some XIII combos for fun. The first one for Andy I believe is optimal full screen. The Kyo and Robert combos are swag only.
cheers! My friends and I have been playing XIII since it came out on consoles. This game is really fun to mess around in training mode. Combo discovery is extremely gratifying.
^Congrats!
Impressions/reviews have started popping up for the NeoGeo Arcade Stick Pro.
What's interesting is that SNK sent this guy a unit to review even though he gave the mini a negative review. He mentions that they took a lot of the feedback from the mini and applied it to the development of this unit.
Also, it looks like you will be able to add more games to the unit in the future. There are options in the menu like "unlock" and "upgrade". SNK might be selling USBs with additional games that you can add.
^Congrats!
Impressions/reviews have started popping up for the NeoGeo Arcade Stick Pro.
What's interesting is that SNK sent this guy a unit to review even though he gave the mini a negative review. He mentions that they took a lot of the feedback from the mini and applied it to the development of this unit.
Also, it looks like you will be able to add more games to the unit in the future. There are options in the menu like "unlock" and "upgrade". SNK might be selling USBs with additional games that you can add.
thanks for checking us out!
just learned that in 02UM, when you're in BC mode and you cancel into a command normal it bypasses the need to charge. Made a little Takuma vid to show that it works.
also made this Kyo combo up, fantastic damage. I'm pretty sure one of those insane Taiwanese players have already thought of this years ago, but it was cool to discover it just while messing around.
SNK's community manager has been doing streams with SNK staff:
SNK Sound Team stream
Falcoon and Kei Yamamoto (director of KOFXIII) stream
More at the twitch channel: https://www.twitch.tv/kaiserwave/videos
The next one will be with Kuroki and Ogura.
awesome!Hey guys! Hope you're all doing well! Just want to let you know we have a special introduction stream prepared for Wan-Fu, our newest DLC character for Samurai Shodown! I'll be joined by SamSho directors Kuroki-san and Soranaka-san as they go over the character. We'll also be taking questions live on stream so I think it's a great way for the community to interact with the devs!
Stream starts at 10PM EST on Dec 17th
Follow for notifications!
Thanks again!
Hey guys! Hope you're all doing well! Just want to let you know we have a special introduction stream prepared for Wan-Fu, our newest DLC character for Samurai Shodown! I'll be joined by SamSho directors Kuroki-san and Soranaka-san as they go over the character. We'll also be taking questions live on stream so I think it's a great way for the community to interact with the devs!
Stream starts at 10PM EST on Dec 17th
Follow for notifications!
Thanks again!
my friend showed me this the other day and this is my attempt. Pretty difficult but this is insane damage for 2 stocks.
also SNK please give us XIII UM.
I know there are considerable differences between arcade and Climax, but my crew and I are still clamoring for a legit UM. 98 and 02 to their respective UM's are way more of an overhaul. I think there are still changes that can make XIII a better game, and the thought of another set of characters, even just EX characters is pretty exciting. To leave XIII where it is never to be touched again would be a total waste IMO. People love XIII.That already happened, its called XIII Climax / Steam Edition / Galaxy Edition
Nah, leave it as it is.I know there are considerable differences between arcade and Climax, but my crew and I are still clamoring for a legit UM. 98 and 02 to their respective UM's are way more of an overhaul. I think there are still changes that can make XIII a better game, and the thought of another set of characters, even just EX characters is pretty exciting. To leave XIII where it is never to be touched again would be a total waste IMO. People love XIII.
I know there are considerable differences between arcade and Climax, but my crew and I are still clamoring for a legit UM. 98 and 02 to their respective UM's are way more of an overhaul. I think there are still changes that can make XIII a better game, and the thought of another set of characters, even just EX characters is pretty exciting. To leave XIII where it is never to be touched again would be a total waste IMO. People love XIII.
Nah, leave it as it is.
I much prefer SNK to focus completely on future entries, and maybe even some non-fighting game stuff.
They confirmed a Metal Slug game for the next fiscal year right?Which is a problem for the current SNK. They are done with 2D.
Have been waiting for this for the longest time.
Imagine where Capcom would be right now if they never moved on to making single player adventure, action, horror etc. games.
SNK needs to spread their wings outside of just arcade games for their core projects.
They confirmed a Metal Slug game for the next fiscal year right?
Still, it's a step up from just more fighting games.Yeah but that's still an arcade style shooter, nothing out of their comfort zone.
Still, it's a step up from just more fighting games.
I'm of the opinion that they should have moved to 3d after Kof XI. The bankruptcy from XIII set them back so much, and it's mostly just used by the "hardcore" fans as a point of comparison to shit on their recent 3d games.
But after XIV basically led them to their biggest fiscal year, I have high hopes for SNK, it's kind of crazy that we end up getting a freaking new Samsho before a new Darkstalkers.
I know that XIII steam sales are the reason that SNK decided to get into console games again.Their current situation is a step up for sure, so is the fact that they are aiming for 2 games a year moving forward. This would have been crazy talk a few years ago.
That being said, to reach new heights and new/bigger audiences they will need to expand outside of just arcade style games.
A hard disagree on XIII, it's amazing it exists. It's like the last hurrah from 2D SNK and one hell of a note to end that on. The game will be 10 years old next year, it still gets mentioned a lot for good reason.
Also, XIII and its sales (especially after the Steam release) were the reason why SNK's boss got in touch with Oda to revive their core gaming division so yeah.
The only way I can think of is some sort of physical release that includes every Kof.I am on board with whatever SNK does and going 3D was the right thing to do. They have shown steady improvement already. All I'm saying is, don't forget how much people love XIII lol. It doesn't have to come soon, but people will buy that game again FOR SURE. At least bring it to the current generation of consoles.
I know that XIII steam sales are the reason that SNK decided to get into console games again.
It's just that when XIV came out it got shat on so much by both casuals and hardcore SNK fans (mostly cuz of the visuals obviously), that I feel most people just don't grasp how much of a miracle is the fact that we're even getting new mainline entries of SNK franchises again nowadays, they basically pulled a reverse Konami.
I personally really dislike even the suggestion of them going back to pixel-art or even 2d, but I bet most of those "purist" are about to get a heart attack when SNK reveals their upcoming new Metal Slug game, so I'm really looking forward to it :P
I understand what you're saying, it's just that really irks me nowadays when I hear people saying stuff like "man modern SNK games looks so bad, why can't they just look like that other game?, you know, the one that bankrupt them and basically forced them to make only mobile stuff for several years?, yeah that one".If we are being honest then XIV wasn't exactly a looker, especially at launch. For me the gameplay and the amazing roster made it easy to look past that but for many it wasn't. Visuals are important any way you spin it.
SNK got criticized for XIV and we got a huge jump in quality with SamSho. There is very little negativity surrounding it compared to XIV.
Even the chairman of SNK sort of threw XIV under the bus and said that XV will look much better. Apparently it has a much higher budget and they have been poaching good talent for it.
So we have a situation where there are dedicated fans voicing their concerns and a company that is listening and doing their best to improve. It's all good.
I remember KOF XIII reviews and mainstream saying that it looked too pixelated and that ugly games like SF4 had better graphics.
People voted with their wallet and that was the end for AAA pixel art games. At least they went out with a bang, the pinnacle of pixel art and animation that will never be surpassed.
We had the chance to support high quality 2D games and we blew it. It's over. It's not going to happen again.
I understand what you're saying, it's just that really irks me nowadays when I hear people saying stuff like "man modern SNK games looks so bad, why can't they just look like that other game?, you know, the one that bankrupt them and basically forced them to make only mobile stuff for several years?, yeah that one".
Also, the visuals of Kof XIV were rough but they would've definetly improved in future entries, even without the "feedback". Remember that they didn't even had plans for DLC because they used literally their entire budget on the game itself, which launched with 50 freaking characters, but people barely gave a shit about that.
I certainly don't remember anyone saying KOF XIII looked bad—quote to the contrary. And Street Fighter IV has always seemed to be appreciated despite its graphics.
I do wish that SNK had used the sprites from XIII as the basis of several more entries, but at least we'll always have XIII itself. Samurai Showdown seems to be a fairly decent compromise, as I think it looks great and stylish, yet it doesn't seem to have broken the bank for SNK. It will be interesting to see how they choose to move forward considering the differences in style between KOFXIV and Sam Sho.
I remember some people saying that KOF 13 looked like an snes game. Seriously, hardcore forums like Resetera sometimes understimate how the general public look 2d games, hell, for some people even games like Third Strike looked terrible compared to whatever 3d fighter was at the time.
Also, I don't want to imagine how expensive would be to create KOF 13 like sprites with modern resolutions, even 12-13 were sprites drawn at 480p and upscaled to 720p, imagine drawing them at 4K