It's a great challenge in the base game and super punishing in Frozen Wilds.How is Ultra Hard mode on New Game Plus? That's the only trophy I don't have.
It's verry tough early on, but as you get more NG+ Gear and good mods it gets really fun, with a good balance. Stealth Armour is extremely useful, lowers the agro range and makes disengaging from combat a lot easier and stealth is pretty OP in general. Also try and get a 4 mod slot armour (NG+ Gear) and put some resistance mods in it, will make getting hit slightly less punishing. Avoid groups of Robots when possible early on too, especially the flying ones (hell just avoid these throughout really), they'll mess you up super fast.How is Ultra Hard mode on New Game Plus? That's the only trophy I don't have.
Shield Weaver is pretty limiting in Ultra Hard now, it makes you pretty much just 2 hit killable, which isn't terrible as you die pretty fast regardless, but other armours with mods can take more hits than that and it doesn't have mod slots, so, no element resistances, enemies agro from quite far away and against groups it's pretty much useless.It's a great challenge in the base game and super punishing in Frozen Wilds.
You'll probably need your Shield Weaver armor.
It's a great challenge in the base game and super punishing in Frozen Wilds.
You'll probably need your Shield Weaver armor.
It's verry tough early on, but as you get more NG+ Gear and good mods it gets really fun, with a good balance. Stealth Armour is extremely useful, lowers the agro range and makes disengaging from combat a lot easier and stealth is pretty OP in general. Also try and get a 4 mod slot armour (NG+ Gear) and put some resistance mods in it, will make getting hit slightly less punishing. Avoid groups of Robots when possible early on too, especially the flying ones (hell just avoid these throughout really), they'll mess you up super fast.
Shield Weaver is pretty limiting in Ultra Hard now, it makes you pretty much just 2 hit killable, which isn't terrible as you die pretty fast regardless, but other armours with mods can take more hits than that and it doesn't have mod slots, so, no element resistances, enemies agro from quite far away and against groups it's pretty much useless.
I'm definitely not as optimistic as you, but I think there's potential for it to be (at least for me) in the category of sequels that are enormously improved over its predecessor. Like I said in my posts, Horizon is a game I enjoyed but don't rave about. Whereas Frozen Wilds felt a lot more focused on what I loved most about Horizon, which is precisely what has me excited for a sequel.
The game just doesn't need to be all action all the time against humans. Improving the human combat is an obvious requirement, but pacing the adventure and relishing in the naturalistic scifi elements of the open world is what I want to see more of too. I love the setting's idea that the runaway AI systems have created this world that largely belongs to the machines, with human settlements in between. Frozen Wilds really captures this by having the space between human focused points-of-interest being these large stretches of abandoned old civilisation ruins now almost entirely belonging to machine wildlife.
There's something really engaging and immersing about that pacing, where "the wild" belongs to technology and "civilisation" is human and conventionally natural. Exploring ruins, discovering notes and recordings left behind. There's a satisfying dissonance there, where the space outside of civilisation is this odd harmony of a new type of nature but one ruled by machines. Frozen Wilds does this very well, and comes across as a lot more organic and free, with a lot more immersing pacing that lets you bask in the machine wildlife, old ruins, and natural vistas.
Give me more of that and we're good.
The game is okay but there really isn't anything besides the story which I'd call "good".
I still don't know why Aloy is considered a well developed character.
She is her own person from the get go and she actually grows as person over the course of the game as she starts to figure out who she is a person in this world.
Not many games have balls to have their PC change as person over the single game. Even someone like Nathan Drake was progressed or regressed as character between entries, but during entry X he was very much static.
(spoilers)
I don't really see any growth beyond the ...uh proving grounds trial and Rost dying. Her being an outcast gets resolved pretty quickly in game. She just seems like the standard, optimistic protagonist throughout.
Well I got impression more than once that....
She is very reluctant hero in more than one point of story as she feels this huge responsibility is being put on without being asked, just because DNA she has. There is points where she struggles with that before coming to terms with it. Same time game shows that she is her own person despite her heritage, she isn't Liz. This comes from us having quite a bit exposure to Liz and naturally to Aloy. There is also small arc of her questioning if she is just DNA she was given because AI needed her DNA, is she real person?
Ending cutscene her going home, to Liz was nice bow on top and closure on this part of her life. Her truly coming to terms with her origins and coming to terms with duality of who she is.
Game also brings up some light questions about nature vs. nurture aspect with how she was raised up by the tribe, but how her smartness just manifests itself and she e.g. explains in detail how she knows that Earth is round.
Graphics was okay but nothing that I would be impressed by. It's a bit similar to how I've felt about TW3's graphics where there were great vistas but everything looked a bit off up close, indoors and with lighting in general. The game came out a bit late in the gen to be graphically impressive IMO.
Have you tried the Frozen Wilds DLC? A solid and fitting addition to the base game.
PC version hasn't been officially confirmed.
Yea yea, I know. Jason yada yada. Still.
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HZD is solid first entry into open world light RPG's, but it also has a lot shortcomings and issues that I hope they address in next entry.
World, lore and story for most part are solid and good build up for coming entries. How Aloy grows as person and learns about herself as who she is as person over the course of the game was highlight for me. She comes across as person who is looking for her own identity and place in the world far better than most protagonists in similar story setups in games.
- Poor melee combat design
- Side quests are very short, shallow and cookie cutter. There is way few of them
- Supporting characters for most part don't get enough screen time to really grow as characters and to form bonds with for you to really care about them
- Insane exposition dumping at few key points of story, never good way to tell your story
- World feels very artificial even when it's very pretty. Biomes just change at clearcut points, geometry in many places designed around gameplay or collectibles and not as something organic etc.
- World and city feels surprisingly small. World scale is off because it rams so many drastically different biomes into so small space and that only "city" is just tiny.
- Itemization is very shallow and even horizontal variety is low
- etc
Ending cutscene was very touching and gave closure to this part of her life.
Horizon came out over 3 years ago, 4 years after the PS4 came out. I don't see any game from 2017 that looked that good at release.Graphics was okay but nothing that I would be impressed by. It's a bit similar to how I've felt about TW3's graphics where there were great vistas but everything looked a bit off up close, indoors and with lighting in general. The game came out a bit late in the gen to be graphically impressive IMO.
The combat did absolutely nothing for me. I think I even liked climbing tallnecks more than the combat.
I loved the story, but it was the gameplay I fell in love with, especially on harder difficulties that required me to be more creative.The game is okay but there really isn't anything besides the story which I'd call "good".
I respectfully disagree. Not all music scores need to be hummable thematic bangers for your iPod to make them work within the story.Started to relisten OST today at work and had forgotten how unremarkable this is. Soooooo many tracks, but 99.9% of it is slight variations of same backdrop atmosphere tune. Few tracks that standout do standout a lot for being just being different, but also are pretty good tracks.
My sister after finishing it suggested something that seems so obvious for the sequel.Probably one of this best stories in any game I played this gen.
Hopefully the sequel lets us somehow travel back in time so that we can punch Ted Faro in the face.
Easily one of the most effective villains in any game ever.FuckThe story did a damn giod job making you hate someone you never even meet. In my books that makes it good.Ted Faro
I always saw her arc having some similarities with Bruce from Batman Begins.(spoilers)
I don't really see any growth beyond the ...uh proving grounds trial and Rost dying. Her being an outcast gets resolved pretty quickly in game. She just seems like the standard, optimistic protagonist throughout.
I am a little baffled by you talking about the human combat which is entirely avoidable through large chunks of the game. If you don't want to bother with it you don't have to outside of some of the story missions. Its honestly not a huge part of the game and like 80% or more is about fighting the robo dinos.
What's really crazy about the story is that it was retrofitted after Guerilla Games came up with three basic concepts, a heroine, post post apocalyptic setting with tribal warriors, and robot dinosaurs. John Gonzales and his team did a hell of a job.
I always saw her arc having some similarities with Bruce from Batman Begins.
Up to the point before she gets on the trail for Hades and Zero Dawn, she is a decent person with fighting skills, but she isn't quite a hero, just another person out for her interests. The story establishes strong reasons why she would be justifiably not be willing to defend people who ostracized her, so then it has to slowly bring her around to becoming that character.
And while the side quests expose her to situations and characters that challenge her set views about the world, it's the main quest and her learning of her mother/ predecessor's legacy that slowly push her into being that epic hero. The story basically takes her personal quest (learning about her mother, and to a lesser extent getting revenge for Rost) and threading that into the world narrative (the main worldwide threat).
If Aloy's found out that her mother was just some chieftain from another village, she would have happily left the Nora and never looked back, and the world would be doomed. If she had killed Helis at the camp, there's no reason for her to hunt him down to the launch site in Utah, or go to Sunfall. Even Sylens remarks how unconcerned she is about the world backstory at Maker's End. She only really gets invested later on.
I actually want some movie/ tv series adaptation to make that point clearer. It's not about her swinging all the way from bad to good like Zuko, it's how a decent person with some abilities gets put on the path to be a legendary hero, like Aang.
Thanks for the thoughtful reply.
If the post-Zero Dawn/tribal plot was more interesting, then I could more easily buy the idea that her initial, "personal quest" was something of a selfish starting point to the arc.
As it is, I think most players gravitated toward the pre-apocalypse mystery so that proposed arc.. of initially being unconcerned with the wider world.. gets confused.
Just looking at the general narrative structure..her emotional low points tend to be concentrated near the beginning. This ends up leaving her hanging for the majority of the game.
I agree with this and yes it was definitely largely overlooked.One of the aspects of the game that I loved and haven't seen many bring up is the fact that you can just fuck off in the middle of a quest because something shiny/interesting caught your attention, and it doesn't result in a "quest failed," or "you are leaving the mission area."
One of the biggest failings of many open world games I've played is that some missions will take you to an area of the map that you haven't seen, but won't let you explore it because you're in a mission, and when the mission is over, a lot of the time you won't remember that cool location to revisit.
I loved being able to just go investigate a cool area I see while doing a mission, go explore it, then come back to the mission without missing a beat. It made the game feel less video gamey, and more immersive to me.
I agree, the story is both logistically and emotionally front and back loaded, leaving nothing in the middle. I remember shrugging off the "main quest" of Dervhal trying to blow up Sunfall, because it felt like a side quest only put in the main story as filler. And yeah, the point is to set up the new Sunking to be willing to listen to Aloy in the end when she comes in talking worldending machines, but it could have been done better.
Also wish the quest of Sona and her son helping Aloy at the stadium were more attached to the main story. It felt more generic than it should be, as Varl is seemingly being set up to be important to Aloy later.
Honestly part of me wishes Vala and Bast hadn't been killed off. Yeah it was a cool swerve from the Hunger Games type plot, but I actually liked their characters.
Good thing the gameplay holds it up during the middle sections.