Even though I dont really have a plan or know what I'm doing I really like this game. One Youtube video showed more than 3 turns in their hand, how do you increase that?
Probably scaling as shivs decks are the most reliant on relics while poison is a scaling source in itself provided you can dish it out at a constant and consistent level. Kunai and Shuriken are super important for shiv decks. Thousand cuts and Envenom can be good picks as well but can't do much without some type of relic being able to give a boost. Snecko Skull with Envenom in a shiv deck can do wonders for example but Envenom alone in a shiv deck will start to feel anemic when you get to floor 3 elites.I've come to the conclusion that I suck playing as the silent. I love running poising builds but when I try to deviate like running a shiv deck I just fall short of beating the act 3 boss or die on the 3rd act before even reaching them. There's clearly something I'm not seeing when playing as her.
Depending on the class, there are cards that will boost your amount of mana/energy/etc. for a turn. Either that specific turn, or the next turn. There are also relics that will boost this.Even though I dont really have a plan or know what I'm doing I really like this game. One Youtube video showed more than 3 turns in their hand, how do you increase that?
Depending on the class, there are cards that will boost your amount of mana/energy/etc. for a turn. Either that specific turn, or the next turn. There are also relics that will boost this.
The defect also has a card to spawn plasma in an orb slot (adding 1 energy per turn).
Or maybe I misinterpreted what you meant altogether.
Thanks.
In the OP you can see in the bottom left 3/3. I was watching a tutorial video and the person playing had 5 turns so I didn't know if that was just in the beta or not.
There are cards that can grant extra energy once you play them. For example The Defect's Charge Battery card grant you block on that turn and 1 energy on your next turn. There are also some relics that give you 1 energy but at a cost (not being able to pick up potions or gold, for example).
Jeah I finally beat it on default diffuclty after 20 hours or so. Build a straight Electrical deck and got rid of every attack card or Attack+orb card. Just made it by the hairIt's a pretty slow defensive build with huge burst damage (unlike Ironclad with its raw attack power or Silent with its draw ability and status effects). You also have to choose what element you wanna focus on really early on. I've cleared it with Lightning many times (aim for Electrodynamics for AoE clear and then keep cycling through Lightning orbs with that passive) but Ice cards are most popular methinks.
Switch:
- MINIMUM:
- Own a switch
- Pray the game comes out this year
I now have at least one win with every class, and I beat my first daily.
Long story short: I love this game and it's getting most of my play time.
What's the next step? Try an act IV playthrough or start playing ascended runs?
Act 4 boss is definitely very special and requires somewhat unique strategies that you can't apply as successfully to other enemies/bosses which forces you to take cards and relics that are kinda dead weight.
Act 4 boss is definitely very special and requires somewhat unique strategies that you can't apply as successfully to other enemies/bosses which forces you to take cards and relics that are kinda dead weight.
Analyze it's attacks and take specific things that counter them. For example it has an attack that does 2x15 -- as in 2 dmg 15 times. If you apply weak (from a card or a potion) and have thorns on -- that will do 0 dmg to you while hitting the boss back significantly.
In general that boss mandates taking cards like Disarm, Piercing Wail and several copies of them too -- you need to keep weakening/removing it's strength consistently to beat it.
Or just luck into OP EZ GG decks like Barricade+Entrench+Body Slam or Escape Plan+After Image like i did with Ironclad and Silent respectively.
I agree that the third guy is the most fun, but my least favorite one is the poison dude. Ironclad has the big advantage that you heal each turn and can therefore take more risks. There are in essence two obvious straight-forward strategies with Ironclad: building up a ton of strength or using a barricade deck. If those are too boring for you, check some streams for inspiration for more exotic builds. Or just stick to the characters you like most, nothing wrong with that.Man Ironclad is my least favorite guy. His deck is so boring compared to the other two.
Is this universally agreed upon, or am I alone in this? I like the third guy, with the orbs, his gameplay and deck building is really fun and different each time.
Woah that's nuts. I can't even finish Ironclad right now on level... 1? Damn, I do need to watch some streams. What am I missing? lolSo, after 201 hours I'm finally part of the 1.7% who have beaten Ascension 20 - with Ironclad in my case. The key to finally succeeding for me was to not try and beat every elite as I would do on lower ascension levels - maybe up to 17. Instead it is much better to only fight one or two elites in the second act and focus on upgrading and question marks instead.
I agree that the third guy is the most fun, but my least favorite one is the poison dude. Ironclad has the big advantage that you heal each turn and can therefore take more risks. There are in essence two obvious straight-forward strategies with Ironclad: building up a ton of strength or using a barricade deck. If those are too boring for you, check some streams for inspiration for more exotic builds. Or just stick to the characters you like most, nothing wrong with that.
It's probably because Ironclad is less dependent on relics, hence hunting for more of them makes less sense with him. How many are there real run-transformative relics for Ironclad? The reaction to getting a relic is a shrug most of the time.So, after 201 hours I'm finally part of the 1.7% who have beaten Ascension 20 - with Ironclad in my case. The key to finally succeeding for me was to not try and beat every elite as I would do on lower ascension levels - maybe up to 17. Instead it is much better to only fight one or two elites in the second act and focus on upgrading and question marks instead.
The theme of Ironclad as a character is the one who doesn't do block but instead tanks damage and deal even more explosive damage. His starting deck has less blocks, most of his cards are attacks, and there are cards that reward on you having no block cards and some of his cards have a theme of self-harming and immolation, like aforementioned Offering which is pretty much a win condition because of how incredibly flexible it is.It's the first time I've run with a deck that had no focus on block.
Man Ironclad is my least favorite guy. His deck is so boring compared to the other two.
Is this universally agreed upon, or am I alone in this? I like the third guy, with the orbs, his gameplay and deck building is really fun and different each time.
man, I've got to try that!I just won an ascension 1 (yep, low) run with an Ironclad with a 20 card deck with only two blocking skills: Panic Button and one basic block.
By the end of the run I had two disarms to reduce incoming damage. I had Inflame, Limit Break and a Shuriken relic for STR gain, which turned out to be more than enough. I also had two Offerings to get the deck rolling. Everything else in the deck was an attack card.
It's the first time I've run with a deck that had no focus on block.
Just won my second A20, this time with Defect. I have a much easier time with him than with Ironclad, provided I get that self-healing card. This last run was really funny though. I chose the random boss relic, which transformed all my strikes and defends, leaving me with an absolutely bizarre deck. But it did contain some golden cards like Fission and Seek, so after a few tough initial battles I ended up with an overpowered deck.
Only one more A20 run left to go, and then I can hopefully put this aside for a bit (until an iPad version appears, at which point I'll probably play for another 200h).
Truly a masterpiece of game design.
Our publisher has informed us that console date announcements need to be pushed to March. Sorry to everyone that wanted to hear a date. >.> The good news is that it won't be long between announcement and launch!
Defect is the most fun AND the most overpowered character in the game.Defect fucking sucks. Seems like the only way to win is stacking powers and if the powers encountered are mediocre then you're fucked.
Well for one picking max HP as starting blessing helps with that a bit -- because setup for Defect is so long you often can't block all the incoming hits.How do you do well with The Defect? I always end up short on shields and DPS and just get annihilated in the third part by a basic enemy.
Just got the last achievement, the first time I "platinumed" a game ever, in over 30 years of playing games. Maybe now I'll finally be able to put this game away. One the other hand, there is still one relic I'm missing...
I also know that I'll do everything over again should this ever come to iPad.
Got my first Act IV win with the Defect. Sort of a random deck: 26 cards, my only attacks were three copies of Go for the Eyes, I had a random assortment of powers and orb generation cards. I won by the absolute skin of my teeth ... 5 hp left.