If it was all up to Kojima it might have been on PC as well, Sony will make sure the only way will be maybe on Playstation Now.
Nope, I'm not.Are you also expecting Spider-Man to be released on PC? Maybe Ratchet & Clank games too? Quantic Dream games are the exception at the moment. Not the norm.
Nah, that's the switch version
And nothing about either of those things suggests a PC version is on the way for Death Stranding. Thus, we remain at a stalemate.
No, but the fact the game was officially announced for PC and Kojima recently didn't denied it does confirm it.And nothing about either of those things suggests a PC version is on the way for Death Stranding. Thus, we remain at a stalemate.
No, but the fact the game was officially announced for PC and Kojima recently didn't denied it does confirm it.
Right but claiming "Decima means no PC" when the engine likely support PC as a target platform and seems to be in the process of implementing a Vulkan based renderer is far fetched.
No, but the fact the game was officially announced for PC and Kojima recently didn't denied it does confirm it.
No, but the fact the game was officially announced for PC and Kojima recently didn't denied it does confirm it.
Nope, I'm not.
But we hear this all the time "Yakuza isn't coming to PC" it came to PC. "GTA isn't coming to PC" It came to PC. Sure they weren't "First party", but I'd bet money on this coming to PC too, and if it doesn't? Meh.
only console-warring shitposters were saying this
Interest rising on Death Stranding
So I guess Dreams is coming to PC too since they didn't deny it?
When it was announced. Kojima literally said it was coming to pc at a later date.
When it was announced. Kojima literally said it was coming to pc at a later date.
So I guess Dreams is coming to PC too since they didn't deny it?
Were they explicitly asked if it was coming to PC and they denied to answer?So I guess Dreams is coming to PC too since they didn't deny it?
Journey was the last of TGC's incubated projects with Santa Monica Studio. It was very successful for Sony and helped them build a reputation for helping shape these kinds of indie experiences and what would come next, but I don't think it had staying power like the big AAA IPs do for the PlayStation brand, mostly due to it being a 2-hour indie game that not many people talk about as much anymore or really buy as much on their platform. Nobody is asking for "Journey 2". Sony obliged TGC to put it on the PC because they were going to be moving away from console development and must have wanted to attain a bigger audience.Well i said in my above comment that Sony has in the past published titles made by them on steam before. They've allowed titles that were co-developed by Sony studios like 'Everybody's gone to rapture' on steam as well. But yea Sony never explicitly states and keeps the word play going on, it favors them big time and the ambiguity remains. But well personally iam done taking things like these on face value from these companies with the whole (timed) exclusive game of theirs. I've seen too much similar shit and people eating crows about it to say never. The only way to found out is to wait a year or two after Death stranding's release cause its gonna be a cross-generation title for Sony.
They were, they said it's up to Sony.Were they explicitly asked if it was coming to PC and they denied to answer?
Journey was the last of TGC's incubated projects with Santa Monica Studio. It was very successful for Sony and helped them build a reputation for helping shape these kinds of indie experiences and what would come next, but I don't think it had staying power like the big AAA IPs do for the PlayStation brand, mostly due to it being a 2-hour indie game that not many people talk about as much anymore or really buy as much on their platform. Nobody is asking for "Journey 2". Sony obliged TGC to put it on the PC because they were going to be moving away from console development and must have wanted to attain a bigger audience.
EGTTR was a one-off partnership that was assisted by Santa Monica Studio and after they decided that they no longer wanted to pursue a new project with Sony (or maybe it was the other way around) they wanted their IP to go to other platforms. Sony was happy to oblige them the license, and after that they decided to take Dear Esther to multiple platforms. Again, nobody is asking for "EGTTR 2".
Quantic Dream wanted to pursue something different after all of these years. They no longer wanted to work with Sony's production money (or maybe it was the other way around), so sony obliged them the license to publish the game on PC as they see fit. Some people want a "Detroit 2", but the chance for that already passed. They've already done exactly what they need to for SIE and aren't getting sequels that would boost the PlayStation brand in any way.
What reason does Kojima have to want to leave the SIE WWS nest after such a short amount of time when he's getting all he could ever want from Sony's internal resources and the creative freedom he's been afforded? If Death Stranding as an IP is successful enough, not only Kojima is going to want to make another one, but Sony is going to want to put more weight behind it as content to drive their PlayStation business. PC really doesn't help them in that case.
Journey was the last of TGC's incubated projects with Santa Monica Studio. It was very successful for Sony and helped them build a reputation for helping shape these kinds of indie experiences and what would come next, but I don't think it had staying power like the big AAA IPs do for the PlayStation brand, mostly due to it being a 2-hour indie game that not many people talk about as much anymore or really buy as much on their platform. Nobody is asking for "Journey 2". Sony obliged TGC to put it on the PC because they were going to be moving away from console development and must have wanted to attain a bigger audience.
EGTTR was a one-off partnership that was assisted by Santa Monica Studio and after they decided that they no longer wanted to pursue a new project with Sony (or maybe it was the other way around) they wanted their IP to go to other platforms. Sony was happy to oblige them the license, and after that they decided to take Dear Esther to multiple platforms. Again, nobody is asking for "EGTTR 2".
Quantic Dream wanted to pursue something different after all of these years. They no longer wanted to work with Sony's production money (or maybe it was the other way around), so sony obliged them the license to publish the game on PC as they see fit. Some people want a "Detroit 2", but the chance for that already passed. They've already done exactly what they need to for SIE and aren't getting sequels that would boost the PlayStation brand in any way.
What reason does Kojima have to want to leave the SIE WWS nest after such a short amount of time when he's getting all he could ever want from Sony's internal resources and the creative freedom he's been afforded? If Death Stranding as an IP is successful enough, not only Kojima is going to want to make another one, but Sony is going to want to put more weight behind it as content to drive their PlayStation business. PC really doesn't help them in that case.
yup, this makes a lot of senseJourney was the last of TGC's incubated projects with Santa Monica Studio. It was very successful for Sony and helped them build a reputation for helping shape these kinds of indie experiences and what would come next, but I don't think it had staying power like the big AAA IPs do for the PlayStation brand, mostly due to it being a 2-hour indie game that not many people talk about as much anymore or really buy as much on their platform. Nobody is asking for "Journey 2". Sony obliged TGC to put it on the PC because they were going to be moving away from console development and must have wanted to attain a bigger audience.
EGTTR was a one-off partnership that was assisted by Santa Monica Studio and after they decided that they no longer wanted to pursue a new project with Sony (or maybe it was the other way around) they wanted their IP to go to other platforms. Sony obliged them the license to publish on PC, and after that they decided to take Dear Esther to multiple platforms. Again, nobody is asking for "EGTTR 2".
Quantic Dream wanted to pursue something different after all of these years. They no longer wanted to work with Sony's production money (or maybe it was the other way around), so Sony obliged them the license to publish the game on PC as they see fit. Some people want a "Detroit 2", but the chance for that already passed. They've already done exactly what they need to for SIE and aren't getting sequels that would boost the PlayStation brand in any way.
What reason does Kojima have to want to leave the SIE WWS nest after such a short amount of time when he's getting all he could ever want from Sony's internal resources and the creative freedom he's been afforded? If Death Stranding as an IP is successful enough, not only Kojima is going to want to make another one, but Sony is going to want to put more weight behind it as content to drive their PlayStation business. PC really doesn't help them in that case.
https://gamerant.com/kojima-new-game-pc-release/
There was definitely a PC version officially confirmed by Sony at some point.
Kojima published a Medium Q&A detaling things about the game. It was later removed but don't act like it never existed.
But those links say exactly the opposite. They don't call any of those games "console exclusive".also Sony are using the same language to describe Death Stranding as an exclusive in official press releases alongside other games like Bloodborne, Spider-Man, Days Gone, Knack, Killzone, Horizon, inFamous Second Son, The Last of Us, Driveclub and God of War which aren't on PC atm
http://www.sie.com/en/corporate/release/2016/160614b.html
http://www.sie.com/en/corporate/release/2015/150415.html
http://www.sie.com/en/corporate/release/2013/130611c.html
http://www.sie.com/en/corporate/release/2014/140130.html
http://www.sie.com/en/corporate/release/2013/130709.html
i mean it might come to PC someday but i ain't holding my breath lmao
So it was canceled once the project began to coalesce? Why not explicitly confirm that?CTRL-F Death Stranding on that article. See what you find. :P
As some of us have said, the pre-announced project included PC. Death Stranding did not.
Kojima published a Medium Q&A detaling things about the game. It was later removed but don't act like it never existed.
So it was canceled once the project began to coalesce? Why not explicitly confirm that?
So it was canceled once the project began to coalesce? Why not explicitly confirm that?
It was death stranding before it had a name. Also:Again, that was about an unannounced project. Not Death Stranding. Ball remains in your court.
Again, that was about an unannounced project. Not Death Stranding. Ball remains in your court.
So it was canceled once the project began to coalesce? Why not explicitly confirm that?
It could very well have been Death Stranding. I'm sure he already had an idea of what he wanted to do next but the ball was removed from the court because of Sony.