But it's not a puzzle. The Leteces handed you the combination to open the door. It's like someone giving yiu a combination to a safe to open it. Are you supposed to do some brain gymnastic to enter the numbers? No. Just open the damn safe with the numbers they give you.
I sure didn't forget the Lady Comstock bossfight. Perhaps the worst bossfight I've ever played.Bioshock Infinite was such a forgettable game I have absolutely no recognition of that puzzle.
No it was important so they could show the oppressed minorities were actually just as bad as the rich white people once they gained power.The main thing about the alternate timeline stuff is... what does it add?
"There's always a lighthouse, there's always a man!"... You've only made two games and you purposefully included a lighthouse and a male main character in each game. How is this deterministic, these were pretty clearly your decisions.
I remember people getting stuck with this back when it came out lol.
Jeez am I the only one who loves Infinite? The story is one of my top gaming stories of all time. I love whenever media does fun alternate realty shit like Infinite did.
I remember people getting stuck with this back when it came out lol.
The main thing about the alternate timeline stuff is... what does it add?
"There's always a lighthouse, there's always a man!"... You've only made two games and you purposefully included a lighthouse and a male main character in each game. How is this deterministic, these were pretty clearly your decisions.
The card is just a forshadowing that you're starting your next run. This foreshadowing gets repeated in the game like 6 times?
You gotta be really dense or missed most of the game to view that as some kind of puzzle.
yes, you are the only one who likes one of the best reviewed game of the last gen.
they probably blew their load with it but if Irrational hadn't shuttered i'm guessing there'd be like 3 or five bioshock games with some variation on that
they were setting it up as their own final fantasy - sequels free of direct contingencies, just some loose mythos to follow. but Infinite didn't sell 10x more than it did or whatever 2k wanted
It was all meta commentary about the nature of sequels and how each one has to have certain elements or else they might as well not be in the same series.The main thing about the alternate timeline stuff is... what does it add?
"There's always a lighthouse, there's always a man!"... You've only made two games and you purposefully included a lighthouse and a male main character in each game. How is this deterministic, these were pretty clearly your decisions.
Jeez am I the only one who loves Infinite? The story is one of my top gaming stories of all time. I love whenever media does fun alternate realty shit like Infinite did.
Between this and Dark Souls 2 I really have to wonder what was going on back at the end of last gen.no, you are the only one who likes one of the best reviewed game of the last gen.
It was all meta commentary about the nature of sequels and how each one has to have certain elements or else they might as well not be in the same series.
But then Bioshock and Irrational died so none of that matters and it's only 2 men and 2 lighthouses.
or different people can have different tastes.Between this and Dark Souls 2 I really have to wonder what was going on back at the end of last gen.
It's like reviewers scored sequels to beloved games solely on the quality of their predecessors without realizing the new game was disaster.
You're not alone. I really don't get why shitting on it is a past time for so many people. It's a fun story about a multiverse. It's like Blake Crouch's Dark Matter - it's not hard sci-fi, it's just supposed to be a ride
Well, not all meta commentary on sequels can be as good as MGS2.The meta commentary is not particularly insightful or interesting though. "The guy holding the gun is male and we decided that lighthouses are cool."
Would have been more interesting if they criticized themselves for putting Plasmids into the game.
A lot of people tried to find meaning that simply wasn't there. The game's story is just Twilight Zone with nihilism, the main character is supposed to be a shitbag and demonstrate that we are shitbags.You're not alone. I really don't get why shitting on it is a past time for so many people. It's a fun story about a multiverse. It's like Blake Crouch's Dark Matter - it's not hard sci-fi, it's just supposed to be a ride
only people being played are the ones who think bioshock infinite is a good game
yes, you are the only one who likes one of the best reviewed game of the last gen.
It also has no impact on the story of the game?The main thing about the alternate timeline stuff is... what does it add?
"There's always a lighthouse, there's always a man!"... You've only made two games and you purposefully included a lighthouse and a male main character in each game. How is this deterministic, these were pretty clearly your decisions.
A lot of people tried to find meaning that simply wasn't there. The game's story is just Twilight Zone with nihilism, the main character is supposed to be a shitbag and demonstrate that we are shitbags.
It's silly, it's a videogame story, what would you expect?
Well said, especially points 2 and 3.I think a lot of people aren't fond of this game because:
1) The game is vastly different to what was originally shown in the trailers to a point where it seems like a Final Fantasy VII Remake-tier 'reboot' went on behind the scenes'
2) Unlike the original's political themes the game uses the very real themes of racism and american exceptionalism as cheap stepping stones to explore its entirely fictional sci-fi meta tale that says very, very little about anything meaningful
3) Within what little there is of the whole race angle the game manages to give us an example of "what would happen if those scary angry black people took over!" in the form of the Vox Populi
I felt the same.When I finished the game, I had to take a walk for a couple of hours to take it all in. Couldn't play games afterwards for a few days. Very few other games have had that effect on me.
Wish all 3 games were remade for next-gen while keeping the ever-impressive look and aesthetics, but further polishing everything.
Yeah, I don't get the hate... It's really weird. When the game came out it had a really positive reception.Everything from the very beginning of the first game all the way to the end of Infinite is foreshadowing of things to come. Truly a masterclass work in narrative.
There's definitely some of that in Infinite (some of the "choices", like picking which locket design or whatever) but it never really comes together.So I guess maybe they tried to do the same for Infinite and the message was "When you replay the game and choose different power ups it's gonna end the same"? Maybe?
I dunno
Everything from the very beginning of the first game all the way to the end of Infinite is foreshadowing of things to come. Truly a masterclass work in narrative.
Really not sure if it's a troll or not.When I finished the game, I had to take a walk for a couple of hours to take it all in. Couldn't play games afterwards for a few days. Very few other games have had that effect on me.
Basically.The card is just a forshadowing that you're starting your next run. This foreshadowing gets repeated in the game like 6 times?
You gotta be really dense or missed most of the game to view that as some kind of puzzle.
I think the first game is just as silly and cringey, but I see what you mean. The Vox Populi shit... I mean, I liked that they wanted to show how tragic every revolution ends up being but the execution was super shit now that I look back at it. It's white as fuck for sure.I think a lot of people were expecting a story that covers themes of race and American exceptionalism with the same tact as the original did with Libertarianism.
Instead they got a story about white people running around going "man, sequels to things are crazy aren't they?"