So I've made two videos. One is Chrono Trigger with SPC audio and one is Chrono Trigger with PCM audio. (If done correctly, the .sfrom sizes should be 4.00mb for the SPC one and 4.68mb for the PCM one)
Will admit, I struggle to even see the base problem. I think there's a tiny clip on the first menu open after I go into Tata's House in the first one? And then the third menu open there seems to make the pitch change a little? And then, to be honest, I can't hear any difference with the PCM version.
Tradeoff of using Canoe brother
Use Retroarch for that 30fps cinematic feel, or Canoe for that 60fps smooth experience
If someone could just fix the damn input lag, I'd switch to Retroarch and never look back. Canoe's shortcomings are starting to be annoying.
First of all, thanks for your efforts Robin. :) Currently visiting my parents so I'm not really able to apply any changes to my SNES Mini. To clarify, I had the official Preset ID applied since I had SFROM Tool installed when I added Chrono Trigger via hackchi.So I've made two videos. One is Chrono Trigger with SPC audio and one is Chrono Trigger with PCM audio. (If done correctly, the .sfrom sizes should be 4.00mb for the SPC one and 4.68mb for the PCM one)
Will admit, I struggle to even see the base problem. I think there's a tiny clip on the first menu open after I go into Tata's House in the first one? And then the third menu open there seems to make the pitch change a little? And then, to be honest, I can't hear any difference with the PCM version.
Yeah, it's there. It's much more noticeable with some tracks compared to others. At the very beginning of the game If you open the world map with select you will hear a noticeable distortion.Like you said it's minor but it would be great if it could be fixed.First of all, thanks for your efforts Robin. :) Currently visiting my parents so I'm not really able to apply any changes to my SNES Mini. To clarify, I had the official Preset ID applied since I had SFROM Tool installed when I added Chrono Trigger via hackchi.
Anyway, in your both your videos you can hear the pitch issue pretty clearly around 0:43. Doesn't seem to happen if you transition areas, I only hear it when I open a menu screen (sometimes the tiny clip). It is indeed a very minor issue indeed but I really wonder if this was present in the VC version on the Wii. Sorry, I'm just the kind of guy who notices such small quirks rather quickly. Didn't notice any specific differences between your two videos though so PCM audio does not appear to change anything at all.
First of all, thanks for your efforts Robin. :) Currently visiting my parents so I'm not really able to apply any changes to my SNES Mini. To clarify, I had the official Preset ID applied since I had SFROM Tool installed when I added Chrono Trigger via hackchi.
Anyway, in your both your videos you can hear the pitch issue pretty clearly around 0:43. Doesn't seem to happen if you transition areas, I only hear it when I open a menu screen (sometimes the tiny clip). It is indeed a very minor issue indeed but I really wonder if this was present in the VC version on the Wii. Sorry, I'm just the kind of guy who notices such small quirks rather quickly. Didn't notice any specific differences between your two videos though so PCM audio does not appear to change anything at all.
First of all, thanks for your efforts Robin. :) Currently visiting my parents so I'm not really able to apply any changes to my SNES Mini. To clarify, I had the official Preset ID applied since I had SFROM Tool installed when I added Chrono Trigger via hackchi.
Anyway, in your both your videos you can hear the pitch issue pretty clearly around 0:43. Doesn't seem to happen if you transition areas, I only hear it when I open a menu screen (sometimes the tiny clip). It is indeed a very minor issue indeed but I really wonder if this was present in the VC version on the Wii. Sorry, I'm just the kind of guy who notices such small quirks rather quickly. Didn't notice any specific differences between your two videos though so PCM audio does not appear to change anything at all.
This is great. Thanks DarkAkuma ... could I request a drag and drop feature for ROMs? Perhaps for SFROMs too? It's save time when using the main program.SFROM Tool 1.1.1.0 Has Released
- Advanced window will refresh if you select a new file while its open.
- Added a menu option to force the database.xml to reimport/recompile.
- Fixed the database.xml to now check and reimport as needed when the program is run via command line.
- Fixed detection/compatibility for "Space Football - One on One".
- Fixed a issue with the patch select popup always defaulting to the first option, no matter which you chose.
- Added console output messages for the various steps of the patching process, so CE users can better know when and what has happened.
Ok apparently Uniracers is 100% fixed according to the latest tests.
But shouldnt the GB games I added when Gambette was installed launch in Gambette after I uninstalled VBA and reinstalled Gambette?Both are GB emus, you need to specify on the commandline which one you want the games to load with. If you remove Gamebete and only leave VBA, then re-add the games and the commandline will default to that. At least that's how I remember it being like many months ago.
Trying to decide how to go about fixing it.Don't know exactly. It's possible retroarch changed the default core when you uninstalled one and kept it even after you went back.
Ok, I launched a NES game, entered the Retroarch menu, loaded the Gambette core, loaded a GBC game through the Retroarch menu and everything worked like you'd expect it to.You can always load any game with Retroarch, press Start+Select to enter the RA menu. I don't know where it is exactly, but you can manually change what core to use to load what type of game. You can also check there what RA is using to load the GB/GBA games.
Amazing! Epic effort! Been lurking about waiting for this to drop! Thank you so much!
Just a reminder , I made this box art a few months back, if anyone wants it ;)
this is great except I have zero idea how to even open SFROM to use it. I tried to extract it with 7zip and its not working.
Walk it through for people who are stupid, like me. I don't use RAR files.
Your wish is granted.If someone could just fix the damn input lag, I'd switch to Retroarch and never look back. Canoe's shortcomings are starting to be annoying.
Your wish is granted.
RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method
Should hit the SNESC fairly soon.
Be aware that this method is highly resource intensive. The higher the number of frames you are going to run ahead of emulation, the higher demands it places on your CPU. For instance, Snes9x on a Core i7 7700k CPU would normally run at 1500fps with Super Mario World. With runahead set to 2 frames, we get 440fps.