Sure it could, but it's a difficult problem to solve.
Strikes me as a little odd that SmashU runs at 60 FPS but has input latency more in line with a 30 FPS tittle. Sounds like the input handler may be taking a backseat or other tasks may be obstructing it from doing its job on schedule.
I hope Nintendo looks into this further. The quicker pace of this Smash tittle would feel infinitely better with lower input lag, even if it leads to a few dropped frames.
RDR2 would basically be *fixed* if Rockstar could get it under 100ms. That game is far worse off than SmashU.
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