Sooo there are a lot of Super Famicom games:
https://en.wikipedia.org/wiki/List_of_Super_Famicom_games
Any Japanese natives or enthusiasts that have suggestions?
I played the SNES to death when I was a kid so I'd like to try out non USA stuff!
There are Top Gear patches, but still listed as having issues on the sluffy fixes doc.
Yes, as of 1.7.2 there is a new menu option "Latency" in which you can set the number of frames to "Run-Ahead" to reduce input lag.Has there been any work to reduce input lag for retroarch on the classic? I really want a nice box for neo geo emulation.
So this run-ahead lag-reduction feature does in fact work on SNESC :)It won't. It requires a *lot* of processing power and the SNESC is just not going to cut it.
1) The compatibility list on the OP says that the game Top Gear has some issues. However I found in this thread an ips patch that fixed most of them. The game seems better now, without graphical bugs on the tunnels. Strangely this patch isn't on the patch pack of Robin64. What's the catch? Is there something wrong with this patch?
There are Top Gear patches, but still listed as having issues on the sluffy fixes doc.
Indeed. This is the sort of thing that has worn sluffy down, partly because some people refuse to say the game is fixed until it's 100% perfect, and that includes sluffy himself.What remains is incredibly minor though. Most people would never notice.
That's cool! I had read about somebody reimplementing the SNESC interface. I had assumed it would be so we can put a modified front end on the SNESC, with things like search for games. So, I guess, why not put it on Switch?
That was from me, it's here: https://github.com/gingerbeardman/canoe-disassemblyI wonder whether putting the entire emulator on there is possible? There was a post on reddit the other day - quickly taken down - of someone's 'disassembly' of the Canoe emulator. High hopes? it would be amazing if all the work for Canoe going on here had a second life on the Switch.
To be fair, the only thing I ever used the rewind feature on the SNES Mini for is to document Unirally bugs. lol
To be fair, the only thing I ever used the rewind feature on the SNES Mini for is to document Unirally bugs. lol
--Mapper 016--
Akuma-kun: Makai no Wana
Crayon Shin-chan: Ora to Poi Poi
Dragon Ball 3: Gokuu Den
Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku
Dragon Ball Z II: Gekishin Freeza!!
Dragon Ball Z III: Ressen Jinzou Ningen
Dragon Ball: Dai Maou Fukkatsu
Famicom Jump: Eiyuu Retsuden
Meimon! Dai San Yakyuu Bu
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken
Rokudenashi Blues
SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi
SD Gundam Gaiden: Knight Gundam Monogatari 3: Densetsu no Kishi Dan
Sakigake!! Otoko Juku: Shippu Ichi Gou Sei
--Mapper 066--
Doraemon
Dragon Ball
Dragon Ball: Shen Long no Nazo
Dragon Power
Family Trainer 9: Totsugeki! Fuun Takeshijou 2
Gumshoe
Kidou Senshi Z Gundam: Hot Scramble
Paris-Dakar Rally Special
Super Mario Bros. / Duck Hunt
Takahashi Meijin no Bugutte Honey
Thunder & Lightning
U-Force Power Games
--Mapper 152--
Arkanoid II
GeGeGe no Kitarou 2: Youkai Gundan no Chousen
Pocket Zaurus: Juu Ouken no Nazo
Saint Seiya: Ougon Densetsu
--Mapper 153--
Famicom Jump II - Saikyou no 7 Nin
--Mapper 159--
Dragon Ball Z: Kyoushuu! Saiyajin
Magical Taruruuto-kun 2: Mahou Daibouken
Magical Taruruuto-kun: Fantastic World!!
SD Gundam Gaiden: Knight Gundam Monogatari
The pages stuff is now controlled by the "Structure" button near the top.
Indeed, the new 50th Anniversary Edition Famicom Mini has new support for (mostly Bandai) mappers 016, 066, 152, 153, and 159. The current NES/Famicom Mini does not.
That covers these games:
Code:--Mapper 016-- Akuma-kun: Makai no Wana Crayon Shin-chan: Ora to Poi Poi Dragon Ball 3: Gokuu Den Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku Dragon Ball Z II: Gekishin Freeza!! Dragon Ball Z III: Ressen Jinzou Ningen Dragon Ball: Dai Maou Fukkatsu Famicom Jump: Eiyuu Retsuden Meimon! Dai San Yakyuu Bu Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken Rokudenashi Blues SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi SD Gundam Gaiden: Knight Gundam Monogatari 3: Densetsu no Kishi Dan Sakigake!! Otoko Juku: Shippu Ichi Gou Sei --Mapper 066-- Doraemon Dragon Ball Dragon Ball: Shen Long no Nazo Dragon Power Family Trainer 9: Totsugeki! Fuun Takeshijou 2 Gumshoe Kidou Senshi Z Gundam: Hot Scramble Paris-Dakar Rally Special Super Mario Bros. / Duck Hunt Takahashi Meijin no Bugutte Honey Thunder & Lightning U-Force Power Games --Mapper 152-- Arkanoid II GeGeGe no Kitarou 2: Youkai Gundan no Chousen Pocket Zaurus: Juu Ouken no Nazo Saint Seiya: Ougon Densetsu --Mapper 153-- Famicom Jump II - Saikyou no 7 Nin --Mapper 159-- Dragon Ball Z: Kyoushuu! Saiyajin Magical Taruruuto-kun 2: Mahou Daibouken Magical Taruruuto-kun: Fantastic World!! SD Gundam Gaiden: Knight Gundam Monogatari
I can confirm the sound emulation has also been improved. Internally this was improved quite a while back ago.
Interesting. So there is a source of information from within N or NERD?I can confirm the sound emulation has also been improved. Internally this was improved quite a while back ago.
Interesting. So there is a source of information from within N or NERD?
And nice work on the SNESC UI in LUA.
Indeed, the new 50th Anniversary Edition Famicom Mini has new support for (mostly Bandai) mappers 016, 066, 152, 153, and 159. The current NES/Famicom Mini does not.
That covers these games:
Code:--Mapper 016-- Akuma-kun: Makai no Wana Crayon Shin-chan: Ora to Poi Poi Dragon Ball 3: Gokuu Den Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku Dragon Ball Z II: Gekishin Freeza!! Dragon Ball Z III: Ressen Jinzou Ningen Dragon Ball: Dai Maou Fukkatsu Famicom Jump: Eiyuu Retsuden Meimon! Dai San Yakyuu Bu Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken Rokudenashi Blues SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi SD Gundam Gaiden: Knight Gundam Monogatari 3: Densetsu no Kishi Dan Sakigake!! Otoko Juku: Shippu Ichi Gou Sei --Mapper 066-- Doraemon Dragon Ball Dragon Ball: Shen Long no Nazo Dragon Power Family Trainer 9: Totsugeki! Fuun Takeshijou 2 Gumshoe Kidou Senshi Z Gundam: Hot Scramble Paris-Dakar Rally Special Super Mario Bros. / Duck Hunt Takahashi Meijin no Bugutte Honey Thunder & Lightning U-Force Power Games --Mapper 152-- Arkanoid II GeGeGe no Kitarou 2: Youkai Gundan no Chousen Pocket Zaurus: Juu Ouken no Nazo Saint Seiya: Ougon Densetsu --Mapper 153-- Famicom Jump II - Saikyou no 7 Nin --Mapper 159-- Dragon Ball Z: Kyoushuu! Saiyajin Magical Taruruuto-kun 2: Mahou Daibouken Magical Taruruuto-kun: Fantastic World!! SD Gundam Gaiden: Knight Gundam Monogatari
I can confirm the sound emulation has also been improved. Internally this was improved quite a while back ago.
So is it possible to update the emulator in the NES Classic to enable the new features?
Shiiiiit, I'm going to have to buy another SNES Mini due to these improvements aren't I?
Will definitely be seeing if this runs on SNES Mini later. (It should)
http://www.kotaku.co.uk/2018/05/15/inside-the-wild-new-mash-up-of-link-to-the-past-and-super-metroid
Sadly, the Super Metroid x Link to the Past hack doesn't seem to work on the Mini :(
It converts it to an ExHiROM type that the SNES Mini doesn't like.
I accidentally downloaded covers for the 21 original games and some of them use an inferior source than what was there by default. Any way to undo that short of flashing the console again?
Oh it's already out thanks! Can anyone give me a checksum of the rom I need to apply the patch? Mine doesn't seem to work it says the patch is not intended for it
The main changes are to reduce flashing and remove any graphical symbols that are not acceptable today compared to the early 1990s. Rather then ripping the rims of the SNESC, some of us override the default games with patched versions that improve QOL/controls/fix bugs etc.If I'm not mistaken, the ROMs built into the SNES Classic are heavily modified versions to work with the SNES emulator correct? Otherwise, perhaps they could be extracted and used with Higan? I realize the answer to this question has probably been answered somewhere within this massive thread, so I'll start reading through it.
I accidentally downloaded covers for the 21 original games and some of them use an inferior source than what was there by default. Any way to undo that short of flashing the console again?
Just choose "reset/restore original games" in hakchi2CE. sorry can't remember the exact wording.I'm curious to hear if there's a fix for this. I'm going to connect my SNES Classic as soon as I have access to a computer. If they're easily extractable from a stock build, I can grab a copy for you.
Anyone have custom NA style boxarts for these games, or are willing to make one?
- Battle Pinball.
- Far East Of Eden Zero.
- Ganbare! Daiku No Gen-San.
- Kaizou Choujin Shubibinman Zero.
- Keeper.
- Romancing Sa-Ga.
- Romancing Sa-Ga II.
- Romancing Sa-Ga III.
- Shin Nekketsu Kouha: Kunio-Tachi No Banka.
- Super Drift Out.
- Ys IV - Mask Of The Sun.
- Ys V - Kefin, Lost Kingdom Of Sand.