Damn, this game reminds me that BOTW actually kinda did suck in terms of story.
Not only is Koei Tecmo doing well with someone else's property, they're doing well with their own story-telling! Why? It couldn't have just been the people that they had on the project helping them out, right? Then again... What happened? Was it Koei Tecmo that made the story good so far? Or Nintendo's representatives that were helping them out? Both?
It's just that I feel like there's a sense of scale and progression that was lacking in BOTW. I'm not saying that the story is ABSOLUTELY FANTASTIC or whatever, but I'm certainly enjoying it better than BOTW in terms of characters. I kinda wish that Nintendo would look at this game and use this as a template or influence. To be frank, even back then, Nintendo wasn't good at story and Legend of Zelda is literally just "King Arthur in the 21st century." Even so, I dig this game.
Keep in mind that I'm on chapter 3 or something and just fought off the Yiga in Castle Town or something so the story has plenty of opportunity to go downhill.
But for the time being, this reminds me that a Nintendo IP is actually capable of good characters/good story/good setting/etc. And yes, I know that Nintendo clearly is capable of such things, as has been shown in the past. I've certainly played their good stories here and there. I just kinda see BOTW now as a bit of a missed opportunity now that I'm playing Age of Calamity.
So yeah, I'm not saying that Nintendo doesn't "have it in 'em" but I think that this game is kinda serving as a reminder of what they're capable of or what their IPs are capable of.
(Again, I stress that I'm still early into the game and this game has ample opportunity to disappoint me later on).
On another note: this is the best Koei Tecmo gameplay yet in terms of Warriors titles, imho.
Discuss.
Not only is Koei Tecmo doing well with someone else's property, they're doing well with their own story-telling! Why? It couldn't have just been the people that they had on the project helping them out, right? Then again... What happened? Was it Koei Tecmo that made the story good so far? Or Nintendo's representatives that were helping them out? Both?
It's just that I feel like there's a sense of scale and progression that was lacking in BOTW. I'm not saying that the story is ABSOLUTELY FANTASTIC or whatever, but I'm certainly enjoying it better than BOTW in terms of characters. I kinda wish that Nintendo would look at this game and use this as a template or influence. To be frank, even back then, Nintendo wasn't good at story and Legend of Zelda is literally just "King Arthur in the 21st century." Even so, I dig this game.
Keep in mind that I'm on chapter 3 or something and just fought off the Yiga in Castle Town or something so the story has plenty of opportunity to go downhill.
But for the time being, this reminds me that a Nintendo IP is actually capable of good characters/good story/good setting/etc. And yes, I know that Nintendo clearly is capable of such things, as has been shown in the past. I've certainly played their good stories here and there. I just kinda see BOTW now as a bit of a missed opportunity now that I'm playing Age of Calamity.
So yeah, I'm not saying that Nintendo doesn't "have it in 'em" but I think that this game is kinda serving as a reminder of what they're capable of or what their IPs are capable of.
(Again, I stress that I'm still early into the game and this game has ample opportunity to disappoint me later on).
On another note: this is the best Koei Tecmo gameplay yet in terms of Warriors titles, imho.
Discuss.