Would you even notice these things if you didn't have Digital Foundry showing them to you? Be honest.
Would you even notice these things if you didn't have Digital Foundry showing them to you? Be honest.
Weird that people are judging these consoles on early games. Didn't we learn from other generations?
Yea, way too early for anything definitive. Once we start seeing later patches and optimizations of launch titles, maybe by summer, we can start drawing conclusions, but by then focus may be on first party exclusives anyway.At this point, I'm guessing it's just the developers focusing more on the PS5 version. Lot of rushing to get those next-gen patches out.
Uhhh, yes? The frequent tearing in AC is pretty darn noticeable.
We knew the PS4 was more powerful than the XB1 VCR tho. Things are still influx with these two new machines.What were we supposed to learn from the previous generations ? Overall, PS4 had the best multiplats from the start until the end of the gen, X360 too...
anyone who says they'd be able to tell the difference is kidding themselves.It tears on both platforms. The thread is about "PS5 outperforming XSX" when in reality the differences are so minuscule that I genuinely don't believe anyone would know the differences without on-screen framerate counters attaching a scientific result to these comparisons.
It tears on both platforms. The thread is about "PS5 outperforming XSX" when in reality the differences are so minuscule that I genuinely don't believe anyone would know the differences without on-screen framerate counters attaching a scientific result to these comparisons.
The arguments I've seen online suggest the "tools" are behind on the Xbox platform although there's some conflicting reports on how behind they actually are, and the gap might be closed once the tools are more mature.
Although with that said just because the Xbox tools will improve doesn't mean the PlayStation tools stand still. So it's probably too early to say which way it'll go for either platform.
Rasterization is a tiny part of the pipeline. APIs and GPUs are looking to make gains where the bulk of rendering is at, which is with shaders. This is primarily what the customized geometry engine is for in the PS5 and what the mesh shaders and shading advantages of the XSX are for.This is not entirely correct. The PS5 GPU advantage in fill rate and rasterization will manifest on both cross-gen and next-gen games.
You think Xbox owners who bought the "world's most powerful console" should wait two years before questioning why multi platform games are running worse on their system of choice? What a load of rubbish.
It tears on both platforms. The thread is about "PS5 outperforming XSX" when in reality the differences are so minuscule that I genuinely don't believe anyone would know the differences without on-screen framerate counters attaching a scientific result to these comparisons.
Windows Phone was maybe a little feature-bare at launch, but 7.5 fixed that pretty quickly. In either case, Windows Phone was never BAD. Early on, Windows Phone really didn't need apps in the same way that other mobile platforms did, but that didn't stop people from wanting them. Facebook and Twitter, for example, were built right into the People Hub (the contacts list), so a lot of people (myself included) spent 95+% of their time on the phone in the People Hub and only maybe downloading the occasional game. Unfortunately, services like Facebook and Twitter didn't want their services integrated into an OS to that degree. (I mean, Heaven forbid people be able to view all of a person's posts in reverse chronological order with any sort of predictability.) As such, Microsoft had to gradually rip such integration out of the OS and eventually tried to make Windows Phone more closely resemble and behave like Android with the move to Windows 10 Mobile. At that point, yeah, it was bad, but that was Windows Mobile again, not Windows Phone.You remember when Windows Phone OS was a thing and how that steaming pile of shit was the absolute worst of the three major mobile OSes at the time? Yeah. MS might be a software giant, but not everything they touch is golden.
I watched the DF video and what you are saying does not seem reflective of their conclusions.Series X tears frequently in AC:V, and PS5 tears infrequently. The difference is not minuscule. Even if it's a 10% performance gap, the difference between tearing and not tearing is a large one.
Don't we only even have like 3 games to make comparisons from right now, and then it's like max a 2-3% difference, and if you really want to get into which system can give the best experience it's the one that supports vrr when there are frame drops...
I don't think anyone who bought an xsx is unhappy rn. Or a ps5.
Like looking at valhalla both systems are performing pretty closely to a 3080 pc rig. That's awesome.
I purchased the series x for 3rd party and gamepass, with the assumption it will run better on the "most powerful console". I dont regret my decision of buying both since gamepass is awesome, but im a little disappointed in the differences presented so far.
Are we just hoping things improve? Will they? If so why? Wont the ps5 as well? Help me understand and what expectations to have going forward in terms of if the xbox will be at least match, or beat ps5 in performance with its headroom.
Nope. Opposite. PS5 seems to have better textures too in some comparisons. So overall I think the PS5 just seems better in almost all metrics. FPS, textures, res, detail.Xbox generally is running at a higher resolution is it not? Could be the reason why framerates aren't as good?
No not really . We would buy based off specs and nobody would really careWould you even notice these things if you didn't have Digital Foundry showing them to you? Be honest.
At this point, I'm guessing it's just the developers focusing more on the PS5 version. Lot of rushing to get those next-gen patches out.
Are developers still under NDA? I'd be interested in reading an actual comparison of the two consoles from those experienced with both platforms. Just genuinely curious about design philosophies and how they're playing out in the real world.A dev interview would probably answer most questions that most may have. The issue is that we don't know of the custom hardware from each console. And TF isn't a useful measurement, even on the same family/series of hardware.
It could be different things for different developers as well. Or a mix of a variety of them.People keep mentioning the tools yet devs say different.
I would say its probably more having to make sure something works on 2 systems rather than one. Requires more dev time
Yup.It could be different things for different developers as well. Or a mix of a variety of them.
Yep.It's pretty clear to me. Power isn't determined by any one component. It's the sum of all its parts.
Windows Phone was maybe a little feature-bare at launch, but 7.5 fixed that pretty quickly. In either case, Windows Phone was never BAD. Early on, Windows Phone really didn't need apps in the same way that other mobile platforms did, but that didn't stop people from wanting them. Facebook and Twitter, for example, were built right into the People Hub (the contacts list), so a lot of people (myself included) spent 95+% of their time on the phone in the People Hub and only maybe downloading the occasional game. Unfortunately, services like Facebook and Twitter didn't want their services integrated into an OS to that degree. (I mean, Heaven forbid people be able to view all of a person's posts in reverse chronological order with any sort of predictability.) As such, Microsoft had to gradually rip such integration out of the OS and eventually tried to make Windows Phone more closely resemble and behave like Android with the move to Windows 10 Mobile. At that point, yeah, it was bad, but that was Windows Mobile again, not Windows Phone.
Microsoft certainly released some stinkers, but Windows Phone wasn't one of them. In terms of OS, I'd suggest Windows Me or maybe Kin. Ironically, though, I do think the development tools played a part in Windows Phone's demise, and I think development tools are the problem with Xbox Series X|S.
Yeah I don't know, but it be great to hear from 3rd party and 1st party devs on how it's like working on PS5 and XSX. A follow up with Mark Cerny would be very insightful, DF has interviewed with him in the past.Are developers still under NDA? I'd be interested in reading an actual comparison of the two consoles from those experienced with both platforms. Just genuinely curious about design philosophies and how they're playing out in the real world.
Are developers still under NDA? I'd be interested in reading an actual comparison of the two consoles from those experienced with both platforms. Just genuinely curious about design philosophies and how they're playing out in the real world.
Are developers still under NDA? I'd be interested in reading an actual comparison of the two consoles from those experienced with both platforms. Just genuinely curious about design philosophies and how they're playing out in the real world.
Developers are always under NDA in regards to consoles, so you won't get specific details about SDK situation anyway.Are developers still under NDA? I'd be interested in reading an actual comparison of the two consoles from those experienced with both platforms. Just genuinely curious about design philosophies and how they're playing out in the real world.
I feel as though your experience with Windows Phone is somewhat twisted by your negative experience providing technical support for it, similar to what someone might experience with a Palm Pre without having used it very much. Most people don't need (nor should they have) easy access to their detailed network settings. Windows Phone did so many great things for phones. I wouldn't necessarily call it an influential OS, as I think enough time has passed that I doubt some of the improvements being made to phones can't really by attributed to Windows Phone at this point, but it did a lot of things right and better.Windows Phone was bad. Like, really bad. I had to do tech support for phones running that OS, and it was a labyrinthine mess of unintuitive menus and sub-menus to find what you were looking for. You needed to reset the APN for your cellular data settings? On iOS you'd just reset network settings and let the phone reboot, on Android you could reset the APN and reboot or we could push the settings out to your phone, but on Windows Phone you had to navigate a bunch of completely unintuitive sub menus, enter all the APN settings manually, and just pray it would work (and then you'd have to set up the MMS settings manually). By the time they shat out Windows Phone 8.1 it was already a dying OS, and by Windows 10 Mobile it was dead as a doornail. The app support was piss poor too because basically no one wanted those damn Nokia phones running Windows Phone. It was a trash mobile OS and deserves to rot forgotten, unloved and alone.
Both are software and hardware companies.PS5 seems to currently have better dev tools.
It still cracks me up that the software company is behind on it's tools and the hardware company seems to again have problems leading purchasers to partake in the "Sony lottery" as to whether you will get a quiet model or not.
2020 continues to provide
It's pretty clear to me. Power isn't determined by any one component. It's the sum of all its parts.
I watched the DF video and what you are saying does not seem reflective of their conclusions.