I'm so bad at Mario World now. The Super Mario Maker physics are hard to deprogram out of yourself.
I totally get what you mean man.No problem. I said dated because I find the jumps and the movements frustrating while comparing it to newer games like Shovel Knight, Celeste and Hollow Knight.
What is making me frustrated? The initial speed unbearable to me, so I play running most of the time. And I think this is where my problem sits. While running I gain momentum and I lose control of actions that I regret, like hitting an unexpected enemy.
They really should have just made it a walk button, since you're almost never not running............but this is how you're "supposed" to play Mario platformers. Never let go of the run button. Any time I see someone just walking through a Mario level, I want to scream "what are you doing!?" lol
Bumping this question. My brother is going to buy today because I told him we could do this :OCan I take turns plying Zelda with my brother in another country?
Like he watches and can hand off when he wants in?
Load Brawl Brothers in the SNES Online app. At the 'Jaleco' screen quickly tap B A X Y B A X Y and so on continuously until the screen fades to black. When the bottom half of the screen appears glitched, press Start (the glitched menu slides to the left), Down, Down, Down, Start. This loads the Option Mode for Rushing Beat. Pick your settings and you're good to go.
Rushing Beat removes the maze stages (yes!), has an expanded ending, different character names, and an extra groin-kick for Douglas (aka Slash) - not to mention the far better looking title screen. Hope you all enjoy the superior version!
Don't think the rumble will matter for these games though, right?Are people using the joy con buttons or the analogue stick? I know using the latter as I just can't get on with buttons Vs a conventional dpad. Thinking about stumping up for a hori dpad joy con but then I will lose rumble.
"Overclocking" emulators without messing up game speed is super hard. Especially for consoles this old.Yoshis Island has some weird frameyness when you eat power ups like bubbles or watermelons. Super weird for a version running on extremely capable hardware.
No, your right. What I meant was that if I wanted rumble when playing a regular switch game in handheld mode I would have to swap the joycons back over, which I know will annoy me quickly.Don't think the rumble will matter for these games though, right?
Haha, yep, that's true. You may want to look into a d-pad modded Joy-Con. I think it's the best solution, lets you retain rumble and the ability to play with detached Joy-Cons, and the clicky d-pad you'll get is so much better than the squishy Hori one.No, your right. What I meant was that if I wanted rumble when playing a regular switch game in handheld mode I would have to swap the joycons back over, which I know will annoy me quickly.
Haha, yep, that's true. You may want to look into a d-pad modded Joy-Con. I think it's the best solution, lets you retain rumble and the ability to play with detached Joy-Cons, and the clicky d-pad you'll get is so much better than the squishy Hori one.
Yoshi's Island is still so beautiful. That cave level and music.
Why would the way it's displayed impact the physics? Do you mean you're not used to how it feels in pixel perfect?
4:3 is a complete no-go because of how the ratio scales to 720p on the Switch. Way too much of the screen real estate goes unused as a result.
I misspoke. I meant to say that pixel perfect wastes too much screen real estate due to its aspect ratio.Yes, feels in some way odd.
I don't understand, pixel perfect actually uses less of the screen (both modes don't go fullscreen vertically, which is strange. I thought original resolution is 240p—> 3x = 720p)
I'm so bad at Mario World now. The Super Mario Maker physics are hard to deprogram out of yourself.
On a serious note, Fighting games is a complicated issue because all street fighters and snk fighters are already avaliable to be bough on the switch.
We can also ignore the licensed stuff like Sailor Moon, Gundam and Ranma so very few good fighting games are left. And Killer Instinct is now owned by Microsoft so it gets complicated
...maaaaaaaaaaaaaaaaaaaaybe Mortal Kombat?
I'd thought so too, but I looked it up and the resolution is actually 256x224 (for most games - there's a 512x448 mode that is occasionally used for menus and stuff). So if you triple the resolution you get 672p, which leaves a 48p gap.Yes, feels in some way odd.
I don't understand, pixel perfect actually uses less of the screen (both modes don't go fullscreen vertically, which is strange. I thought original resolution is 240p—> 3x = 720p)
"I'd be cool if you could nuke this underwater tube and go out lol"
tries it for funsies
"I'd be cool if you could nuke this underwater tube and go out lol"
tries it for funsies
I haven't been keeping up with this thread so I don't know if someone mentioned it yet, but I was just thinking how amazing it would be to have the Super Bomberman games on the service and be able to play them online with friends.
Every time I play SMW, I'm always surprised at how much of the game is easily bypassed with a cape or with Yoshi.
Taking out the P-meter and replacing it with cape bouncing = reason number one that SMB3 is the better game, IMO.
You don't have to use either though. It would be like complaining that you can skip almost the entirety of SMB3 by using Warp Whistles.
I'm gonna be honest Super Metroid might just be one of the best games i've played it's just amazing, is the NES Metroid as good as this one or at least close?
This isn't a fair comparison, though. If I were complaining that the Star Road shortcut to Bowser's Castle made the game trivial, that would be analogous to complaining about Warp Whistles in SMB3.
I'm talking about actual tools used for platforming. Those should never make the platforming in a game trivial, IMO.
I'm gonna be honest Super Metroid might just be one of the best games i've played it's just amazing, is the NES Metroid as good as this one or at least close?
They were both power-ups that removed the need to platform. I think the analogy was apt.
Using the cape to skip most of a level is something that's pretty difficult to do and is more of a reward for experienced players. If it were a common problem or something that's easy to do, it probably would have been mentioned in reviews at the time.
Mario 3 had the P-Wing.
Ah, the good old Water Junior.I hate the silly abbreviations from the early BoF games ahaha.
As for the P-Wing, absolutely, that's a tool meant to help you skip a level, but they are limited in amount, much like the cloud, which also lets you skip a level as long as you beat the next level that you choose. Neither are a tool that are easy to get in most of the levels, unlike the cape.
I'm gonna be honest Super Metroid might just be one of the best games i've played it's just amazing, is the NES Metroid as good as this one or at least close?
Nothing's forcing you to use the cape to that extent though? This just seems like a non-issue, analogous to complaining that you can fly in the Kirby games. You can play both however you want.
That's strange. Btw you don't have to tap down twice very quickly to activate it, make sure she crouches and then press down again.Picked up morph ball but it isn't working. I'm pressing down twice
Halp
And the comparison to Kirby is a bit strange since that's not exactly a challenging platforming series in most of its incarnations; it's focused more on puzzles and exploration, typically.
and now you're saying that it's a "non-issue" because "nothing's forcing you to use the cape," which, no offense, but who cares?
I had someone else do mine since I've read there are some tricky bits to it (small ribbon cable and springs IIRC), but yes, totally worth it!Did not know this was a thing. Seems like it could be a game-changer for a minimal investment, I assume it's a pretty easy swap.
The first game is much more primitive. Super is a fully fleshed out experience. That said, if you love Super, look into Metroid Zero Mission for GBA if you have a way to play that.
Kind of but... Not really? Super metroid added a ton of quality of life elements (...like a map, save rooms and actually having health on reloading), as well as much better map design. I've never personally made it through the original metroid.
The GBA games, zero mission and fusion , as well as the 3DS Samus returns are much closer to super metroid.
Thanks!, that's a shame but luckily i do have my NDS so GBA games shouldn't be hard to get, although hopefully Nintendo adds them to NSO one day,NES Metroid is good but nowhere near the level of Super Metroid.