Yoshi's Island is... not fun.
I like that they tried to be so different than SMW, but the rescue the baby mechanic is such a pain in the ass, and the level design isn't nearly as satisfying as other Mario platformers.
Yoshi's Island is... not fun.
I like that they tried to be so different than SMW, but the rescue the baby mechanic is such a pain in the ass, and the level design isn't nearly as satisfying as other Mario platformers.
Yoshi's Island is... not fun.
I like that they tried to be so different than SMW, but the rescue the baby mechanic is such a pain in the ass, and the level design isn't nearly as satisfying as other Mario platformers.
I am encountering audio issues with the SNES title when docked. the audio will cutnout every few seconds. Ive tried switching hdmi ports, hdmi cables and power cycling the tv, switch and sound bar. Any solutions?
Of course the controllers go out of stock within hours, before I find out they're available. Why is all of Nintendo's cool stuff always so freaking limited?
I don't know if this has been posted yet, but MLiG posted a Mini video regarding the SNES NSO:
In short, SNES NSO does a better job of emulation than the SNES Classic. Main complaints just seem to be the screen border + user icon, which they wish there was some way to disable it. Other than that, everything seems pretty solid: NERD also seems to be cribbing some ideas from the Analogue NT, such as blending pseudo-transparent layers (like the ones found in Kirby's Dreamland 3) for proper transparency. On top of which, it seems aren't any anti-epilepsy filters applied to the games, unlike NES NSO.
One highlight they mentioned is that SNES NSO, like SNES Classic, has properly implemented interpolation to avoid shimmering, unlike the Genesis Mini, which was handled by M2 of all things.
Oh, and that glitch in Yoshi's Island (Touch Fuzzy, Get Dizzy) has been fixed.
So yeah, props to NERD!
NERD is delivering the best commercial emulation in the industry right now. Even above M2.
Yeah, they could do more in terms of options or extras but what they are giving us is pretty flawless in terms of accuracy, imaging and response. They don't get commended enough imo.
Yeah the Classics are well done too but it's encouraging to see the team improving further on those even (like with Kirby 3's transparency effects). Their DS emulator on Wii U was also very well done and homebrew revealed it was also fully capable of rendering in higher resolutions.I was greatly impressed with the SNES Classic very tight input lag. It's only a frame slower than my retroarch setup (I don't use ahead rendering). Canoe is a very solid emulator.
They need to give us more shaders though.
It is so easy to get sucked into both of those games.Beat Super Metroid for the Nth time. That cinematic (for its time) final boss fight is still one of my favorite moments in gaming. Such a rush.
got 8 hearts and 2 dungeons down in ALttP in an hour lol ive played these games too many times
You're not alone, I've never liked Yoshi's Island much at all and I've played it off and on since the year it came out. Yoshi just doesn't handle all that well to me, the level design isn't as good as SMW, and the crying/flying baby shit is just annoying. To me, it's like...Super Mario World is the equivalent of the fun, fast-paced levels from Sonic Unleashed while Yoshi's Island is the equivalent of the slow, tedious "Werehog" levels from Sonic Unleashed. Yeah, I said it.Yoshi's Island is... not fun.
I like that they tried to be so different than SMW, but the rescue the baby mechanic is such a pain in the ass, and the level design isn't nearly as satisfying as other Mario platformers.
What's "Canoe"? Is that the official name of NERD's proprietary emulation solution?I was greatly impressed with the SNES Classic very tight input lag. It's only a frame slower than my retroarch setup (I don't use ahead rendering). Canoe is a very solid emulator.
They need to give us more shaders though.
I liked Astral Chain. Does that make me hate Yoshi's Island, especially when I grew up with it?
What's "Canoe"? Is that the official name of NERD's proprietary emulation solution?
I didn't know it had an official name. Is it proprietary?It's the name of the ARM emulation solution used in the SNES classic.
I could've sworn it has some code from Bsnes, but I might be wrong about that.
Super Mario World is the equivalent of the fun, fast-paced levels from Sonic Unleashed while Yoshi's Island is the equivalent of the slow, tedious "Werehog" levels from Sonic Unleashed. Yeah, I said it.
.... man.
Haven't heard this take before.
How far did you get?
It starts off pretty simple of course.
You should try not losing Mario so much, If having to catch Mario is a pain in the ass that's because the game is penalizing you for playing poorly
If you want to play this way, the rewind feature totally negates the baby mechanic. You can play through the entire game without losing the baby.
I am encountering audio issues with the SNES title when docked. the audio will cutnout every few seconds. Ive tried switching hdmi ports, hdmi cables and power cycling the tv, switch and sound bar. Any solutions?
Beat Super Metroid for the Nth time. That cinematic (for its time) final boss fight is still one of my favorite moments in gaming. Such a rush.
Still waiting for the controller to be available to purchase in France, but now I'm paranoid cause I'm afraid it may run out of stock within a few hours...
J'attends aussi ;)
I beat Super Metroid on my New 3DS a couple weeks ago (first time since 1994) and was again amazed by how utterly loathsome the last boss is. They really nailed the "make the player HATE this thing" aspect.
My hope is to get earthbound /dkc/ super Mario rpg possibly BoF2 since I am enjoying the first currently
Of course the controllers go out of stock within hours, before I find out they're available. Why is all of Nintendo's cool stuff always so freaking limited?
Bof2(and the legend of mystical ninja) were both in the code datamine last year so they should be comingBoF2 is a sure thing - it was also on 3DS.
I hope Final Fight 3 makes it.
The absolute praise SMW gets has always baffled me. It's easily one of the middling Mario platformer entries for me. The level design is especially weak and the graphics are fairly bland, and it's easy to beat in one quick sitting. I always do a spit take when I see people list it as the greatest SNES game of all time.
I have often wondered if it's reputation was due to it's pack in status and it being most people's first SNES game.
I mean you get the cape, yoshi, different color yoshis with different abilities, 96 exits or whatever. SECRET BASE. Star Road, the music! Charging chuck, big boo, bowser's kids, saving yoshi eggs,MF Dolphins! That game was fire!The absolute praise SMW gets has always baffled me. It's easily one of the middling Mario platformer entries for me. The level design is especially weak and the graphics are fairly bland, and it's easy to beat in one quick sitting. I always do a spit take when I see people list it as the greatest SNES game of all time.
I have often wondered if it's reputation was due to it's pack in status and it being most people's first SNES game.