The big Chrono Trigger hacks work. At least Crimson Echoes does.
Everybody usually reports that you can't get out the first room in Crimson Echoes. Did you manage to?
The big Chrono Trigger hacks work. At least Crimson Echoes does.
That was true for Chrono Trigger +.Everybody usually reports that you can't get out the first room in Crimson Echoes. Did you manage to?
Everybody usually reports that you can't get out the first room in Crimson Echoes. Did you manage to?
Oh... Lemme get back to you on that lolEverybody usually reports that you can't get out the first room in Crimson Echoes. Did you manage to?
I'm trying to wrap my head about the USB Host mod. Do you have to run all games off the USB host if you run it, or can you have some games running off the SNES Classic and some running off a USB stick at the same time? The latter would be ideal for me because I want to play some randomizer roms but I don't want to have a bunch of randomizer roms sitting around on my system when I pull it out of a dusty old box in 10 years. I could have the games I intend to keep on the system, and the ones that are expendable on the USB stick.
I have this vague idea that I could make it work this way with dual booting.... true?
Not currently no. All games aside from the built in ROMS get loaded onto USB. Since the SNES Mini is reading the USB for memory instead of the on chip memory and I don't think you can tell the SNES to check both at once
There's a special patch listed in the spreadsheet. That one worked for me.I can't get Terranigma to work. I downloaded a pre-patched NTSC version and it loads but it hangs on a black screen after entering your name.
There's a special patch listed in the spreadsheet. That one worked for me.
Great! So it's probably worth experimenting with then to see if I can mod the console without the host mod, install the USB Host mod on top, and then add randomizer games to the USB stick. I don't need all my games accessible at once. So I can just unplug the USB drive when I want to play them.It just looks in the original location. So only thing that happens with no USB is you get the stock SNES Mini
Great! So it's probably worth experimenting with then to see if I can mod the console without the host mod, install the USB Host mod on top, and then add randomizer games to the USB stick. I don't need all my games accessible at once. So I can just unplug the USB drive when I want to play them.
I've updated our Compatability List to show the correct order for Preset IDs. This is how they show in SFROM Tool, and how they will (hopefully) show in future builds of Hakchi 2 CE. Most of these will auto-populate in SFROM Tool, but where it's an unofficial or uncomfirmed PID it won't. A future patch pack will populate those games too. So in the meantime, just have a quick check what the PID comes up as in SFROM Tool before making your file.
I have to admit I'm confused by this. Why was there a change? I upgraded to Hakchi 2 CE 1.01, but it looks like my PID's are in the old format (eg, my Jurassic Park has PID of A210 in Hakchi, but the Compatibility Chart shows 10A2. I have to go through these custom games and change the PIDs over? I'm not seeing any documentation about this outside of this thread, but it seems like kind of a big deal.
It was a preemptive change for a upcoming update for hakchi2 CE. He changed the bytes around to be in the proper order, as what hackchi2 previously and currently uses is the wrong order.
No changes need to be made to sfroms if they already have a preset id set. Either way, in the sfrom it's stored exactly in the order it needs to be. This is just a visual thing that should have been corrected months ago.
So if we migrate to the Hakchi2CE, any PIDs set will be accurate as if we generated one in your SFROM tool?
So, help me out here. I have gambatte and mgba cores installed. If I don't have the mgba core installed, my gameboy games wont even open. Mgba plays like shit with my romhacks, but if I manually close that core after it opens automatically, open gambette core and select my game, the gambatte core works perfectly. I want it to open that core by default from the main menu. However if I add --retroarch --core gambatte to the command line (or --retroarch --gambatte), it doesn't work. It still opens in mgba.
Where did I screw up? I'm on CE 1.0.1 with RA1.7.0-Feb5.
I found this GameBoy based UI: https://www.reddit.com/r/miniSNESmods/comments/76n9wj/game_boy_classic_edition_skin_mod/
I found this GameBoy based UI: https://www.reddit.com/r/miniSNESmods/comments/76n9wj/game_boy_classic_edition_skin_mod/
But it isn't really in the style you're after (also I notice they haven't skinned certain UI elements to match the GameBoy aesthetic).
Theming isn't something that's been discussed much on this forum.
Perfect, thanks!Try editing your command line arguments to this
- /bin/gambatte <rom> <clover_args>
That should tell the SNES to run that specific game with that specific emulator. Do that for all games you want to run with Gambatte
Gotcha. Thanks for the explanation.It was a preemptive change for a upcoming update for hakchi2 CE. He changed the bytes around to be in the proper order, as what hackchi2 previously and currently uses is the wrong order.
No changes need to be made to sfroms if they already have a preset id set. Either way, in the sfrom it's stored exactly in the order it needs to be. This is just a visual thing that should have been corrected months ago.
So just a question. Is the menu text for Seiken Densetsu 3 supposed to look kind of janky like this? I have changed the preset ID to allow for the HD text. So the actual text in conversations look great and all but menu text looks ugly :P
I am highly interested in a GBA theme for SNES Classic and GB and GBC theme for NES classic. And also applying said themes to specific folders
I don't think there'd be anything wrong with discussing theming, it's just no one has shown much interest until now ha haI really want to do a system-specific theme for each system's folder and game border, while also maintaining a cohesion between them, if that's possible. This may not be the best community for discussing and sharing that stuff but I don't participate in other online communities outside Era. If I find any stuff I'll share it, though.
So just a question. Is the menu text for Seiken Densetsu 3 supposed to look kind of janky like this? I have changed the preset ID to allow for the HD text. So the actual text in conversations look great and all but menu text looks ugly :P
https://i.imgur.com/Q61tVQt.jpgCould you please take a screenshot using hakchi so I can get a better look. But right now, that looks like low-res text. Are you sure you used 0x1016 (1610 in hakchi) and not 0x1017 (1710 in hakchi)?
I found this GameBoy based UI: https://www.reddit.com/r/miniSNESmods/comments/76n9wj/game_boy_classic_edition_skin_mod/
But it isn't really in the style you're after (also I notice they haven't skinned certain UI elements to match the GameBoy aesthetic).
Theming isn't something that's been discussed much on this forum.
Ohhhh maybe I need to have 1610 in the field instead? I wish the compatibility list should us the actual number to put in instead :P
That's still great and good enough for me.
But I feel stupid because I'm not seeing a way to download the files, I just see the imgur link...
Cool. I will do that! Thanks.Well we recommend using .sfrom Tool these days, where the numbers are correct. It's hakchi that has them backwards.
I'd like to clarify, too, that it's not just the correct Preset IDs that .sfrom Tool has over hakchi, there are many aspects of the file format that hakchi gets wrong. The Preset ID is just one thing that's visible to users, but there is a lot more going on under the hood that hakchi also doesn't do right and while your ROMs may well run, it doesn't mean you won't experience problems at some point.
So yes, generate your .sfrom with .sfrom Tool, then import that file into hakchi and never touch the PID window in hakchi ever.
Just downloaded .sfrom tool from that site and tried unzipped it to run. Gave me an error upon opening it, hmmm... does the file need to be put into the hakchi folder or something to launch from there or am I missing something?
What error are you getting? It should launch without a problem after you unzip it. No need to put it into a special folder or anything.
Just downloaded it myself to check, works fine. Though for the sake of ease, you might want to put a folder called "sfrom tool" in your hakchi folder, and put the contents in there, just so you know where it always is. But it should run fine anywhere. Try redownloading the file, maybe there was error.
Thanks!
That error appears right after I launch it. Never touched a button anywhere.Weird. Did you press anything to make that appear, or was it as soon as it launched?
7-Zip is my prog of choice for unzipping. Easy, fast and reliable. Maybe give it a try.It could be that the app I used to unzip the files isn't the best app? I'm on Windows 10 and use an app called Z Opener to in-zip a RAR file. What's your recommended app to unzip a RAR file on Windows 10?