.
 

EeK9X

Member
Jan 31, 2019
1,068
They made monsters out of cats and dogs that look out of place.


That's because it was one of the Kickstarter rewards:
UNLEASH THE HOUNDS OF HELL

T
he development team will turn your pet (or an animal of your choice) into an in-game enemy!
They had six backers pledge at that level - five for $3,000, and one for $3,500.

Similarly, 30 people pledged to have portraits of them created (which cost anything between $1,500 and $1,600):
ANCESTRAL BLOODLINE

T
he development team will create a digital portrait of YOU and hang it somewhere in the game's castle!
I'm sure Iga and co. didn't expect the game to raise that much money, which is why they included those rewards. But I feel like those enemies and portraits look really out of place in the game, which already has a confusing art direction, as pointed out by other users. And this is coming from someone who also pledged at a high level.

Heck, some individuals didn't even provide real photographs, so you have a few of the portraits depicting regular people (wearing glasses and everything), others that look like paintings of cosplayers, and a handful that are straight up anime characters drawn in a different art style from the game itself.

I was hoping that the developers would come up with a cohesive art direction and apply that to everything, including the enemies and portraits promised as rewards, but I guess they were afraid of the backlash or even of getting sued afterwards, if they altered the pictures in any significant way.
 
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dodo

Member
Oct 27, 2017
3,997
I actually don't mind the general idea of the art style (i prefer Extremely Gothic castlevania but they wanted to go in a more horny anime style, sure, okay, fine) but i think the game just looks really empty
 

BlazeHedgehog

Member
Oct 27, 2017
702
My problem with Bloodstained's visuals feel really picky even to me, but the game feels like it could've used one more detail pass, or something. It occasionally looks garish with its colors, sparse with its environments, lighting sometimes comes across a little flat...

Not always. There are places that are genuinely beautiful, but in some places you can feel the budget more than others.

I won't complain too loudly, though, because this is probably about as nice as it would ever look, given the circumstances.
 
Oct 28, 2017
3,649
I just wish the villiagers would put out the damn fires in the village before they try to do "farming". Stuff like that bothers me a little.

But I agree with the people saying that it's almost a miracle that this game more or less came together in the end. A troubled development clearly shows here and I long for an honest post mortem of the game.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Considering the smaller studio and smaller budget I think it looks amazing. I don't get why some folks can't get that smaller games look worse and that's okay. Using the latest Unreal doesn't magically make it look awesome. I fully expect these kinds of gripes to show up with every major release by small teams, especially since Shenmue 3 is already basically impossible to discuss on this forum because of people's incredibly bizarre expectations.

That all said, some consistency in art direction would be nice. As others have pointed out, it can feel a little wonky at times. Still, it's not something I cared about too much while in the middle of playing.
Hollow Knight was made by 3 people, 4 if you include the composer. Nobody forced them to go 2.5D
 

batfax

One Winged Slayer
Member
Oct 25, 2017
7,409
Hollow Knight was made by 3 people, 4 if you include the composer. Nobody forced them to go 2.5D

While that's true, my comments are about the 3D we have rather than a hypothetical 2D approach. I agree that well designed 2D would be much nicer and probably more cohesive for a Castlevania-styled game, but for the 3D they did I don't think it turned out that bad considering the scope, budget, and team size.
 

Symphony

Member
Oct 27, 2017
4,361
The 2.5D reminds me of cheap XBLA trash like Turtles in Time Re-Shelled or Blade Kitten, that strange disconnect between the characters and the backgrounds, the way that certain textures stand out like a sore thumb for being ultra detailed and pristine, the doll house look to the areas, the janky animations. It's hard to find a particular way to describe it other than disjointed and amateur.

Here's an example of 2.5D executed extremely well, Shantae Half Genie Hero:
shantae-half-genie-hero-ps4-review-11.jpg


See how cohesive the style is? Beautiful hand drawn characters, 3D levels on a 2D plane, yet in motion it all blends together and you only notice the 3D when the game wants you to. Now, how much did Bloodstained make in the Kickstarter? 5.5 million dollars. How much did Shantae make? Just shy of 800k.
 
Nov 9, 2017
1,472
RĂ©union
The 2.5D reminds me of cheap XBLA trash like Turtles in Time Re-Shelled or Blade Kitten, that strange disconnect between the characters and the backgrounds, the way that certain textures stand out like a sore thumb for being ultra detailed and pristine, the doll house look to the areas, the janky animations. It's hard to find a particular way to describe it other than disjointed and amateur.

Here's an example of 2.5D executed extremely well, Shantae Half Genie Hero:
shantae-half-genie-hero-ps4-review-11.jpg


See how cohesive the style is? Beautiful hand drawn characters, 3D levels on a 2D plane, yet in motion it all blends together and you only notice the 3D when the game wants you to. Now, how much did Bloodstained make in the Kickstarter? 5.5 million dollars. How much did Shantae make? Just shy of 800k.

Yeah, I think the person in charge of the art direction didn't really know what he wanted to do, and/or how he wanted to do it. When I look at Bloodstained, I see something basic, and by that I mean something without direction or goal. Here, with Shantae, they wanted to give a comic style to the game, so that's what they've done.

For Bloodstained, we have cell-shaded character; realistic backgrounds and areas; realistic effects (look at the flame in the picture above and compare it to those present in Bloodstained). And besides, when I look at the game, especially the sceneries, it gives me a feeling of being generic, especially the textures used. In some way, Bloodstained is like those DBZ games, with cell-shaded characters and with a realistic background. In those games, the impression of being generic is mitigated by the fact that the backgrounsd are really poor in details, but in Bloodstained, they're rich. There's a lot of details, which make them stand out more.

And there's also some kind of ugly slimy effect going on. Or should I say, the slimy effect present on some things (the Mortes, the first boss) is just plain ugly.

In the end, the game is not that bad visually, but it could have been so much better. So, if there's a 2 being prepared, I hope that they take note of some the critics about the appearance of the game to create something more beautiful and more coherent.
 

Zellia

Banned
Oct 25, 2017
2,769
UK
I haven't played much Bloodstained so far but the backgrounds especially look awful, really cheap and bland with no cohesion or consistent art direction. It's incredibly distracting, not enough for me to not enjoy what I've played so far, but enough for it to bother me.
 

mieumieu

Member
Oct 25, 2017
900
The Farplane
I don't have a firm grasp on budgeting for designing games like these, but what I don't understand is the comments that say there was not enough money for sprites. I look at other indie games like Shovel Knight, Ori, Hollow Knight, Dead Cells, etc. and they are all visually much better than this game. Sotn was a much better looking game from visuals to soundtrack than Bloodstained. Bloodstained is seriously way off the mark from it's initial ambitions.

Also I agree with the comment another person in this thread. 2.5D just about never looks good. I can't think of one 2.5D game I played where I thought "I'm glad they went this direction instead of sprites."

Some of the games you have listed are based on skeleton animation. Pixel art (think of sprites) 2D is different than skeleton animation based 2D (think of same kind of characters as a 3D game, with skeletons and such, but flat).

The former is much higher budget than the latter in HD or even 4K. If you're interested you can find a thread about pixel art budgeting (about Skullgirls DLC characters afaik) in the old site.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
meanwhile, strider a game from 2014, looks vastly superior with excellent 2.5D graphics with really cool cell shading effects and art direction.

Yeah I was actually thinking Strider 2014 and Mirror of Fate as good 2.5D Metroidvanias with which to compare.

Granted I don't know the relative budgets these games had, so comparison may well be skin deep, and I won't say that those games didn't also have some dud areas. Can't fault them for consistency though.
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
Technically it looks highly competent. Aesthetically it just looks bland, nothing really stands out and the overall art design of the castle is forgettable. WayForward (or whoever) polished it as much as they could though. It's a fine looking game overall, but it's not exciting or interesting to look at.
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
This is how that mobile Konami Castlevania game looks
castlevania-grimoire-souls-exclusivo-moviles-japon-770x433.jpg


Somebody at Konami was REALLY good at art, and he didn't migrate along with IGA.

This actually looks really nice. Yeah art is the problem with Bloodstained. Just look at the main character design. Horrendous.
 

thepenguin55

Member
Oct 28, 2017
11,815
I think it's an inconsistently good looking game. There's definitely some stuff that stands out in a bad way but I think calling it an ugly or a bad looking game is way overly harsh. To be honest, my biggest visual issue with the game is the design of the main character. From the neck down I can't help but think "this is really what you guys came up with?" Obviously with the way the armor/equipment works it feels weird to care about how she looks since she's just going to look like a dumb goth pirate anyway at the end of the day but even then, I might care about the look of armor/equipment if I cared more about her base outfit.
 
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VariantX

Member
Oct 25, 2017
16,887
Columbia, SC
I've seen enough of the game at this point to just say...shit is uneven. Some areas look really good...others just look sparse as fuck and look unfinished. Like they forgot to put detail in or something.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Well, the 2 first DS games had the same problem with "gothic horror ambientation with anime characters", while OoE was a good return to a more cohesive artsyle. What I've experienced from the game looks good enough, I don't like the cell shaded enemies and how contrast with the detailed backgrounds, but considering that is the first time in decades a Igarashi Castlevania has introduced lots of new enemy designs, I think the results are quite good.

I expect the 2nd Bloodstained to polish the visuals a lot, while re-using lots of enemy designs/models.
 
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Miker

Member
Oct 25, 2017
3,016
Well, the 2 first DS games had the same problem with "gothic horror ambientation with anime characters", while OoE was a good return to a more cohesive artsyle. What I've experience from the game looks good enough, I don't like the cell shaded enemies and how contrast with the detailed backgrounds, but considering that is the first in decades a Igarashi Castlevania has introduced lots of new enemy designs, I think the results are quite good.

I expect the 2nd Bloodstained to polish the visuals a lot, while re-using lots of enemy designs/models.

The first two DS games basically only used anime art for character portraits. The environments looked largely similar to SotN. Besides, the games were pixel art. It's not as if you could look at Soma's sprite in AoS then DoS and pinpoint some drastic change in artstyle. Portrait of Ruin had some really ugly, clashing areas (the circus stands out), but that wasn't because of the anime portraits. From what I've seen with Bloodstained, the 2.5D-ness highlights all the various influences in a way that pixel art helped smooth over for previous games.
 
Oct 26, 2017
10,499
UK
After playing so much of it I've come to find some charm in the incongruous mess of the game's design.
UNLEASH THE HOUNDS OF HELL

T
he development team will turn your pet (or an animal of your choice) into an in-game enemy!
They had six backers pledge at that level - five for $3,000, and one for $3,500.

Whilst I instantly found these enemies totally absurd and hilarious because of it if I were to pledge a huge amount of cash to get my pet featured in a game as an enemy I'd expect the team to take some liberties and make my dog look like it was some kind of unholy hell mutt that belonged in the game world. To be honest I'd be pretty disappointing if I saw what they action did; it just feels lazy. So I don't think that backer reward in particular's to blame.
 
Oct 25, 2017
14,741
I love Bloodstained's visuals.

Except the fact that the dialogue and inventory character renders are limited to 1080p even when you render the rest of the game at 5120x2880.
So that's the problem with Bloodstained's visuals.

And it's an unfathomable problem, because it really shouldn't take any time to fix.
This is my number one issue with the game as well. I really hope someone can make a mod for this, if it's even possible.

The game looks SOOOO good during gameplay with UE4's 200% resolution scaling. I really wish I could look at the characters with that same image quality, without having to equip the zoom in glasses.

I think that's great, though. Grounding a 2D action game too much in reality would absolutely damage the level design. Castlevania, whether Metroidvania or classic, has never been about this.
The game also addresses this. When Miriam talks about not being able to reach certain areas, and Dominique tells her Zangetsu uses certain techniques for that, she also explains that this is a Demon Castle, and as such was never made to be traversed by humans, and should not be interpreted using our logic.

Sure, that's a really easy excuse to write into the game, but at least it sets the expectations right. You shouldn't be surprised to see nonsensical connections and areas that don't look like they belong, on the contrary, you should expect that.

But I'm not sure if that was an optional dialogue, I always keep checking on the NPCs whenever I get the chance because I enjoy the dialogue.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
The first two DS games basically only used anime art for character portraits. The environments looked largely similar to SotN. Besides, the games were pixel art. It's not as if you could look at Soma's sprite in AoS then DoS and pinpoint some drastic change in artstyle. Portrait of Ruin had some really ugly, clashing areas (the circus stands out), but that wasn't because of the anime portraits. From what I've seen with Bloodstained, the 2.5D-ness highlights all the various influences in a way that pixel art helped smooth over for previous games.
Agreed, but this was mostly a consequence of the low resolution of the DS screen, if the games were HD I can see the character sprites contrasting against the gothic-style backgrounds. And Castlevania games are not strange at all with anime designs, I still remember the original Maria Renard design and it's not gothic at all:
275

I still prefer the style in SotN, the RoB remake or OoE, but is not like the Bloodstained art style for the characters is something new for these games.

About PoR, these areas were meant to be different, as they were the world inside portraits, my main problem is how the game re-uses all of them.
 

Benzychenz

One Winged Slayer
Member
Nov 1, 2017
15,389
Australia
It's just very inconsistent. They've had different ideas and different styles at different points of development but being on a budget they've just had to build a game out of the various pieces and somehow tie it all together to varying degrees of success.

Like it's night and day to a game designed from the ground up with a strong unified art direction on even a smaller budget like Hollow Knight.
 

Miker

Member
Oct 25, 2017
3,016
Agreed, but this was mostly a consequence of the low resolution of the DS screen, if the games were HD I can see the character sprites contrasting against the gothic-style backgrounds. And Castlevania games are not strange at all with anime designs, I still remember the original Maria Renard design and it's not gothic at all:
275

I still prefer the style in SotN, the RoB remake or OoE, but is not like the Bloodstained art style for the characters is something new for these games.

About PoR, these areas were meant to be different, as they were the world inside portraits, my main problem is how the game re-uses all of them.

I largely agree with this, but I'll also say that anime in 2019 and anime circa Rondo of Blood are two very different styles, the former which I find charming and the latter I can't stand. I'd argue Bloodstained dips a toe into "animu" territory. And Portrait of Ruin is just ugly to my eyes *shrug*
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I largely agree with this, but I'll also say that anime in 2019 and anime circa Rondo of Blood are two very different styles, the former which I find charming and the latter I can't stand.
But this is just nostalgia IMO, like all these people complaining about how JRPGs nowadays are filled with anime tropes (they are), while some of the same people enjoy the 30 year old tropes that series like DQ are yet to change.

To me all of this sounds like "old is always better", and for example in this case I don't think that the style in RoB is any more fitting to a gothic terror game, I'd even say that it looks even more comedy-oriented and out of place.

About PoR, I did like the main character art (not the vampires), but I can't say the same about DoS, maybe because the first Soma game in the GBA had a more fitting art.
 

Doukou

Member
Oct 25, 2017
4,530
The art style kind of reminds of Mighty Number 9 where it manages to be both sterile while also being messy.
 

Pargon

Member
Oct 27, 2017
12,016
It may not be some high-end AAA game, but I think it looks good. Sure, there's some inconsistencies with the fidelity of some assets, but it's a kickstarter project with a modest budget.
Many of the complaints have me wondering if people played any of the previous games on GBA/DS.
They're not serious games trying to have a cohesive bestiary or castle design. They put things in because they're fun. Those dog/cat enemies are not out of place, if you had played those games.



I'm surprised to see complaints about cel-shading when it seems like it's barely there?


It looks fine to me aside from those portraits.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
It may not be some high-end AAA game, but I think it looks good. Sure, there's some inconsistencies with the fidelity of some assets, but it's a kickstarter project with a modest budget.
Many of the complaints have me wondering if people played any of the previous games on GBA/DS.
They're not serious games trying to have a cohesive bestiary or castle design. They put things in because they're fun. Those dog/cat enemies are not out of place, if you had played those games.



I'm surprised to see complaints about cel-shading when it seems like it's barely there?



I completely agree!
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
This is my number one issue with the game as well. I really hope someone can make a mod for this, if it's even possible.

The game looks SOOOO good during gameplay with UE4's 200% resolution scaling. I really wish I could look at the characters with that same image quality, without having to equip the zoom in glasses.
It wouldn't be too hard to mod.
I just hope they fix it before I play the game. Because it would be even easier (by far) for the devs to fix.
(Or someone else mods it., of course)

I also agree.
 

Joe2187

Member
Oct 25, 2017
3,521
Look it may not look great, or even good...

but this is the best castlevania game I've played so far. One of the top, so much fun and care went into the game. And I cannot wait for the DLC of co-op and the other three playable characters and other modes even when I've already platinumed the game.
 

Kakihara

Member
Nov 10, 2017
308
I think Dominique just looks so bad. Can't really put my finger on why, but it's just so generic generic. Miriam at least has her tattoos and belts etc (which I don't like) but at least she has something going on, Dominique on the other hand:
latest

She's gonna be a playable character, right? Urg...
 

Puru

Member
Oct 28, 2017
1,176
2.5d only looks good when cartoony and even then it is still quite random. That's the game main issue when it comes to visual.
 

Sub Boss

Banned
Nov 14, 2017
13,441
I think Dominique just looks so bad. Can't really put my finger on why, but it's just so generic generic. Miriam at least has her tattoos and belts etc (which I don't like) but at least she has something going on, Dominique on the other hand:
latest

She's gonna be a playable character, right? Urg...
im not sure
she is a villain