Mega Man is insanely easy, so no. Its a series that makes you game breakingly powerful just by beating a boss, especially if you end up going after one of the stronger weapons early (like Metal Blade in 2). I never got the difficulty concerns over the MM series - enemies drop a shit ton of health and weapon energy, energy tanks (from MM2 onwards) are plentiful enough, you can take a ton of hits before you die, you get several helper powerups (Rush/armor/Item 1-3 etc. AND the weapons you get from bosses bend the game in your favour.
With the recent announcement of a new one I remember it was an really hard game where I died a lot when I tried of the games kinda.....like Dark Souls. Going against monster in a medieval type of setting with everything able to kill.
Y'all think so too?
No. GnG is hard mainly because of the shitty move set and attack set.
yeah if this had the precision of a souls game it'd be 1000% easier
it's easy to get "stuck" while ducking in OG arcade gng, but ghouls n ghosts and super ghouls n ghosts are precise? the limited moveset is purposeful.
ghouls n ghosts is lowkey kinda... easy .. for the series tho? I think it's the tightest controlled g&g game, and that's why.
i think even with the double jump, the floatiness of super g&g's controls add a lot to the challenge
Honestly you didn't show the right game, SGnG is pretty manageable and a lot of fun imo, love playing through it once a year or so (typically around Halloween). Now the original NES game? Yeah fuck that piece of shit.
I think ghouls n ghosts with the single jump and the multi-directional aiming is the "best controlling". i'll take the aiming over the double jump all day every day.
Early NES/Famicom TOSE trash (they made a lot of it around this time)
The arcade game is quite good. Incredible to think it released the same week as SMB.
Might be purposeful but it's trash. The move set being what it is, is what makes the game harder. It's kinda like older RE games with the tank controls (not that I'm calling that trash) but the move set makes the game harder.it's easy to get "stuck" while ducking in OG arcade gng, but ghouls n ghosts and super ghouls n ghosts are precise? the limited moveset is purposeful.
Might be purposeful but it's trash. The move set being what it is, is what makes the game harder. It's kinda like older RE games with the tank controls (not that I'm calling that trash) but the move set makes the game harder.
This is all my opinion of course, I'm sure people enjoy that but it's just not for me. I think games should be as easy to control as possible. When it's hard to control it's an artificial difficulty spike.
They aren't like RE, I just meant it's a similar situation. Compare tank control RE to the recent remakes, which controls better? I think the remakes.it uses a d-pad where you move left and right. it has two buttons. how is it ANYTHING like RE tank controls. you just don't like the comitial nature of jumping and the slower pace, I get that. the games aren't "hard to control" just different than expected relative to other platformers.
No, its not like tank controls. Its really not anywhere near as hard as your making it out to be (seems like your blaming the controls by the sounds of it...) You have a jump button, a fire button, and can move left and right. Your jump has a fixed arc (and you can jump a pretty long distance). you can't change direction mid jump, you fall like a stone - but if your paying attention you'll make sure you think before committing to a jump and rarely will you get caught out. Enemies spawn in the same spots, you have a fixed distance that you travel with a jump, and Red Aremers tend to telegraph their attacks. Its up to you to learn this, like any old game really...Might be purposeful but it's trash. The move set being what it is, is what makes the game harder. It's kinda like older RE games with the tank controls (not that I'm calling that trash) but the move set makes the game harder.
This is all my opinion of course, I'm sure people enjoy that but it's just not for me. I think games should be as easy to control as possible. When it's hard to control it's an artificial difficulty spike.
You're right, the commitment of the jump is mainly what I don't like. Doesn't matter if it's a dpad where you only go left and right. If you could jump and control your character in the air it would be better.
I think ghouls n ghosts with the single jump and the multi-directional aiming is the "best controlling". i'll take the aiming over the double jump all day every day.
Early NES/Famicom TOSE trash (they made a lot of it around this time)
The arcade game is quite good. Incredible to think it released the same week as SMB.
Micronix made the NES port of Gn'G; and it's an absolute piece of shit compared to the arcade original. They routinely did terrible work (and were also responsible for the disastrous 1942 NES port too!)