Why do you think Nintendo piracy is such a popular thing?Does the "market" have any other choice of they still want to play the game?
Why do you think Nintendo piracy is such a popular thing?Does the "market" have any other choice of they still want to play the game?
it's about conditioning their fanbase. if they drop the price for arms, people are gonna expect it for mario odyssey and botw too.Read it, that number is up until 25th November, you really think games like Bayonetta, Arms, etc.. are selling better than Spider-Man and that's why Nintendo isn't doing a price drop on them?
That doesn't seem to be a problem anywhere else, games aren't bombing or losing sales just because there are more deals on them.it's about conditioning their fanbase. if they drop the price for arms, people are gonna expect it for mario odyssey and botw too.
unless something is a mega bomba, they don't drop prices. so people know that it doesn't matter if they buy at launch or wait two years, they're gonna pay the same amount.
i won't say it's not a prolem. people get used to it and expect a price drop, even for the biggest, best received games. you can see it for any big game, some people saying they can't wait to buy it at 30, and if they wait a few months, they get their wish. that group is large enough that the games stop selling at full price shortly after launch. there's no reason a company can't make as much money possible off of something great they put out, at full price, but the market expects a price drop so they have to do it. i would argue if they hadn't conditioned their fanbases to expect a drop, and where able to sell at full price for longer, we would see less actual anti consumer practices like loot boxes and microtransactions in paid games.That doesn't seem to be a problem anywhere else, games aren't bombing or losing sales just because there are more deals on them.
WiiU was Struggling, the games were still sellingHas it actually worked the whole time because I can recall a time not too long ago they were struggling.
Has it actually worked the whole time because I can recall a time not too long ago they were struggling.
yes, those same games are doing even better on the switch, showing it wasn't the games nor the price. people just didn't want a Wii UHas it actually worked the whole time because I can recall a time not too long ago they were struggling.
Nintendo can keep their prices high because they don't have a costant stream of third party AAA games releasing on their platform, unlike Sony or Microsoft
it definitely wasn't because their software was slacking. even on the failure that wii u was, they sold huge amounts of software. just look how many million sellers they were able to put out on the system. if anything, it shows the strength of their software and their pricing that even on wii u they were able to achieve this:Has it actually worked the whole time because I can recall a time not too long ago they were struggling.
The market is competitive, if you don't do a deal on your game then someone else is gonna do it and steal your launch, Nintendo has an advantage in that regard as there isn't much competition, it's in their right to not do any price drops but it's also a shitty situation for consumers who want to try some old games only to see them still at full price, as for MTX, there is no solid argument that MTX and lootboxes are a result of this, it's also not like Nintendo is any good in regards to some of their DLCs (locking difficulties/QoL changes behind them).i won't say it's not a prolem. people get used to it and expect a price drop, even for the biggest, best received games. you can see it for any big game, some people saying they can't wait to buy it at 30, and if they wait a few months, they get their wish. that group is large enough that the games stop selling at full price shortly after launch. there's no reason a company can't make as much money possible off of something great they put out, at full price, but the market expects a price drop so they have to do it. i would argue if they hadn't conditioned their fanbases to expect a drop, and where able to sell at full price for longer, we would see less actual anti consumer practices like loot boxes and microtransactions in paid games.
No. This is grossly wrong. Other companies are practicing good consumer policies. They understand that their customer base cannot afford for their titles to be $60 for the entire console's cycle. They want people to play their big titles so they keep them accessible. Nintendo wants you to play their big titles but you better pony up the cash, cash that not everyone has.
i'm not saying other companies can realistically just stop dropping their prices, it would definitely hurt their business. i'm just saying the act of dropping prices has lead to the market expecting it, so now they have no way to not do it. nintendo never participated in that, so to this day they they can get away with not doing it.The market is competitive, if you don't do a deal on your game then someone else is gonna do it and steal your launch, Nintendo has an advantage in that regard as there isn't much competition, it's in their right to not do any price drops but it's also a shitty situation for consumers who want to try some old games only to see them still at full price, as for MTX, there is no solid argument that MTX and lootboxes are a result of this, it's also not like Nintendo is any good in regards to some of their DLCs (locking difficulties/QoL changes behind them).
I can get behind free Bloodbornes for every Playstation 4 owner. Let's go a step farther and say that every 1st party Sony title should be free on PS4.lmao. Right, companies should arbitrarily drop prices on absolutely all entertainment products because some people are poorer.
Where's the floor then? Why is $20 ok for Bloodborne as you put it? What about the people that can only justify paying a buck for a videogame? Why is Sony leaving them out in the cold?
i'm not saying other companies can realistically just stop dropping their prices, it would definitely hurt their business. i'm just saying the act of dropping prices has lead to the market expecting it, so now they have no way to not do it. nintendo never participated in that, so to this day they they can get away with not doing it.
and honestly i don't buy that they can do it cuz they're not competing with others. all entertainment is competing with each other for people's time and money. switch players aren't in a bubble where they have some money reserved exclusively for switch games. most switch owners also have have another console or pc, there's no reason to think they're choosing to pay 60 dollars for a switch game because they have no other option, because they could just as well buy three games for another system with that money. they pay it because they see that nintendo game as being worth 60 dollars, event two years after launch.
i'm not saying other companies can realistically just stop dropping their prices, it would definitely hurt their business. i'm just saying the act of dropping prices has lead to the market expecting it, so now they have no way to not do it. nintendo never participated in that, so to this day they they can get away with not doing it.
and honestly i don't buy that they can do it cuz they're not competing with others. all entertainment is competing with each other for people's time and money. switch players aren't in a bubble where they have some money reserved exclusively for switch games. most switch owners also have have another console or pc, there's no reason to think they're choosing to pay 60 dollars for a switch game because they have no other option, because they could just as well buy three games for another system with that money. they pay it because they see that nintendo game as being worth 60 dollars, event two years after launch.
It feels weird to have to point this out, but video games are a luxury item. Nobody needs video games to survive. They offer no nourishment or security and provide no crucial service. They are a high-end entertainment product.
To that end, though it sounds callous from a humanistic standpoint, this recent "but what about the poor families who can't afford Nintendo games if they're not $30?!" take on the topic is entirely irrelevant from Nintendo's standpoint, so long as unit sales for their software and hardware remain strong. Can't afford Zelda at sixty bucks? Find it used, or wait for a temporary sale (which does happen), or else that's too bad. There's no ruling body in the industry that determines what a game "should" cost, so Nintendo's free to value their games however they want to, and retaining the monetary value of their product is important to them strategically.
I also find it funny to see wording like "anti-consumer" "extortion" and "price-inflation" being thrown around in this case, where the issue at hand is not exactly a price being way too high, but the already established price not being cut down to people's expectations. I mean...you literally cannot call that inflation, that would imply that the price was at some point being raised, not...not-lowered. Video games aren't perishable goods, the quality of the product itself is not something that's going to deteriorate with time (outside of recent years, where games with heavy online interactions will eventually have their servers shut down in the long term, but that's a different can of worms for a different topic and not relevant to this ~2 years timetable). From a practical standpoint there's no reason to ever lower any game's MSRP, it's only ever done as a business decision to try and give a boost to consumer demand. Any price drop for a game is done strictly for business reasons, not for "spreading art" or generosity or anything else. It's an attempt to make more money. That's all it ever is.
My badIt was sarcasm in response to people thinking that having to pay for a game and not having sales is being anti consumer....
When I was a student with little money and a 3ds I just bought used games or Nintendo Selects. Never felt entitled for a lower price.
Lol ok.
That was kind of their point. Despite lackluster hardware sales, first party software sales were still pretty strong.Lol ok.
Funny how quickly people forget Nintendo's struggles with the N64, Gamecube, and Wii U.
I honestly can't tell if this is sarcasm or ConsoleWarz...I feel like some folks are seeing this backwards.
While the end result is "Nintendo games are more expensive than non-Nintendo games," that's not really the problem.
The REAL problem, I would argue, is that nearly everyone OTHER than Nintendo hideously overprices their games for the first few weeks/months after release. The "real" price for the game comes quickly enough, and that game stays at that lower price for the majority of its lifespan, but most publishers seem content to release $20 games at 2-3 times the price for the first few weeks.
Nintendo isn't the one with overpriced games. Most of their games are worth the "full" $50-$60 price tag, and most consumers appear to agree. However, if almost every OTHER game needs a significant price drop to keep selling, it implies that "early adopters" are getting taken advantage of by most publishers.
That's over the top, and correlation /= causation.Nintendo isn't the one with overpriced games. Most of their games are worth the "full" $50-$60 price tag, and most consumers appear to agree. However, if almost every OTHER game needs a significant price drop to keep selling, it implies that "early adopters" are getting taken advantage of by most publishers.
I feel like some folks are seeing this backwards.
While the end result is "Nintendo games are more expensive than non-Nintendo games," that's not really the problem.
The REAL problem, I would argue, is that nearly everyone OTHER than Nintendo hideously overprices their games for the first few weeks/months after release. The "real" price for the game comes quickly enough, and that game stays at that lower price for the majority of its lifespan, but most publishers seem content to release $20 games at 2-3 times the price for the first few weeks.
Nintendo isn't the one with overpriced games. Most of their games are worth the "full" $50-$60 price tag, and most consumers appear to agree. However, if almost every OTHER game needs a significant price drop to keep selling, it implies that "early adopters" are getting taken advantage of by most publishers.
That was my situation too back then. I was always happy to wait for a better deal whenever it was possible to find (trade-ins of games I'd never play again, or sales, or waiting for the budget model to come out).
It's why I don't understand why people are crying about the full price. There are ways to work around it, even if Nintendo is known to not drop prices.
Let me make up a story of this.
There are bananas and toilet paper in a super market.
The bananas may go on sales in days because they easily go bad.
The toilet paper wouldn't easily go on sales because they just wouldn't be stale in their very nature. They keep in a steady price point except for some special occasions.
One day someone learnt the bananas would discount in a short time and assume the toilet paper price point would just like bananas.
But surprise surprise it's not like that.
And guess what now the toilet paper company are being anti consumer in the very someone's opinion.
Very intriguing isn't it.
This is a smart post.It feels weird to have to point this out, but video games are a luxury item. Nobody needs video games to survive. They offer no nourishment or security and provide no crucial service. They are a high-end entertainment product.
To that end, though it sounds callous from a humanistic standpoint, this recent "but what about the poor families who can't afford Nintendo games if they're not $30?!" take on the topic is entirely irrelevant from Nintendo's standpoint, so long as unit sales for their software and hardware remain strong. Can't afford Zelda at sixty bucks? Find it used, or wait for a temporary sale (which does happen), or else that's too bad. There's no ruling body in the industry that determines what a game "should" cost, so Nintendo's free to value their games however they want to, and retaining the monetary value of their product is important to them strategically.
I also find it funny to see wording like "anti-consumer" "extortion" and "price-inflation" being thrown around in this case, where the issue at hand is not exactly a price being way too high, but the already established price not being cut down to people's expectations. I mean...you literally cannot call that inflation, that would imply that the price was at some point being raised, not...not-lowered. Video games aren't perishable goods, the quality of the product itself is not something that's going to deteriorate with time (outside of recent years, where games with heavy online interactions will eventually have their servers shut down in the long term, but that's a different can of worms for a different topic and not relevant to this ~2 years timetable). From a practical standpoint there's no reason to ever lower any game's MSRP, it's only ever done as a business decision to try and give a boost to consumer demand. Any price drop for a game is done strictly for business reasons, not for "spreading art" or generosity or anything else. It's an attempt to make more money. That's all it ever is.
I gotta say as a consumer I appreicate Nintendo's pricing stategy. There's nothing worse than paying one price for a game only to see it quickly drop well below that on a nearby sale. PC users know this pain all too well.
it's about conditioning their fanbase. if they drop the price for arms, people are gonna expect it for mario odyssey and botw too.
unless something is a mega bomba, they don't drop prices. so people know that it doesn't matter if they buy at launch or wait two years, they're gonna pay the same amount.