Battlefield 2.....? Unless you mean battlefield 3? I would argue BF3 looks like a next gen game on PC compared to PS360 versions so I'm not sure thats a good exampleNear the end of a generation there are often games that look just above and beyond their peers - from 360/ps3 I'd also put TLOU / UC3, Halo 4, Crysis 3, Battlefield 2, Witcher 2 and more up there with Alien Isolation.
The delta between top tier high budget (or just very talented) studios wringing every last drop out and your average game from your average studio is very large, and I think it only got larger this gen.
Battlefield 2.....? Unless you mean battlefield 3? I would argue BF3 looks like a next gen game on PC compared to PS360 versions so I'm not sure thats a good example
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio.
Doesn't this game have bounce lighting or whatever you call it? I shined a light on a red bin and the surroundings glowed red.
Gonna quote myself on my experience playing AI in VR when it first released:
The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.
So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.
The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.
I have never, ever had a game hit me like that.
Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.
A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.
I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.
Gonna quote myself on my experience playing AI in VR when it first released:
The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.
So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.
The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.
I have never, ever had a game hit me like that.
Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.
A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.
I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.
That is exactly how I died the first time after installing the unpredictable alien mod (pc, without VR) and I jumped of my chair. It was later on, I had no idea that the alien could do something like thatThe moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
The PS3 and Xbox 360 ports were pretty bad. Lots of cross-gen PS4/XB1/360/PS3 games were really next-gen games that got middling ports to the last-gen consoles.
And looks better on Switch than PS4...Yeah its crazy to think this games ran on a ps3 and now the switch
I usually play with headphones on. But I could handle Alien Isolation haunting audio design. I mean looking at screen was terrifying enough. I swear I never played any game this close to be shitting my pants. Shame the game dragged on for far too long.Gonna quote myself on my experience playing AI in VR when it first released:
The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.
So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.
The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.
I have never, ever had a game hit me like that.
Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.
A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.
I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.
None of these cross gen games looked as good as AL, except for maybe ROTTR.
I recently started my first playthrough of this (just played up to the section where you dock on the distressed ship) and it did seem dated to me. Not shitting on it or anything, but I could definitely aesthetically tell it was an older game.
The textures and character models.
It had very nice technical side as well.Alien Isolation relies on having one of the best aesthetics around, not advanced graphical techniques. The game ran on toaster PCs.
Gonna quote myself on my experience playing AI in VR when it first released:
The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.
So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.
The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.
I have never, ever had a game hit me like that.
Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.
A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.
I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.