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leng jai

Member
Nov 2, 2017
15,117
Alien Isolation relies on having one of the best aesthetics around, not advanced graphical techniques. The game ran on toaster PCs.
 
Nov 8, 2017
13,098
Near the end of a generation there are often games that look just above and beyond their peers - from 360/ps3 I'd also put TLOU / UC3, Halo 4, Crysis 3, Battlefield 3, Witcher 2 and more up there with Alien Isolation.

The delta between top tier high budget (or just very talented) studios wringing every last drop out and your average game from your average studio is very large, and I think it only got larger this gen.
 

Flandy

Community Resettler
Member
Oct 25, 2017
3,445
Near the end of a generation there are often games that look just above and beyond their peers - from 360/ps3 I'd also put TLOU / UC3, Halo 4, Crysis 3, Battlefield 2, Witcher 2 and more up there with Alien Isolation.

The delta between top tier high budget (or just very talented) studios wringing every last drop out and your average game from your average studio is very large, and I think it only got larger this gen.
Battlefield 2.....? Unless you mean battlefield 3? I would argue BF3 looks like a next gen game on PC compared to PS360 versions so I'm not sure thats a good example
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Gonna quote myself on my experience playing AI in VR when it first released:

The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.

So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.

The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.

Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.

I have never, ever had a game hit me like that.

Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.

A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.

I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.
 

Hugare

Banned
Aug 31, 2018
1,853
One of my favorite games of all time

And I will keep on saying so in every goddamn thread about this amazing game

But the reflections on the first screen are a mod or something.

I'm pretty sure that the game didnt have reflections like that
 
Oct 25, 2017
4,798
Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio.

lol, were you *trying* to give yourself a heart attack? Because that seems like a great way to give yourself a heart attack. VR is difficult enough as it is in some games, but I don't think I could deal with Alien in VR and I could *mostly* deal with Jeff.
 

Lukemia SL

Member
Jan 30, 2018
9,384
Doesn't this game have bounce lighting or whatever you call it? I shined a light on a red bin and the surroundings glowed red.
 

Renna Hazel

Member
Oct 27, 2017
11,557
I was thinking about picking this game up for Switch but I wasn't sure if it was for me or not. It gets so much praise though.
 

collige

Member
Oct 31, 2017
12,772
Deferred lighting mostly, as I understand it. Same goes for MGSV. In both cases, the engines were designed to support large amounts of dynamic lights and those are what got dialed up on the next gen versions rather than the assets which are relatively low-poly. Alien also uses a ton of DoF and chromatic abberation, which helps both the low res on last gen and the lack of anti aliasing support in the engine.
 

DonMigs85

Banned
Oct 28, 2017
2,770
It was pretty hideous and performed poorly on the last gen consoles though. Similar situation with Watch Doges
 

Deleted member 51691

User requested account closure
Banned
Jan 6, 2019
17,834
The PS3 and Xbox 360 ports were pretty bad. Lots of cross-gen PS4/XB1/360/PS3 games were really next-gen games that got middling ports to the last-gen consoles.
 

Huey

Member
Oct 27, 2017
13,181
Yup - I think this is why it scaled to Switch so well. I think the PS3/360 versions didn't get a ton of attention when they released but they were definitely present and accounted for. Oddly, this is not the first thread we've had where someone didn't realize that.
 

Elfgore

Member
Mar 2, 2020
4,565
Well this just brought memories back. I was still working in retail when this came out and I now distinctly remember stocking a PS3 and PS4 version of this game. Looks damn good!
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
Gonna quote myself on my experience playing AI in VR when it first released:

The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.

So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.

The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.

Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.

I have never, ever had a game hit me like that.

Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.

A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.

I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.

did

did your mother sue or
 

supernormal

The Fallen
Oct 28, 2017
3,144
Gonna quote myself on my experience playing AI in VR when it first released:

The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.

So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.

The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.

Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.

I have never, ever had a game hit me like that.

Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.

A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.

I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.

This was an amazing read. Thanks for sharing.
 
Dec 4, 2017
11,481
Brazil
The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.
That is exactly how I died the first time after installing the unpredictable alien mod (pc, without VR) and I jumped of my chair. It was later on, I had no idea that the alien could do something like that
 

Sayuz

Member
Apr 29, 2019
953
The PS3 and Xbox 360 ports were pretty bad. Lots of cross-gen PS4/XB1/360/PS3 games were really next-gen games that got middling ports to the last-gen consoles.

I actually own both on last-gen, and they aren't that bad. They ran about as well as could be expected for cross-gen releases that released on almost 10-year-old hardware. A lot of "target 30, but hit 25 fps"-itis, but not unplayable. I also have Dragon Age: Inquisition and MGSV on PS3. MSGV in particular ran better than MGS4 and looked amazing on the system, with the lighting in particular standing out.
 

The Lord of Cereal

#REFANTAZIO SWEEP
Member
Jan 9, 2020
9,623
Yeah, its really crazy and just goes to show that cross gen games really do not matter when it comes to the graphical look of a game
 

GameAddict411

Member
Oct 26, 2017
8,513
Gonna quote myself on my experience playing AI in VR when it first released:

The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.

So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.

The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.

Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.

I have never, ever had a game hit me like that.

Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.

A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.

I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.
I usually play with headphones on. But I could handle Alien Isolation haunting audio design. I mean looking at screen was terrifying enough. I swear I never played any game this close to be shitting my pants. Shame the game dragged on for far too long.
 

skeezx

Member
Oct 27, 2017
20,131
after playing it on PC with a 980 ti i bought the game for friend with a 360 and my jaw was on the floor watching him play it. i had no idea there would be such little disparity, granted i obvs wasn't playing the 360 version on a 27" 1440p monitor right in my face
 

R0987

Avenger
Jan 20, 2018
2,829
Wonder how the performance delta will be this time around with cross gen games between old and new consoles cant be as bad as last time no?
 
Last edited:

DVCY201

Member
Oct 25, 2017
1,166
Yup. I got the 360 ver. But, I never finished it. It ran okay, but it had more bugs that the next-gen ver, I think. I had the entire room/spaceship disappear while I was walking around.
 

Nooblet

Member
Oct 25, 2017
13,625
And Crysis 3 was a last gen game, that had a PC version that went toe to toe with launch current gen exclusives and even today looks better than like half the current gen library. At the end of the day it's who's making the game that counts and how much resources they have.
 

Midgarian

Alt Account
Banned
Apr 16, 2020
2,619
Midgar
I recently started my first playthrough of this (just played up to the section where you dock on the distressed ship) and it did seem dated to me. Not shitting on it or anything, but I could definitely aesthetically tell it was an older game.
 

ket

Member
Jul 27, 2018
12,951
It mostly ran fine on 360 except for one late game segment that basically ran at like 10 fps lol
 
Oct 27, 2017
6,348
Gonna quote myself on my experience playing AI in VR when it first released:

The day this came out, me and my buddies played through it in Virtual Reality on twitch for NeoGAF. The opening is really long -- due to switching players and stuff, it actually took us 4 hours to get to the alien, but his introduction to us in VR was one of the most mind blowing VR moments ever, because of how we reacted. See, the alien can actually appear slightly before it's normal cinematic introduction in the game randomly. There is a bit very early on where you have no idea what's going on, other than a lot of chaos, and the alien can appear here before it's proper introduction.

So my friend was playing the game, and gets to this part, and he's walking around all cautiously. Up to this point, all we'd seen were murderous androids, so he assumed more were around. He had his eyes open for androids to avoid. While walking through a corridor, he sees a stream of odd water coming down from a vent ahead of him. This is the first time in the game we'd seen something like this, so he's talking to me as I'm watching his VR view cloned on my TV in front of us. He's like "what in the world is this?" and walks under the stream of water and looks up.

The moment he looks up, he sees the alien, sprawled out in the vent above, drooling down, hissing, it's jaw hinging open. THUNK -- the alien's mouth thingy kills him instantly. It was the most stereotypical movie death you can imagine. You always think you'd be smarter than people in the movie, and he even had the forehand knowledge that he was playing an alien video game, and still got killed in such a stereotypical way. Amazing moment.

Later on, during the first real encounter with the alien, I had put on my haptic feedback vest -- it's a pair of transducers strapped to your chest that mirrors the audio. In many games it works poorly, but the sound design of alien isolation - sparse music, where the alien's walk produces a shitload of bass, makes it perfect for such vests. So the alien is hunting me as I'm in the medical ward. I dove behind a desk with a privacy cover next to a wall, so I'm basically trapped. I can't see out -- the opening to the desk is facing the wall, all I can do is hear the alien walking around the room. And feel him too -- the transducers actually let me feel his footsteps in my chest. I could literally feel him in the room, knew exactly where he was just by the feel of the vibration in my chest. I feel him walk to the left side of the room, then feel him walk to the right side of the room, then feel him walking in the middle of the room. Then I feel the bass getting heavier and heavier. He's moving towards me. In VR, when the game had VR support, they mapped your head tracking to the model's rigging, so that when you moved your head, the model's head moved. The game makes noise when parts of your body knock against items and the alien can hear it. So, IRL, I'm holding my head as still as possible, hoping I don't knock the side of the desk and alert him. I feel him, thud, thud thud, then stop. I slowly looked up, and I can see the bottom of his extended jaw peaking out past the desk. I am directly below the alien. I am looking up at him. He scans left and right but never looks down. It is one of the most tense moments I've ever experienced in a video game. I could feel myself actually holding my breath, making sure not to move. the hairs on my arm stood on end. The alien turns around and walks away. I get my moment to escape and catch my breath.

I have never, ever had a game hit me like that.

Yes, alien isolation is amazing. I really think it loses something now that VR support is gone, but it's still an amazing game.

A few weeks after that, my mother wanted to try some VR, so I threw her into Alien Isolation during a part where I had the alien trapped and ready to come out. I didn't tell her what she was playing. She cursed up a storm, haha.

I have to say, some of the deaths in VR felt really, really uncomfortable. Especially the one where the alien, like, mounts you on all fours and pins you down then very slowly opens his mouth in your face. I mean, that's the point, it's an invasive, very awful death. And boy does it feel like it.

You are awful and if you're mother would disown you she would be in the right. :D
 

ShinobiBk

One Winged Slayer
Member
Dec 28, 2017
10,121
The environments were good but the game primarily takes place in small corridors.
The human character models looked very last gen too