Just finished playing 3. I'd agree with those calling it the worst (1 can be forgiven for being the first entry in the series and getting a lot right).
The story is a real mixed bag. The first thing that is really weird about it is how many introductions it has
- 1. Desmond rolls up at First One/Precursor/Forerunner (damn what are they called?) site and climbs around a bit.
2. Runs test simulation in the animus where you climb over some abstract blocks.
3. Do another climbing mission in an opera house with dad character.
4. Now dad character is travelling on a ship (but we're not getting the ship tutorial yet)
5. Now we're doing missions as dad for a while, but he can't do any of the tree parkour which is the bold new feature - we also get the subquest of Franklin's encyclopedia pages floating around which we won't get to for another 20 year.
6. Now Connor is finally born and we have to play hide and seek with our friends
7. Now something super tragic is happening to motivate our character.
8. Now we're finally getting to put on an assassin's uniform to 'start' the Assassin's Creed game.
Once you've done that the 'open world' structure is also really weird.
1. Boston is small and only has two areas to liberate after you've done the mandatory story liberation - You can collect pages, but these are not fun to chase as most you can pick up in the first second you see them.
2. You don't get to New York until way afterwards and it feel like the story is wrapping up (more on that later) and you (or at least I) have lost the urge to liberate all the zones.
3. You can go to the frontier to hunt but this is fairly boring.
4. You can do homestead missions which are super chill and don't match with the 'quick the world is ending if we don't find the artifact at the end of this quest'
5. You can go out and sail. Some of the sailing missions are actually set-piece action sequences for finding Captain Kidd's treasure which are the most exciting bits of the game but are actually hidden behind finding a whole bunch of generic collectables. The sailing itself is fine, but just feels like a Beta for Black Flag.
6. There's a recruiting assassin's menu-based game - just like in that game Brotherhood, where you were ya'know building a brotherhood, but then Connor seems to spend more of his time playing bowls with lumberjacks than building an actual brotherhood so it feels redundant.
7. Especially as there is also a 'send conveys' to trade goods menu-based game which you have to go back to the homestead to access.
Then it gets really confusing about what the game expects you to do first. I mainlined the missions for a while - since the first 4-5 sequences are the above prelude, I got into that habit. A few sequences later I realized that the reason I was having a hard time in combat was because I still hadn't looked through the shops for a better weapon yet. Found most of those needed to be unlocked from chests around the city, so I did that until I had a second tier weapon, but didn't have money to buy any more. Decided to give the story a break for a while to do some open-world content, but then game told me I'd unlocked that, so I gave it a go, only to get locked into a 'escape from prison' sequence. Having left prision, it then decided it was winter which made exploring the frontier much more difficult. Didn't do the Kidd missions until after I completed the story, so couldn't use the power-up to help with the actual game. Overall, feel like I did everything in the 'wrong order' but a good open-world game shouldn't have a 'wrong order'
There are some good points. I like how it is a bit more nuanced that Brits bad, George Washington good, and stressed the Native Americans and slaves were getting screwed either way. It definitely made a departure from the Ezio games where Constantinople felt a lot like Rome. The Haytham character worked well and I like the idea of doing multiple generations in the same game. The naval missions are mostly fun and something different. I actually liked the future missions as the idea of having the past and present in the same story actually makes it more interesting and this was probably the best done of the Desmond games.
Probably the thing I like most about the game is imagining the voice actor for Haytham down the pub with his mates the night before the audition.
Actor: Got a big role coming up tomorrow.
Mate: Oh really what it for.
Actor: British gentleman assassin. Problem is I'm just not sure how to approach this role.
Mate: Hmm tricks [sips beer]...You know, you don't do a half bad Roger Moore impression