Your pipedream scenarios ignore the reality that >95% of games will be multiplatform and cannot be designed around DS5 exclusive features. So not supporting DS4 would be a massive dick move by Sony.Yeah, but it then forces the developer to tick a box in that regard - and to question whether they should lean into DS5 functionality or leave things open to DS4 compatibility. It raises the option, which could encourage devs - or make them feel obliged to - not use DS5 features to any great extent. Which winds up neutering the changes. Sony may not want to have devs worrying about whether to lean in on DS5-exclusive functionality.
If games 'naturally' can support DS4, then for sure, that would be great. But I think there may be questions of incentive in how that's managed.
How can Sony guarantee a DS4 will work on any PS5 game, if - for example - a game uses adaptive triggers as a kind of multi-button input?
The answer is, they can't, in the general case. Maybe they could let you use a DS4 'at your own risk', depending on how a game uses the controller, but that itself could lead to frustration for users.
Without a wire too.
Your pipedream scenarios ignore the reality that >95% of games will be multiplatform and cannot be designed around DS5 exclusive features. So not supporting DS4 would be a massive dick move by Sony.
The "back button" add-on for the DS4 does really feel like a move to get the DS4 to somewhat feature-parity with a DS5 that has paddles by default.
So what? Xbox announced that their controllers would work long before the Game Awards in December when the X was shown.
Not if they feature something new like the Sixaxis and Dualshock 4 did over their last generation. Seriously this whole backward and forward compatibility stuff is going some places I don't see healthy for progress. If they want to implement some mandatory new tech so be it.No confirmation far as I know but they have to right, it would be extremely stupid if they won't.
Healthy for progress, really? No amount of haptic feedback or whatever it is you think is considered progress should hinder people from using their previous gen controllers on new consoles. It's up to developers to implement it or not, and everyone buying a new console gets a new controller anyway so the incentive is always there. However, controllers have reached their peak, and sorry to say, but whatever gimmick companies keep adding, most gamers don't care as it doesn't add anything meaningful to the experience.Not if they feature something new like the Sixaxis and Dualshock 4 did over their last generation. Seriously this whole backward and forward compatibility stuff is going some places I don't see healthy for progress. If they want to implement some mandatory new tech so be it.
Patents
So in your reality, in the best case scenario, were Sony does not allow DS4 to be compatible with PS5, only a fraction of a fraction of PS5 games are going to use DS5 features in essential way anyway.Of course multiplat games can't use DS5 specific features in a fundamental way.
But if Sony says, as MS has, 'you can use your DS4 to play DS5 games!', in an unqualified way like that, then even exclusive developers will basically throw their hands up and limit themselves in how DS5 features are used. That's not a pipedream scenario, that's just reality. If I was a developer, even working on PS5 only, and the platform holder said that, I would only use the new controller for disposable frills given the expectation that had been set publicly. I could be wrong, but I'm not sure Sony wants that.
Buying 4 controllers is pretty dumb, especially if they are the same color...Yeah which idiot would buy 4 controllers, such a waste of money
The only reason I could think of would be bandwidth and latency improvements that are in the xbox one controller vs the 360 controller. Here is a source for the change. I don't know how significant it is but it seems like it could be the reason.Any reason why 360 controllers won't be usable on Series X, too? They have the same amount of buttons as X1 controllers, right?
So in your reality, in the best case scenario, were Sony does not allow DS4 to be compatible with PS5, only a fraction of a fraction of PS5 games are going to use DS5 features in essential way anyway.
It's a double edged sword.
In order to that, the feature set between generations is frozen.
How can Sony guarantee a DS4 will work on any PS5 game, if - for example - a game uses adaptive triggers as a kind of multi-button input?
The answer is, they can't, in the general case. Maybe they could let you use a DS4 'at your own risk', depending on how a game uses the controller, but that itself could lead to frustration for users.
150m+ plastic controllers ultimately ending up in landfill just for the sake of a multi-button input which will be used by a select few PS5 exclusives eh. Let's hope they're more sensible than that and let you use DS4 wherever possible, for the vast majority of games (and all multi-plats) where it won't matter. There's no technical limitation for that.Yeah, but it then forces the developer to tick a box in that regard - and to question whether they should lean into DS5 functionality or leave things open to DS4 compatibility. It raises the option, which could encourage devs - or make them feel obliged to - not use DS5 features to any great extent. Which winds up neutering the changes. Sony may not want to have devs worrying about whether to lean in on DS5-exclusive functionality.
If games 'naturally' can support DS4, then for sure, that would be great. But I think there may be questions of incentive in how that's managed.
DS4 had new features over DS3 and look how well they got implemented in games... barely at all. The reality is the way you're going to see evolution of video game controls is when Sony, MS, Nintendo and key 3rd party publishers sit down together and establish new standards collectively.Whether that's a good thing or a bad thing is debatable - personally I would trade general universal forward compatibility if it means continuing evolution of controllers though, yes.
150m+ plastic controllers ultimately ending up in landfill just for the sake of a multi-button input which will be used by a select few PS5 exclusives eh. Let's hope they're more sensible than that and let you use DS4 wherever possible, for the vast majority of games (and all multi-plats) where it won't matter. There's no technical limitation for that.
DS4 had new features over DS3 and look how well they got implemented in games... barely at all. The reality is the way you're going to see evolution of video game controls is when Sony, MS, Nintendo and key 3rd party publishers sit down together and establish new standards collectively.
We have a de facto standard, and in order to push that standard forward you would probably require a cooperation between manufacturers. Unless someone introduces something so disruptive that everybody else will be forced to adapt, but chances are low at this point.I err on the side of thinking controller evolution has been too conservative. I know I'm in a minority opinion on that. Like - cost considerations aside - I would have preferred if the DS5 had been a more ambitious singular controller for TV and VR play, for example. In that way I don't think we're ready for standardisation at all. I think it would be terrible for Nintendo also. But that's just my opinion.
Sportsfriends has 4 players with two controllersHow else can we play couch coop games with people with one controller?
Not if they feature something new like the Sixaxis and Dualshock 4 did over their last generation. Seriously this whole backward and forward compatibility stuff is going some places I don't see healthy for progress. If they want to implement some mandatory new tech so be it.
That's 2 generations behind dude, would be like asking for PS3 controllers to work on PS5. However, all Xbox One accessories will work on Series X.
My perfectly fine PS3 steering wheel did not work on PS4 for some inexplicable bullshit licensing reasons. So I'm not optimistic. We know PSVR will work so presumably so will the camera and then presumably from that also the Moves. So you'd think normal DS4s will as well. There would be a lot of goodwill if they did. Don't fancy buying a £60 extra pad just for that one time my mate comes up to play FIFA once a year.No confirmation far as I know but they have to right, it would be extremely stupid if they won't.
Yeah which idiot would buy 4 controllers, such a waste of money
Lose your friends, disown your family. Be a pro gamer.How else can we play couch coop games with people with one controller?
Sony believes in charging you again for their controller even though it will be barely an upgrade. I would be shocked if the new PS controller is some type of revolution. They should give their customers a solid and make them compatible.The DS4 is a subset of the DS5 functionality so most likely not for 'PS5 native' games.
Sony believes in generational-shifts and I'm sure that applies to controllers as well (if there's valid innovations with the next controller).
Nah, the DS5 Will have the touch pad.I imagine they will as it means that they can get rid of the touch pad on PS5 and people can then keep their old ones for BC.
I like collecting controllers. For PS4 I have 20 controllers.I own 4 controllers too, it just seems silly to me to cry about an optional purchase (got black, white, PS1 & the see through plastic)