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Wamb0wneD

Banned
Oct 26, 2017
18,735
Eh, I guess I can focus on the positive things for once.
The artstyle was great, although held back by the Wii's hardware. Some of the dungeons and bosses are some of the best the series has ever seen. Ancient Cistern has the best visual design ever and the boss is just straight up fun. And the timestones were so good I was absolutely sure they would come back for the next game. Phenomenal mechanic. I also really liked the upgrade system, even though it was a bit undercooked, and it failed to make the earlier items like the slingshot matter later on. Nontheless rpretty neat. Game also has the best hub in any Zelda game. And while a lot of people seem to not like them I really dig the silent realms. Made great use of getting down the layout of the respective places beforehand.

But I always liked SS. And the tadpole thing is a more silly fantastical moment, so I like it conceptually (even more because the setting of the forest flooded is pretty col), but could be executed better for sure.
It's just in the wrong game. Even if the tadpoles hadn't had eyes on them like in a Banjo Kazooie game, no matter how weird, whacky or silly Zelda gets, the things you collect are always contextualized. Even in Mario collecting objects like Tadtones make sense, it doesn't in Zelda. It completely took me out of the experience. The flooded Forest was cool though, true.
 

GoldStarz

Member
Oct 25, 2017
2,040
Fi is a good companion with a 0 tolerance for failure.

if the game is ever remade or remastered they should have her tone it down a little so that she's on a timer vs reacting to the player's first failure to act upon the game's wishes like she currently does
 

Deleted member 4260

User requested account closure
Banned
Oct 25, 2017
4,630
If they did a switch version, I hope they cut back on some of the dumber parts of the game (like fighting the same boss 3 times, collecting music notes, Fi, etc.). Would help a lot.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Fi is a good companion with a 0 tolerance for failure.

if the game is ever remade or remastered they should have her tone it down a little so that she's on a timer vs reacting to the player's first failure to act upon the game's wishes like she currently does
Or not telling you the battery is low in game (seriously what the fuck). And her constant percentage talk was absolutely grating. I will never get people who dislike Navi but like Fi. Abysmal companion.
 

JMTF

Member
Aug 27, 2018
547
Fucking Akuma lookalike is the final boss 11/10 mastahpiece ,but the game needed some disable fi's warnings cheatcodes to be more enjoyable.
 

SantaC

Banned
Oct 27, 2017
3,763
sorry, it was a decent game, but among the weakest in the Zelda mainline series.
 
Feb 20, 2019
1,166
It really was. Best Nintendo forgets that this mistake ever happened. I'm glad it "failed" because this series would probobaly be in a very dark place right now if it had not.
Why tho? I get the complaints about Fi, wiimote and the linear story but the dungeons, the places you explore are really well thought out

Zelda feels like a real character for once, and Link shows a decent amount of facial expressions for the first time ( I'm kind of sad that they dropped this in botw )

As for the story, I really like it, and I love how both Girahim and Fi both are swords-one for Demise, one for link.

The dungeons are excellent in every way possible, especially the Sandship.

As for the small world, I know that I would prefer the zones bigger but they still managed to get the space available into a new place to discover, like how you go back into the volcano region and monsters all are over the place and you need to sneak out. The different places also offer a lot of variety in the gameplay, like the sand, the ropes that you use to swing in the forest, the boat with the time traveling stone...

And overall, I don't think BOTW could exist without SS, as it draws a lot of its mechanics from SS:
-the ability to upgrade your tools by using elements that you found in the wild
-the speed bar
-having an "unlocking mission" before finding the next dungeon: for the Earth temple, you need to find all the keys. For the Sandship, you have to shoot at it to make it accessible. It kind of the same thing with BOTW: to unlock a divine beast, you have to do a mission first: surfing with Riju, swimming with Sidon, etc.

So yeah, I think that BOTW would feel less complete without SS, because it brang some very interesting features that we probably will still have in the future Zelda games. So I don't think that SS was a step in a bad direction, but a step needed to get even better games like BOTW ( which is flawed too )
 
OP
OP

Deleted member 2793

User requested account closure
Banned
Oct 25, 2017
15,368
Reporting for duty. This is one of my favourite Zelda games. I personally never found the Fi stuff as infuriating as others did. Perhaps it's because I binged the game in about 4 days, but there is so much about the game I love. From the dungeon design, the implementation of Wii Motion plus, the art design and the boss fights that relied upon the sword fighting system the game introduced. Not to mention the immense charm that is seen through Groose and much of the dialogue.

I understand why it receives so much criticism; but I truly believe that it is not deserved.
Yeah, I binged it over friday to sunday, so the Fi thing never happened to me. She was just a fun "robot" and my items were always picked up instantly. I get it's annoying for others who took their time tho.
 

lowlifelenny

Member
Oct 27, 2017
1,408
My favourite 3D Zelda until BotW. Cracking dungeons, superb environmental puzzles, fantastic combat, great art style, and probably the best story/characters Nintendo has wrangled from this franchise to date. Hail Groose.

Pulling the Master Sword out of its pedestal and holding it above my head IRL is one of gaming's greatest moments.
 

Huey

Member
Oct 27, 2017
13,177
It's great - I had never played it on account of how much negativity it got (and not having owned a Wii), but I decided to dip on it on WiiU and was not disappointed. I agree it's very linear, but the classic adventure zelda feel is very much there, and I love the art.

I have to go back and finish it actually.
 

GoldStarz

Member
Oct 25, 2017
2,040
Or not telling you the battery is low in game (seriously what the fuck). And her constant percentage talk was absolutely grating. I will never get people who dislike Navi but like Fi. Abysmal companion.
Some people actually keep their Wiimotes charge so I dealt with the first one like once. I legitimately don't get how that's such a common complaint.
 

bionic77

Member
Oct 25, 2017
30,888
The motion controls were amazing in this game. It was felt like something from the future when you were sword fighting with enemies and bosses. I love when artists take chances and especially when those chances pay off. They did in this game. The controls and gameplay was fantastic. I loved several boss battles and it had some really good puzzles.

The one thing I did not like in the game was the filler. Some of the quests and repeat boss battles really annoyed me and would keep me from ever replaying the game.
 

Deleted member 4260

User requested account closure
Banned
Oct 25, 2017
4,630
Tentalus-Medium.png

Also this boss looked so stupid. Looks like something outta monsters inc
 

Dunban_Fyuria

Member
Oct 27, 2017
475
I really enjoy Skyward Sword but I also find it one of the harder zelda games to finish because of the pacing. It definitely got some of the best dungeons in the series (alongside with TP), the music is nice, I like the artstyle and atmosphere (I find it one of those games where I can go to the hub area and just feel relaxed), and I really enjoy the combat (the motion controls give it a lot of depth). I hope they do a HD remaster that fixes some of the pacing and other small issues.
 

ghibli99

Member
Oct 27, 2017
17,689
Loved Skyward Sword. Too much recentering of my WM+ (I sat really close though, so maybe that affected it), so I hope we get a traditional control implementation if they do an HD remake. Escort part annoyed me. Loved the way the overworld and dungeons felt like extensions of each other in how you used tools, and the dungeons themselves were really fun. It's probably the 3D one I had the most fun with outside of BOTW, Ocarina, and Majora's, even though I really do love them all.
 

WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,047
I loved everything about Skyward Sword's finale. Every Zelda has that "save the world from evil" feel at the end, but this felt like the culmination of a classical hero in a Greek myth's journey.
 

Loanshark

Member
Nov 8, 2017
1,637
Overall, I felt that Zelda as a franchise was in a decline largely because of Twilight Princess and then Skyward Sword, until BoTW turned it around again. I mean both games were decent, and Skyward Sword was a little bit better than TP in my opinion, but they we simply not up to the standards of their respective times, where both WW and OoT clearly were. I liked some of the dungeons in Skyward Sword, the flying island hub and the desert part, but thats about it.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,964
Skyward Sword is a favourite of mine. Twilight Princess struck me as an unadventerous and uninspired entry in a series that's constantly trying new things, and killed a lot of my interest in the Zelda series. I was originally pretty skeptical about Skyward Sword too until it showed off that it had a very different approach, particular its whole overworld dungeon idea.

I think for me, the Zelda series would be at its best if it keeps returning to all these different styles of games it made and doing new things within them. I don't think it should have any one "new" style.

Ghirahim's fantastic as a one-off character, but he's one that I feel deserves to be recurring. After seeing his true form, there's got to be some more mystery to him which we can explore, right? Where the hell did he come from?

Also, Skyward Sword has one of my favourite soundtracks of the series.
 

Mark1

Member
Oct 30, 2017
2,006
Has some of the best dungeons in the entire series.

Think people would have appreciated them more if they weren't behind the game's flaws.
 

Lua

Member
Aug 9, 2018
1,948
I don't like the game that much and i also dont hate it with passion or anything. However, it is one of those games that gets buried under bad criticism that doesn't really touches the real problems it has. Yes,the game is linear,but that's not the problem. The problem is that it's predictable, and everything feels uneventful and takes too long because you have to do a lot of backtracking and unnecessary padding, and it doesn't really makes you feel danger or tension in any way. It just makes it too obvious that you're following a overly generous guiding hand.It feels incredibly patronizing.

But every time it comes down to talking about it people come with "it's linear and boring,i want open!" which doesn't mean anything at all. And then people start discussing if Linear is better/worse than open,which is not the point. What matters is if the game acomplishes what it tries to achieve or not. Same thing happens with FFXIII,but that's another story.

That said,i think the dungeons have great layout,the music is lovely and that the story makes zelda likeable. Don't care for link in this game tho, he is the "bullied guy who is actually better than everyone else" trope, which works better when there's real consequence like in Oot(you leave your home and go away from your friends forever). In SS,link get it all too easy.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,964
I wonder how much the opinion of this game is influenced by bad lighting and sensor setups, and by people who don't know that the Wii Remote responds to gestures performed with the wrist rather than the arm. I was talking to someone before the game came out who was upset at the game because, in his words, he was a fat guy and wouldn't have the energy to play.
 

Linde

Banned
Sep 2, 2018
3,983
Best ending to a Zelda game ever!
And anyone who says the controls aren't amazing is LYING!!!
 

scare_crow

Member
Oct 28, 2017
6,305
It's packed with dozens of hours of filler, I think. There's some good stuff in there, but it's buried.

I still can't believe it got a 10 on IGN. Rich George really running and gunning for that Nintendo job, ha.
 

JershJopstin

Member
Oct 25, 2017
5,332
I'm pretty certain you could roll bombs in Twilight Princess as well
Damn, could you? I don't remember it. Skyward Sword has such a big focus on bomb bowling I was remembering it as the first one doing this. But well, even if it was made before, it was pretty good in SS.
You could not. There were bomblings, though.
The sandship stays one of the most well thought out dungeons in the entire series-Great Bay Temple is a close second
I like you
That one timed test that you have to do for a dragon that has you switch between the past and present is the peak of the franchise.
I've played this game more times than I care to admit and I have no idea what you're talking about.
Some people actually keep their Wiimotes charge so I dealt with the first one like once. I legitimately don't get how that's such a common complaint.
Most people used regular disposable AAs, and the warning comes in way too early. I'm pretty sure the Wii remote lasts longer in the red than a DS4's entire charge. It'd be a waste of money to throw out batteries at that stage.
Which was patched, or at least as patched as retail Wii games got. You can still download it on the shop channel despite its closure too.
 

Syril

Member
Oct 26, 2017
5,895
Hell yeah I love Skyward Sword. I love how the field areas were full of puzzles and shit like a dungeon, so it was pretty much dungeon gameplay all the time.

I wish the flying had now going on with it, but I'll forgive them for taking advantage of how obscure the shoebill is to lift wholesale as a fantasy creature.
510px-Balaeniceps_rex_-Ueno_Zoo%2C_Tokyo%2C_Japan-8a.jpg
 

ScrewZelink

Banned
May 29, 2019
2
This game is so overrated and worst Zelda ever, worse than the cdi games. This game looks like someone who doesn't even know the legend of zelda wanted to make it into a book or a movie but decided to take a diarrhea dump that came out in the form of this game.

Link and Zelda's relationship was forced and unhealthy. They have nothing outside of clinging to each other and are based on the classically tiresome trope of childhood friends that I wish would just die already because not everyone has a childhood friend and it makes me sick seeing how many animes fuck with that silly tripe. Also, the fact that they felt the need to mention that shit 20 freaking times in the beginning of the game gets old, how many times have they mentioned Link and Ilia or Link and Mipha being childhood friends besides perhaps once or through a show don't tell technique? "Zelda, you're childhood friends stop fretting about him. Link, you and Zelda are childhood friends and what a big deal. Ever since we were kids I would always wake you up" I haven't played Twilight Princess in like two years so I don't remember how much exposition they had regarding Link and Ilia's relationship.SS Link and Zelda's relationship shows how much they ruined Princess Zelda and Link as characters, like Nintendo, what did you do to my boy, Link? Why did you make him decide to go fuck with girls who push him off cliffs and gasps, giggles, and shows emotions of a goofy idiot everytime he's around her? Why did you make such a kind-hearted, selfless hero a bratty selfish asshole who hangs out with girls all day because he has nothing better to do and
stays on the surface because again, he has nothing better to do than to focus his trashy selfish teenage ass on girls
and hold hands with them and shit like that. Like what happened to stoic Link, man? They seriously had to make Link more romantic than he ever was, not even TP or LA had such a lovey-dovey "I want to hold your hand, I want to hug you, let me be with you all the time" Link to some stupid girl.

Also, when Zelda seals herself away, I don't see why many viewers find this so devastating when they specifically stated that there was a way to wake her up yet viewers and Link for some reason find this such a weepy fest.

Zelda... seriously, I dont' see the appeal of this incarnation. Besides her having an unhealthy, cliched relationship with Link that's shoved down my throat and ruined the game because I don't give a damn about romance in general let alone in Zelda games! She is such an annoying character. She spends all the beginning pushing link around even literally and yet people think she is the sweetest thing since slice bread. Seriously, people take a step back with your crush on her or whatever man. Link is more kind-hearted than she is, he don't go around bossing people around and shit. Also, I don't like the change from stoic Zelda in TP to this overly bubbly, whiny one, she cries too much, is too impulsive, and shows too much emotion and I want a stoic Zelda. She also is too passive, she can stand up to groose but can't even fight back Ghirahim or Demise?

And Demise... why do you keep retconning lore and stuff, Nintendo? Why do you keep changing hints about why Link, Zelda, and Ganon reincarnate? Weren't they bound by the triforce or some shit, not stuck in a cycle from some demonic guy? Just stick to whatever you had originally, gah lee.

The ending was melodramatic. Not that most Zelda endings aren't bad anyway but the ending was nothing but goodbyes from people because the quest is done, why they couldn't let those characters stay alive is beyond me. Movies do not usually take away characters just because the story is finished unless there was a more complex reason other than "My purpose is fulfilled", this shows how this game tries to be different in all the wrong ways even by zelda standards and this is coming from someone who usually likes variety and uniqueness.

Anyway, that's my rant on why this game is the dickest game I've ever seen.
 
Last edited:

NuclearCake

Banned
Oct 27, 2017
9,867

I hated the story because i couldn't skip it. (it wasn't even a good story to begin with.)
I hated the two hour intro.
I hated most of the dungeons.
I hated going back to previous areas to do more tedious crap that should have been cut from the game. (Tadtones)
I hated how shallow and repetitive the sword combat got.
I hated the lack of control options for swimming and flying.
I hated most of the simple and repetitive bosses
I hated the lack of exploration.
I hated the fact that Anouma and the entire Dev team didn't seem to understand that people want exploration in a Zelda game.
I hated the pointless upgrade system.
I hated Fi
I hated going back to a previous dungeon.
I hated the agonizingly slow text speed.
I hated the lack of enemy variety and how every enemy was basically the same thing.
I hated how this game pretty much wastes every good idea it had.
I hated how 50% of the puzzles were rehashed from the previous 3D Zelda games. 25% Got spoiled by Fi and the other 25% were so brain dead as to not even qualify as puzzles.

I'm sorry but this game was a misfire and i don't think BOTW is any better because of it. Like if Skyward Sword didn't exist, Breath of the Wild would be just as good as it is currently, if not better. It's good because it rejected everything that made Skyward Sword awful.
 
Feb 20, 2019
1,166
Hell yeah I love Skyward Sword. I love how the field areas were full of puzzles and shit like a dungeon, so it was pretty much dungeon gameplay all the time.

I wish the flying had now going on with it, but I'll forgive them for taking advantage of how obscure the shoebill is to lift wholesale as a fantasy creature.
510px-Balaeniceps_rex_-Ueno_Zoo%2C_Tokyo%2C_Japan-8a.jpg
Off topic but I just love how the english name for this bird is strangely similar to the french name, because they both mention shoe

Anyways I never noticed that the Loftwings were based on such beautiful creatures. Ty!
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
"I'm still your Zelda."

My gf cries every time at that scene. Still probably one of our favorite Link/Zeldas, even if I like how BOTW Zelda does a bit more stuff and is nerdy.

The art style was great and the music was fantastic. I watch it as a movie with all the cutscenes like once every few months just because the characters and music and such are so fun to watch, and I'm a sap at heart for the Zelda/Link relationship.

Great story, just a shame the gameplay was...less great.
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,948
North Carolina
Love the visuals, music, environments, dungeons, boss fights and the characters. They are so great! But the trials, the SWIMMING SECTIONS!, the handholding and backtracking are the fucking worst and makes me just not want to replay the game, pretty much ever. I actually don't mind the motion controls but why the fuck did they require them for swimming and flying? It feels awful! And the Skyworld was sooo undercooked. It was like Wind Waker but you know, bad. Fi was far worse than Navi could ever be with interrupting you, and why the fuck were you notified about every little item? When you boot up the game it acts as though you never picked up one of the many collectibles and has to tell you about it. Just fuck off! It got sooooo old. In fact there is just a ton of little tiny things in SS that just gets old. Don't want to deal with it all.

Maybe, just maybe I would replay if a remaster came out with some drastic changes to the structure and content. If not I'll be content with just the 1 play-through.

Skyward Sword kinda represents what I hated about Nintendo at the time, and why I love BotW soooooo freakin' much! They pushed the classic Zelda formula to far, and overtuned it to an absurd degree, made it as newbie friendly as possible with no options otherwise and it ended up being a chore of a game. As a veteran fan of the series I felt SS was not really for me but for the casuals who made the Wii a success, even though those people didn't even buy the game.

My favorite thing in SS is the new races, Im glad they felt comfertable going without Zora's amd stuff and I really hope they make a return for like BotW2 or something. I love the classic races but I mean come on why limit it to familiar things? Oh oh the time shifting is also one of the best parts of the game. It was soooo incredibly well done and I would love for them to bring it back. FUCK it was good!

Really thinking about my first playthrough, and how I was incredibly frustrated with it, I do think there is a lot of love that went into it, and I can always appreciate that. SS had some strong as ideas that I respect. But god I will never play it again as is.
 
Last edited:

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
"Appreciation thread" > lists of why it bad

ok internet

Anyhoo, SS has the best story in any Zelda and the most expression-able Link that doesn't have giant cat eyes, and that alone makes it pretty great. Shame about his lips, though.
 
Nov 23, 2017
4,302
I hated the story because i couldn't skip it. (it wasn't even a good story to begin with.)
I hated the two hour intro.
I hated most of the dungeons.
I hated going back to previous areas to do more tedious crap that should have been cut from the game. (Tadtones)
I hated how shallow and repetitive the sword combat got.
I hated the lack of control options for swimming and flying.
I hated most of the simple and repetitive bosses
I hated the lack of exploration.
I hated the fact that Anouma and the entire Dev team didn't seem to understand that people want exploration in a Zelda game.
I hated the pointless upgrade system.
I hated Fi
I hated going back to a previous dungeon.
I hated the agonizingly slow text speed.
I hated the lack of enemy variety and how every enemy was basically the same thing.
I hated how this game pretty much wastes every good idea it had.
I hated how 50% of the puzzles were rehashed from the previous 3D Zelda games. 25% Got spoiled by Fi and the other 25% were so brain dead as to not even qualify as puzzles.

I'm sorry but this game was a misfire and i don't think BOTW is any better because of it. Like if Skyward Sword didn't exist, Breath of the Wild would be just as good as it is currently, if not better. It's good because it rejected everything that made Skyward Sword awful.
Just that bullet point alone invalidates the post, sorry. Most of this is nitpicking or personal preference and not any objective criticism of the game regardless. The game has the best dungeons in a Zelda game or any game of its kind.
 

Dice

Member
Oct 25, 2017
22,203
Canada
Eh, I guess I can focus on the positive things for once.
The artstyle was great, although held back by the Wii's hardware.

Honestly, I thought the impasto/impressionist effect sorta backfired... Like holy shit this game is GORGEOUS (it finds all the best colours); but a few big impressive locations and backgrounds get lost in the blob blurs.

latest


Zelda_Skyward_Sword_1104_22.jpg
1200px-Faron_Woods.png


https://noclip.website/ Seeing it here really changes things
 
Nov 23, 2017
4,302
This game is so overrated and worst Zelda ever, worse than the cdi games. This game looks like someone who doesn't even know the legend of zelda wanted to make it into a book or a movie but decided to take a diarrhea dump that came out in the form of this game.

Link and Zelda's relationship was forced and unhealthy. They have nothing outside of clinging to each other and are based on the classically tiresome trope of childhood friends that I wish would just die already because not everyone has a childhood friend and it makes me sick seeing how many animes fuck with that silly tripe. Also, the fact that they felt the need to mention that shit 20 freaking times in the beginning of the game gets old, how many times have they mentioned Link and Ilia or Link and Mipha being childhood friends besides perhaps once or through a show don't tell technique? "Zelda, you're childhood friends stop fretting about him. Link, you and Zelda are childhood friends and what a big deal. Ever since we were kids I would always wake you up" I haven't played Twilight Princess in like two years so I don't remember how much exposition they had regarding Link and Ilia's relationship.SS Link and Zelda's relationship shows how much they ruined Princess Zelda and Link as characters, like Nintendo, what did you do to my boy, Link? Why did you make him decide to go fuck with girls who push him off cliffs and gasps, giggles, and shows emotions of a goofy idiot everytime he's around her? Why did you make such a kind-hearted, selfless hero a bratty selfish asshole who hangs out with girls all day because he has nothing better to do and
stays on the surface because again, he has nothing better to do than to focus his trashy selfish teenage ass on girls
and hold hands with them and shit like that. Like what happened to stoic Link, man? They seriously had to make Link more romantic than he ever was, not even TP or LA had such a lovey-dovey "I want to hold your hand, I want to hug you, let me be with you all the time" Link to some stupid girl.

Also, when Zelda seals herself away, I don't see why many viewers find this so devastating when they specifically stated that there was a way to wake her up yet viewers and Link for some reason find this such a weepy fest.

Zelda... seriously, I dont' see the appeal of this incarnation. Besides her having an unhealthy, cliched relationship with Link that's shoved down my throat and ruined the game because I don't give a damn about romance in general let alone in Zelda games! She is such an annoying character. She spends all the beginning pushing link around even literally and yet people think she is the sweetest thing since slice bread. Seriously, people take a step back with your crush on her or whatever man. Link is more kind-hearted than she is, he don't go around bossing people around and shit. Also, I don't like the change from stoic Zelda in TP to this overly bubbly, whiny one, she cries too much, is too impulsive, and shows too much emotion and I want a stoic Zelda. She also is too passive, she can stand up to groose but can't even fight back Ghirahim or Demise?

And Demise... why do you keep retconning lore and stuff, Nintendo? Why do you keep changing hints about why Link, Zelda, and Ganon reincarnate? Weren't they bound by the triforce or some shit, not stuck in a cycle from some demonic guy? Just stick to whatever you had originally, gah lee.

The ending was melodramatic. Not that most Zelda endings aren't bad anyway but the ending was nothing but goodbyes from people because the quest is done, why they couldn't let those characters stay alive is beyond me. Movies do not usually take away characters just because the story is finished unless there was a more complex reason other than "My purpose is fulfilled", this shows how this game tries to be different in all the wrong ways even by zelda standards and this is coming from someone who usually likes variety and uniqueness.

Anyway, that's my rant on why this game is the dickest game I've ever seen.
Super dramatic much, worse than cdi games? Seriously? You know hyperbole undermines a point, not strengthens it.
 

ScrewZelink

Banned
May 29, 2019
2
User banned (permanent): Apparent gimmick/troll account
"I'm still your Zelda."

My gf cries every time at that scene. Still probably one of our favorite Link/Zeldas, even if I like how BOTW Zelda does a bit more stuff and is nerdy.

The art style was great and the music was fantastic. I watch it as a movie with all the cutscenes like once every few months just because the characters and music and such are so fun to watch, and I'm a sap at heart for the Zelda/Link relationship.

Great story, just a shame the gameplay was...less great.

The scene was not that sad. Why is it that sad to everybody?

The game is the worst game ever with the dickest most selfish link and zelda ever (along with botw zelda and tetra). Their relationship was unhealthy to the point they need therapy, they were highly clingy and too overemotional and need to be stoic and they need help.