Sure. I just tried to play it after a few months and it wouldn't actually load until I downloaded a GFWL SDK file to the game's folder. It needs to be cleansed of that shit completely.
Hasn't a Fallout 3 remake been hinted at forever? That's my guess. Or maybe a F3/NV remaster collection or something.
Fallout 5 isn't coming out until after Starfield and Elder Scrolls probably - so 2030.
I think 76 was supposed to be their big in-between time consumer, but...yeah.
Fair pointsThat is why something will give IMO.
No way Microsoft spends $7.5 billion and agrees to just sit on the franchise if Bethesda tells them, under their schedule, the next entry in their second-biggest IP won't be ready for another decade, likely missing this gen entirely.
Maybe in the near term, they commission a team for a remake or pump some more resources into the FO76 team for a next-gen upgrade, but I would be shocked if we don't see a Fallout 5 teaser for XSX year 2 or 3 after the decks have been shuffled, and new resources pumped in, to make sure they can get a proper original Fallout to market in the next 3-5 years after the sale is finalized.
So I have all ways dreamed of a spiritual successor to New Vegas in terms of gameplay systems and generally being made by obsidian set outside the U.S.
Fallout: London - working underground system. A civil war between remnants of the governments based at the House of Parliament and loyalist to the Crown who want a queen/king to rule based out of Buckingham Palace. tons of interesting landmarks and cultural references. A british based rival to vault tec that could provide some new humour and ideas.
A drowned vault sounds hella fun to me!If you ever seen drips in the Blackwall Tunnel or the Greenwich Foot Tunnel, you'd know our Vaults would be leaky as hell.
I would guess it's already begun, and that they're reviewing all the concepts/pitches that Bethesda already has on file and figuring out the direction they're going to go. I feel like these types of games need a ton of lead time from a world-building perspective, and that you have to get moving early on that.No way Microsoft spends $7.5 billion and agrees to just sit on the franchise if Bethesda tells them, under their schedule, the next entry in their second-biggest IP won't be ready for another decade, likely missing this gen entirely.
No way Microsoft spends $7.5 billion and agrees to just sit on the franchise if Bethesda tells them, under their schedule, the next entry in their second-biggest IP won't be ready for another decade, likely missing this gen entirely.
My guess is Fallout 5 will be under Bethesda's umbrella but they'll use Microsoft money to hire a new team while retaining key talent from Fallout such as designers, producers, and perhaps any leads that worked on the franchise before.
Or Microsoft will give it to Obsidian with the same idea as above.
Yep. Fully expecting Bethesda Game Studios to become a two team studio capable of developing both Fallout and Elder Scrolls titles simultaneously; maybe if Starfield's an enormous success they'll have the 2 teams on a 3 game rotation.That is why something will give IMO.
No way Microsoft spends $7.5 billion and agrees to just sit on the franchise if Bethesda tells them, under their schedule, the next entry in their second-biggest IP won't be ready for another decade, likely missing this gen entirely.
Maybe in the near term, they commission a team for a remake or pump some more resources into the FO76 team for a next-gen upgrade, but I would be shocked if we don't see a Fallout 5 teaser for XSX year 2 or 3 after the decks have been shuffled, and new resources pumped in, to make sure they can get a proper original Fallout to market in the next 3-5 years after the sale is finalized.
They are never remaking or remastering these games guys, they are held together by duct tape. Bethesda puts their games out where they can. If they though NV and 3 were remotely viable to port, they would have half a decade ago.
Is it likely Bethesda's acquisition will result in serious changes to the engine? I found the jankiness of FO4 and FO76 hard to deal with. Now they can share tech with other MS studios, I wonder if they will?
I hope something can be done. Apart from some graphical polish, it feels like it hasn't changed in a decade. Even with their wealth of content, Bethesda games don't feel AAA to me.gamebryo/creation/whatever is quite proprietary. i dunno if outside talent would necessarily "fix" it but maybe
Amazing thread!
Fallout 5 is most likely as Obsidian is too busy for a long time.
Remaster 3 and New Vegas. That'll hold people over until Fallout 5 if they fix a whole bunch of bugs, optimize the games for next gen, and add mod support on console.
You know what makes less sense though?I don't think we're getting a new Fallout for a long, long time. Fallout 76 will be expanded upon, but outside of that, there's not a good fit.
Fallout 5 is the only answer. Obsidian is locked into a ton of projects right now, with Avowed, Josh Sawyer's new smaller RPG, the second Outer Worlds expansion, and Grounded in full development and Outer Worlds 2 starting pre-production. They're not going to be free for some time.
If Fallout 4 was in a better place technically, I could see them farming out a new spin-off game to a second-party studio, like they did with Obsidian so many years ago, but that also seems incredibly unlikely. Any game built on the Fallout 4 engine, even with the changes they made for Fallout 76, would feel incredibly dated, especially with it looking more and more like Starfield is coming next year with a ton of engine improvements.
I also can't see remasters making sense for anyone. Xbox puts a ton of time and resources into backwards comparability for a reason and remastering games that are ultimately not that old seems like a fool's errand to some degree.
Maybe an isometric game made by Larian or Owlcat?What about a Fallout 1 and 2 remasters, like Age of Empires? That would be neat.
Hasn't a Fallout 3 remake been hinted at forever? That's my guess. Or maybe a F3/NV remaster collection or something.
Fallout 5 isn't coming out until after Starfield and Elder Scrolls probably - so 2030.
I think 76 was supposed to be their big in-between time consumer, but...yeah.
Xbox isn't going to just dump a promising new franchise, which its creators seem really thrilled about, overnight to chase sales for an IP that has been serviced pretty extensively over the last decade.You know what makes less sense though?
Letting your second biggest IP from a 7.5 billion dollar acquisition rot on the sidelines for an entire generation because one of your other studios, fully capable of working on this franchise, had plans to develop, IDK, Outer Worlds 2.
Something somewhere is going to give, it might not be that, but something will. Mark my words.
You don't spend 7.5 billion on an acquisition like this because you plan on letting it's 2 most prized properties continue on a cycle of only releasing new mainline entries of a given series once every two generations. Or allow yourself to become a prisoner of the sunk cost fallacy because you invested some initial resources into a development path for a much less lucrative property before this deal was made.
Saw an article online pitching Fallout: New Orleans by Obsidian. It would fit so, so well into Fallout universe. New Orleans is already strange enough.
Alternatively, Fallout: The Florida Man Chronicles :P.
Is it likely Bethesda's acquisition will result in serious changes to the engine? I found the jankiness of FO4 and FO76 hard to deal with. Now they can share tech with other MS studios, I wonder if they will?
I don't think we're getting a new Fallout for a long, long time. Fallout 76 will be expanded upon, but outside of that, there's not a good fit.
Fallout 5 is the only answer. Obsidian is locked into a ton of projects right now, with Avowed, Josh Sawyer's new smaller RPG, the second Outer Worlds expansion, and Grounded in full development and Outer Worlds 2 starting pre-production. They're not going to be free for some time.
If Fallout 4 was in a better place technically, I could see them farming out a new spin-off game to a second-party studio, like they did with Obsidian so many years ago, but that also seems incredibly unlikely. Any game built on the Fallout 4 engine, even with the changes they made for Fallout 76, would feel incredibly dated, especially with it looking more and more like Starfield is coming next year with a ton of engine improvements.
I also can't see remasters making sense for anyone. Xbox puts a ton of time and resources into backwards comparability for a reason and remastering games that are ultimately not that old seems like a fool's errand to some degree.
Correct, and the IP's that will get put on the back burner are not going to be the Fallout's of the family, it's going to be the Outer Worlds 2 or lesser projects.Xbox isn't going to just dump a promising new franchise, which its creators seem really thrilled about, overnight to chase sales for an IP that has been serviced pretty extensively over the last decade.
An IP taking a break doesn't mean it's rotting, it means that they're giving the medium time to grow around it. Xbox has caught extensive criticism for bleeding their IPs dry for the last ten years and turning around and pumping out a Fallout game with a team that isn't thrilled about it while that franchise still has a live service game being supported is the height of stupidity. Xbox has a LOT of IPs to service now. Franchises are going to have to take breaks and that's fine and healthy for the industry.
You know what makes less sense though?
Letting your second biggest IP from a 7.5 billion dollar acquisition rot on the sidelines for an entire generation because one of your other studios, fully capable of working on this franchise, had plans to develop, IDK, Outer Worlds 2.
Something somewhere is going to give, it might not be that, but something will. Mark my words.
You don't spend 7.5 billion on an acquisition like this because you plan on letting it's 2 most prized properties continue on a cycle of only releasing new mainline entries of a given series once every two generations. Or allow yourself to become a prisoner of the sunk cost fallacy because you invested some initial resources into a development path for a much less lucrative property before this deal was made.
I mean, isn't that likely why Bethesda went the Fallout 76 route? They knew they wouldn't get back to Fallout for a decade or so, so they created a Fallout platform so they could continue to provide that franchise with content despite the long drought they're about to see on mainstream titles.Correct, and the IP's that will get put on the back burner are not going to be the Fallout's of the family, it's going to be the Outer Worlds 2 or lesser projects.
Xbox will absolutely dump a promising new franchise if it is the only option to get out a game in a franchise that has an order of magnitude greater earnings potential and draw for their service, which is the core focus of their business strategy.
Shifting around resources to focus on one of your strongest IP's isn't milking the franchise, it's common sense business strategy. And that strategy is absolutely going to shift to incorporate and exploit this new, monumental acquisition.
It might not be Outer Worlds 2 that gets the chop or the delay, but there is zero percent chance Microsoft just says we can ignore Fallout until Bethesda gets around to it after ES6. Which as currently slated, won't be scheduled to release until sometime next, next gen.
Outer Worlds 2 is simply an example of how the shift could happen. A game that is simply in pre-production, not even ramped up yet. Teams haven't been defined and no major work has been committed to. And given the announcement excitement, it's clear many at Obsidian are not against returning to this franchise.Sunk cost fallacy is not just dollars, but also team morale. They should be very careful about going in and cancelling what Obsidian is working on, so they can become a Fallout factory. Imagine being excited about your new project, pouring your heart and soul into it, after being told by Microsoft pre-aquisition how they just wanted to support them and help them create the projects they were dreaming about. Then out of the blue Bethesda is bought and you're told to throw your current project into the trash, because Fallout is a more valuable franchise. How demoralizing would that be to the teams?
Yes, it's about money in the end, but there will better opportunities to do Fallout, than to pivot teams from what they're already working on.
Expansion certainly makes a ton of sense as well. That's why I said something has to give, not necessarily any one thing in particular. Maybe it's not Outer Worlds 2, maybe it's just a new team. It's honestly what I said I would prefer earlier in this thread. Keep all the content coming as is but allow people passionate about Fallout to be a part of a new studio/team that will focus on Fallout 5 for a TBD XSX gen release date. That to me is how you would foster the ideal scenario. The dream would be marrying some of the Inexile, Obsidian, and Bethesda Fallout vets that still feel passion and see what they could do to elevate the series.I mean, isn't that likely why Bethesda went the Fallout 76 route? They knew they wouldn't get back to Fallout for a decade or so, so they created a Fallout platform so they could continue to provide that franchise with content despite the long drought they're about to see on mainstream titles.
The other possibility I could see is Xbox just expanding BGS and having them work on multiple main-line games at a time. I would imagine handing Fallout 76 to BGS Austin was a way of developing that studio and giving new talent chances in leadership roles to potentially expand their role in the future. Time will tell.
But it could come in the form of a new team, a different division coming off a production, or any number of things.
Of course Microsoft could/should pursue an opportunity like that, but there's a big difference between with something happening organically and the approach mentioned previously. If anything they should learn from someone like Bethesda. Fallout 4 shipped 12 million on day one, while Skyrim sold 30+ (or is it 40 now?) million. There are very few single player only titles that can do similar numbers in the industry.
Bethesda is super successful, so why are they even doing Fallout in the first place? Why not just do more Elder Scrolls? And why are they doing Starfield, when Elder Scrolls is a much bigger franchise? They should clearly be an Elder Scrolls only factory, working on that until the end of time, so why aren't they?
This is what they should be trying to make sense of, not turning Obsidian into The Vault, doing Fallout to fill out gaps in the release schedule.
You are more supplementing why it is almost certain that something is going to give or change so that Microsoft can get out more mainline ES and Fallout games besides once every 8-14 years respectively.