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Fredrik

Member
Oct 27, 2017
9,003
Easy.
Has the hobby become cheaper for you because of Game Pass?
Well then devs has vey likely lost or will lose money on Game Pass.

I know that Game Pass works as ads to some degree, since not everyone has GP but lots of people suddenly starts talking about the games, and the front page gives the new entrys some extra spotlight. But, yeah, it's easy to see that GP wouldn't work if everyone started subbing.
 

Fredrik

Member
Oct 27, 2017
9,003
And consequently if that consumer has a Nintendo or Sony console, they'll most likely take the money they saved from GP and spend it on those platforms.
That's pure guessing. That certainly hasn't happened for me. If anything I buy less games on Sony and Nintendo consoles now because Game Pass has caused me to think everything not available through GP is expensive.
 

TitanicFall

Member
Nov 12, 2017
8,255
That's pure guessing. That certainly hasn't happened for me. If anything I buy less games on Sony and Nintendo consoles now because Game Pass has caused me to think everything not available through GP is expensive.

So you're spending less money all around. So Gamepass is good for you, but not necessarily for devs.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
I see people bragging on Twitter how they can play Outer Worlds for free it honestly makes me sick, I could pay a dollar for Gamepass personally but I bought it for 60 on PS4.

The negativity about Gamepass around here is astonishing.
Hate it for devs. If you wanna play a game, BUY it.
 

SuikerBrood

Member
Jan 21, 2018
15,484
I see people bragging on Twitter how they can play Outer Worlds for free it honestly makes me sick, I could pay a dollar for Gamepass personally but I bought it for 60 on PS4.


Hate it for devs. If you wanna play a game, BUY it.

Microsoft paid for the content on the service. MS is eating the cost for you.
 

headspawn

Member
Oct 27, 2017
14,605
I see people bragging on Twitter how they can play Outer Worlds for free it honestly makes me sick, I could pay a dollar for Gamepass personally but I bought it for 60 on PS4.

Hate it for devs. If you wanna play a game, BUY it.

The developer and publisher are already paid though in this case.
 

12Danny123

Member
Jan 31, 2018
1,722
Negativity? Most people here just go on and on about how insane value it is. I love GP, makes the hobby cheaper. But I just doubt that it's good for devs in the long run.

It's likely going to be good for Indies, A and AA developers. AAA developers, particularly AAA SP developers will be a concern in the long term. The economics doesn't make sense to support Sony's type of SP Games.

But right now MS is eating the losses since they are playing the long game and are financially strong enough to subsidize it. Sony is another question entirely.
 

Fredrik

Member
Oct 27, 2017
9,003
It's likely going to be good for Indies, A and AA developers. AAA developers, particularly AAA SP developers will be a concern in the long term. The economics doesn't make sense to support Sony's type of SP Games.

But right now MS is eating the losses since they are playing the long game and are financially strong enough to subsidize it. Sony is another question entirely.
I don't see why indies and A devs would benefit from it besides the extra exposure during the month they appear on the service. They would probably make more money if they went on and off the service frequently as I see it.
I don't know how the economics work though. Is Igarashi earning some money everytime I pop in to play Bloodstained for half an hour? Or have MS already payed him the amount of money he would've earned if he had sold it to a million gamers?
 

PianoBlack

Member
May 24, 2018
6,626
United States
if the average person stays subbed to gamepass all year, they could be spending more on games per year than they normally would.

Exactly. 20 million people spending $10/month for five years represents way more total spending than 20 million people buying an average of 9 games per console they own or whatever the attach rate is. That's the math MS is shooting for.
 

SuikerBrood

Member
Jan 21, 2018
15,484
I don't see why indies and A devs would benefit from it besides the extra exposure during the month they appear on the service. They would probably make more money if they went on and off the service frequently as I see it.
I don't know how the economics work though. Is Igarashi earning some money everytime I pop in to play Bloodstained for half an hour? Or have MS already payed him the amount of money he would've earned if he had sold it to a million gamers?

Developers get paid a flat fee up front. It's the Netflix model, not the Spotify model. Luckily.
 

Garrett 2U

Banned
Oct 25, 2017
5,511
Microsoft is spending more on first party development now than they ever had.
They doubled their first party studios. They are spending 500 million dollars on Halo Infinite alone.

And we have people out here asking if it's good for the industry, as if Microsoft is in the business of charity.
 

Lunchbox

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Banned
Oct 27, 2017
7,548
Rip City
Oct 25, 2017
10,089
Sweden
I view game pass as good for devs, good for consumers, bad for Microsoft. They're putting a lot of money into it by selling the service for cheap and until they meet a certain number of subscribers they won't be profitable.
They are playing the long game.

Step 1. Gather as many users as possible while wading through the storm of not profiting.

Step 2. As more and more people get invested in your service and revenue stabilizes, crank up the price and watch people follow out of fear of being locked out from all their games.

Step 3: Profit!
 

TangFei

Banned
Aug 18, 2019
179
No one ate my cost except me, I gladly played for it on PS. Okay, everyone is paid, THIS IS OK

As someone who doesn't devalue video games I feel like yelling at a cloud but fuck Gamepass.
Games are definitely being heavily devalued through this service so you're right. I think it'll be bad for the industry long term if sales slump and people just start waiting for their favorite game to hit subscription services.
 

Deleted member 36578

Dec 21, 2017
26,561
They are playing the long game.

Step 1. Gather as many users as possible while wading through the storm of not profiting.

Step 2. As more and more people get invested in your service and revenue stabilizes, crank up the price and watch people follow out of fear of being locked out from all their games.

Step 3: Profit!
Lol yup
 

ry-dog

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
2,180
Those subscription services are propped up by people who purchase games outright and run on the notion they're reaching people who normally wouldn't have bought the game anyway. That's not going to be the case forever, the people with big wallets will eventually switch to subscriptions too. These subscription models aren't profitable, indie studios will have to compete with competitors who aren't turning a profit or become part of their subscription model. This could cause serious harm to the industry and push us even further into microtransaction hell
 

Antrax

Member
Oct 25, 2017
13,262
No one ate my cost except me, I gladly played for it on PS. Okay, everyone is paid, THIS IS OK

There are large numbers of people out there (confirmed by multiple people like Piscatella) that were never going to buy these games new, and they still get to play it on Game Pass (a service that they will use).

What you're advocating for is a reduction in consumer options, because of some made-up idea you have about "if you don't pay $60 for this product, then you make me sick."

I'll go ahead and raise my hand as one of those people. Under no circumstances would I have bought any game on Game Pass in a way that supported the devs. I have a rule that's been going ten years strong (more or less) that I will never buy a game at launch; I'll never buy a game for what it's listed as either. That way, I control my spending habits and my backlog. What that meant before was I was entirely gaming on used copies, a year after launch at least. Devs weren't seeing a single cent of my money.

Now they get paid by MS/EA/etc... for putting their stuff in Games with Gold, Game Pass, EA Access, Origin giveaways, etc... They're getting something out of me that they weren't before. And again, the analysts have been clear; the Game Pass downloaders are mostly new customers. That is, they weren't previously going to drop $60 on the game and decided to Game Pass it instead. They simply weren't going to buy it at all.
 

thecaseace

Member
May 1, 2018
3,214
Those subscription services are propped up by people who purchase games outright and run on the notion they're reaching people who normally wouldn't have bought the game anyway. That's not going to be the case forever, the people with big wallets will eventually switch to subscriptions too. These subscription models aren't profitable, indie studios will have to compete with competitors who aren't turning a profit or become part of their subscription model. This could cause serious harm to the industry and push us even further into microtransaction hell

Subscriptions being propped up by whales and unprofitable is a laughable take.

Many of the biggest technology products in the world right now are subscriptions. To say subscription models are not profitable is plain false.
 
Oct 25, 2017
4,152
They are playing the long game.

Step 1. Gather as many users as possible while wading through the storm of not profiting.

Step 2. As more and more people get invested in your service and revenue stabilizes, crank up the price and watch people follow out of fear of being locked out from all their games.

Step 3: Profit!

Or keep their expenses fairly static and continue gain more users, which will result in profitability and a consistent revenue stream. Basically each new consistent subscriber they pick up is very valuable because it doesn't significantly grow their costs.

I mean, I'm sure the price of will eventually increase, but I don't think there is some nefarious plan or anything. Inflation happens.
 

Deleted member 17184

User-requested account closure
Banned
Oct 27, 2017
5,240
So far it seems like Gamepass has been good for devs and even Apple Arcade has gotten positive feedback (go listen to the gameinformer podcast that had devs talking about putting games on the service).

I do wonder for how long Microsoft will keep being good for smaller devs when gamepass becomes much bigger than it already is. At what point does it become a service that will reward more games that you can replay infinitely as opposed to smaller and shorter story driven experiences.

While subscription services can be great for users, I hope it doesn't turn out like a spotify (considering devs wouldn't be able to make money through other means like musicians going on tours).
I'd say both are important. Story-driven games are there to attract customers, and multiplayer games will be there to keep them. Think of it like Netflix: a lot of people subscribe to watch an exclusive series, but they stay because of the library of options while they wait for the next original stuff.
 

ry-dog

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
2,180
Subscriptions being propped up by whales and unprofitable is a laughable take.

Many of the biggest technology products in the world right now are subscriptions. To say subscription models are not profitable is plain false.

I mean there are multiple developers who've come out and said "game pass is great because it's free advertising and gets friends of gamepass owners buying our game". Gamepass isn't fully funding third party games, it's additional income.
Gamepass works because people still buy games, and it gets more people buying games through word of mouth. Subscriptions as the main way people access games has yet to be tested, they're just additional income at this point.
 
Oct 25, 2017
10,089
Sweden
Or keep their expenses fairly static and continue gain more users, which will result in profitability and a consistent revenue stream. Basically each new consistent subscriber they pick up is very valuable because it doesn't significantly grow their costs.

I mean, I'm sure the price of will eventually increase, but I don't think there is some nefarious plan or anything. Inflation happens.

netflixhikes.png


Not hiking prices on your service over time is leaving money on the table.
 

tokkun

Member
Oct 27, 2017
5,392
Or keep their expenses fairly static and continue gain more users, which will result in profitability and a consistent revenue stream. Basically each new consistent subscriber they pick up is very valuable because it doesn't significantly grow their costs.

I mean, I'm sure the price of will eventually increase, but I don't think there is some nefarious plan or anything. Inflation happens.

Amazon and Netflix have both increased their subscription prices much faster than inflation. I am quite confident that if Microsoft is successful they will do the same.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,894
Itll be good for the exceptions, the "couldn't have made this game otherwise!" And those will drive the narrative.

For the majority? I think its going to suck. Further teaches consumers to devalue their entertainment and puts another intermediary between developer and player. I really dislike it.
 

Mercador

Member
Nov 18, 2017
2,840
Quebec City
I'm expecting more and more episodic games if gamepass (or similar) is becoming the new way to consume gaming. I don't suppose we'll see a lot of games like Outer Worlds directly to Gamepass from release day unless the distributor is giving money away (like EGS seems to do so far). It may takes a few years before getting profitable, if it ever will. It needs a company with a lot of money to do that kind of "consumer test".
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
There are large numbers of people out there (confirmed by multiple people like Piscatella) that were never going to buy these games new, and they still get to play it on Game Pass (a service that they will use).

What you're advocating for is a reduction in consumer options, because of some made-up idea you have about "if you don't pay $60 for this product, then you make me sick."

I'll go ahead and raise my hand as one of those people. Under no circumstances would I have bought any game on Game Pass in a way that supported the devs. I have a rule that's been going ten years strong (more or less) that I will never buy a game at launch; I'll never buy a game for what it's listed as either. That way, I control my spending habits and my backlog. What that meant before was I was entirely gaming on used copies, a year after launch at least. Devs weren't seeing a single cent of my money.

Now they get paid by MS/EA/etc... for putting their stuff in Games with Gold, Game Pass, EA Access, Origin giveaways, etc... They're getting something out of me that they weren't before. And again, the analysts have been clear; the Game Pass downloaders are mostly new customers. That is, they weren't previously going to drop $60 on the game and decided to Game Pass it instead. They simply weren't going to buy it at all.

That's all valid but it all it leads to in logic is crash of video games.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
We have no way of figuring that out, and I would hazard a guess that we'll never have that data, at least not from Microsoft.

Let's wait a couple of years and see what the developers that have participated in Game Pass have to say about it.
 

KORNdog

Banned
Oct 30, 2017
8,001
I think it'll be good for smaller (indie) titles, games long past their time in the spotlight, or service games. But it won't be good for anything else. MS will either change the way they make games to adapt to gamepass. Or they'll inflate price to make giving away AAA exclusives day 1 sustainable. I don't see how they can do both long into the future unless they're simply happy to feed the coalition and 343 AAA budgets for people to spend a dollar to play them? Maybe their pockets really are that deep? But I doubt it.

We won't really know for a while either way.
 

Syrenne

Producer of Manifold Garden
Verified
Oct 26, 2017
131
Game Pass Good. Devs can't give enough information for you to form strong conclusions though. Industry is secretive as always.
 

Man God

Member
Oct 25, 2017
38,276
What's even more wild is that it could be both at the same time. Not seeing a mass exodus of content that Game Pass offers is a good sign that they seem to think its worth it as some deals must have run out by now.
 

EdgeXL

Member
Oct 27, 2017
2,787
California
Negativity? Most people here just go on and on about how insane value it is. I love GP, makes the hobby cheaper. But I just doubt that it's good for devs in the long run.

There are games I would have never even looked at, let alone spend money on if they weren't on Game Pass. Is it better for a dev if I try their game and they get some bit of compensation and increased visibility on my friends list - maybe even a purchase from me or would they prefer I continue to have no idea their game even exists?