Anyone who remotely cares knows this game will be hot trash so the only audience left are all the keep politics out of my war games dullards and the people who want to see the disaster.
It is weird because they could have made a legitimately good game if they went the Spec Ops The Line way but these guys literally are doing a propaganda piece.
I think the coarse dismissal of this is a little unfortunate. There could be a good, and honest, debate about this topic. Certainly, when the game was initially being designed/launched it was definitely political but it's been 15+ years. I am not sure what the mythical boundary video games from political commentary to "historical fiction". I mean, hell, people are blowing each other up in hundreds of historical video games daily - battlefield, etc. I remember playing Platoon on my friends Tandy in the mid-80s. That was around the same timescale difference, and Vietnam was extremely political (Platoon as a movie was as well... and in the game you have to kill another GI as the "boss").
I don't know what the right answer is - and video games let us explore complex ideas and provide insights to war/combat/etc in ways that no textbook can. If it's handled correctly that is - not sure if this is that case. But "they can fuck right off" without playing it or really thinking through it doesn't lend itself to the right discourse nor the potential videos games - as a medium - can provide society to think through these things.
Anyone who remotely cares knows this game will be hot trash so the only audience left are all the keep politics out of my war games dullards and the people who want to see the disaster.
Sadly, when you look at the individuals making this, you understand why.It is weird because they could have made a legitimately good game if they went the Spec Ops The Line way but these guys literally are doing a propaganda piece.
I give COD a lot of shit but even they usually try to make up fictional conflicts based on wars that happened to push their pro war propaganda. But these guys are literally doing a propaganda piece and not even attempting to hide it. It is even worse because they are selling the idea that this is the way it happened.
Any outlet that decides to review this game positively is just hot garbage. Game should be banned here as mentioned earlier in the thread.
promotional campaign by Gina CaranoAnyone who remotely cares knows this game will be hot trash so the only audience left are all the keep politics out of my war games dullards and the people who want to see the disaster.
I think the coarse dismissal of this is a little unfortunate. There could be a good, and honest, debate about this topic. Certainly, when the game was initially being designed/launched it was definitely political but it's been 15+ years. I am not sure what the mythical boundary video games from political commentary to "historical fiction". I mean, hell, people are blowing each other up in hundreds of historical video games daily - battlefield, etc. I remember playing Platoon on my friends Tandy in the mid-80s. That was around the same timescale difference, and Vietnam was extremely political (Platoon as a movie was as well... and in the game you have to kill another GI as the "boss").
I don't know what the right answer is - and video games let us explore complex ideas and provide insights to war/combat/etc in ways that no textbook can. If it's handled correctly that is - not sure if this is that case. But "they can fuck right off" without playing it or really thinking through it doesn't lend itself to the right discourse nor the potential videos games - as a medium - can provide society to think through these things.
This ain't it, they are omitting shit that doesn't fit their message and labeling any commentary as "distraction". They aren't acting in good faith and we seen this song and dance beforeI think the coarse dismissal of this is a little unfortunate. There could be a good, and honest, debate about this topic. Certainly, when the game was initially being designed/launched it was definitely political but it's been 15+ years. I am not sure what the mythical boundary video games from political commentary to "historical fiction". I mean, hell, people are blowing each other up in hundreds of historical video games daily - battlefield, etc. I remember playing Platoon on my friends Tandy in the mid-80s. That was around the same timescale difference, and Vietnam was extremely political (Platoon as a movie was as well... and in the game you have to kill another GI as the "boss").
I don't know what the right answer is - and video games let us explore complex ideas and provide insights to war/combat/etc in ways that no textbook can. If it's handled correctly that is - not sure if this is that case. But "they can fuck right off" without playing it or really thinking through it doesn't lend itself to the right discourse nor the potential videos games - as a medium - can provide society to think through these things.
I think the coarse dismissal of this is a little unfortunate. There could be a good, and honest, debate about this topic. Certainly, when the game was initially being designed/launched it was definitely political but it's been 15+ years. I am not sure what the mythical boundary video games from political commentary to "historical fiction". I mean, hell, people are blowing each other up in hundreds of historical video games daily - battlefield, etc. I remember playing Platoon on my friends Tandy in the mid-80s. That was around the same timescale difference, and Vietnam was extremely political (Platoon as a movie was as well... and in the game you have to kill another GI as the "boss").
I don't know what the right answer is - and video games let us explore complex ideas and provide insights to war/combat/etc in ways that no textbook can. If it's handled correctly that is - not sure if this is that case. But "they can fuck right off" without playing it or really thinking through it doesn't lend itself to the right discourse nor the potential videos games - as a medium - can provide society to think through these things.
Idk there's a pretty big power dynamic difference with Americans doing propaganda about our own imperial conflict and the idea that the victims of said conflict would make media about it. If Iraqi's wanted to make a game where US troops are the enemy I would have no issue with that. It could have other problems sure but that would be fine.You misread my post - what I am suggesting, is the exploitation of historical events and violence is at the forefront of videos since their inception to depict combat. Iraq is still a mess, and gained nothing from America's intervention. That's actually true for nearly all war, and yet we still depict battles representing them through videos games.
WWI and WWII, etc, are "good wars" and the Iraq War(s) "bad wars". They are all bad wars - from instigation to mental health to innocent loss of life - with more victims at the other end than there were going into it with very few "winners".
When is it OK to represent things? If a Russian game company made a game depicting the death of Americans in Syria or Iraqi's depicting death of Americans in the same conflicts - I think It'd take issue with it, but certainly it's not off-limits is it?
The difference is that This War of Mine entirely focuses on the civilians trying to survive urban warfare, whereas everything we've seen of this so far is rooted in displaying how badass the combatants are. Sure, there's going to be a parallel tale of civilians. But when a good portion of the people whose perspective this game is based on and cares about is soldiers, the genre, framing and camerawork it is selling is that of the first-person-shooter, and the audience of gamers through CoD etc is conditioned to see such gunmen as the protagonists, it's nowhere near the same. That framing of the choice of genre colours this.While clearly politics will be present in this game, I am still curious about how it executes their desired parallel storylines. Cutting out white phosphorous because your sources don't discuss it is dubious - like just check other sources.
But everything is political. I will have to see the final product before determining whether this is just ignoring war crimes, or includes the bad shit but doesnt call it a war crime (which could make sense given the perspectives of a single soldier and iraqi citizen caught in the moment).
Before I get jumped on, obviously fuck the Iraq War; making a video game set in it has always resulted in jingoism which facilitated tacti-cool culture, American exceptionalism, and neo-colonialism.
But you can tell stories set in that time. Will this be done well? Probably not. But others have told critical stories set in complicated times. Im thinking of This War of Mine as an example. It doesn't include all the war crimes, nor call them that during the game (if I remember correctly), but it tells a poignant story set in the civilians perspective of the Bosnian war.
Might as well hear em out, see if they landed it. Then if they didn't, criticize the hell out of them.
Its main characters will be real Marines and soldiers who fought there.
their first-person shooter will try to engender empathy for American troops in the field, for their work destroying the insurgents that dug in throughout Fallujah, and for the civilians trapped in between.
For Tamte, the goal of Six Days in Fallujah is to celebrate the heroism of those Coalition forces who fought there. The goal is to empathize with them, and also with the civilians trapped in the city. Anything else is a distraction.
There goes any doubt that this game isn't literally a US military psy-op lol.
Uh, what?Isn't the whole point of the game (or at least from what I remember of it years ago) supposed to be a gritty look at urban warfare?
The only way to make it political would be with some hamfisted dialogue among Marines about "them boys in Washington," which I can all but guarantee would not have been happening.
While clearly politics will be present in this game, I am still curious about how it executes their desired parallel storylines. Cutting out white phosphorous because your sources don't discuss it is dubious - like just check other sources.
But everything is political. I will have to see the final product before determining whether this is just ignoring war crimes, or includes the bad shit but doesnt call it a war crime (which could make sense given the perspectives of a single soldier and iraqi citizen caught in the moment).
Before I get jumped on, obviously fuck the Iraq War; making a video game set in it has always resulted in jingoism which facilitated tacti-cool culture, American exceptionalism, and neo-colonialism.
But you can tell stories set in that time. Will this be done well? Probably not. But others have told critical stories set in complicated times. Im thinking of This War of Mine as an example. It doesn't include all the war crimes, nor call them that during the game (if I remember correctly), but it tells a poignant story set in the civilians perspective of the Bosnian war.
Might as well hear em out, see if they landed it. Then if they didn't, criticize the hell out of them.
This ain't it, they are omitting shit that doesn't fit their message and labeling any commentary as "distraction". They aren't acting in good faith and we seen this song and dance before
You misread my post - what I am suggesting, is the exploitation of historical events and violence is at the forefront of videos since their inception to depict combat. Iraq is still a mess, and gained nothing from America's intervention. That's actually true for nearly all war, and yet we still depict battles representing them through videos games.
WWI and WWII, etc, are "good wars" and the Iraq War(s) "bad wars". They are all bad wars - from instigation to mental health to innocent loss of life - with more victims at the other end than there were going into it with very few "winners".
When is it OK to represent things? If a Russian game company made a game depicting the death of Americans in Syria or Iraqi's depicting death of Americans in the same conflicts - I think It'd take issue with it, but certainly it's not off-limits is it?
I was hoping for a game that didn't shy away from depicting the hard truths of wars like Irak. I must have been delusional.
I was hoping for a game that didn't shy away from depicting the hard truths of wars like Irak. I must have been delusional.
No one saying you can't depict the Iraq war, they saying if you going to tell the story, tell it objectively. Them omitting stuff like the white phosphorous telling. Don't just do the "America Fuck Yeah" stuff.Isn't their mere presence in Falluja, and Iraq, the actual war crime? That said, I agree they should depict the context of the political setting and show the conditions on the ground and the WHY of it all they are doing a disservice to the content and approach (and lessening the game and what it could convey).
I don't want to keep going around - but I do find the Iraq War (II) to be deeply under represented in the media - I lived through it and even now it's supper hard to make out the lines of what actually happened in a contextual and meaningful way in the way so many other American wars were committed to (I'd say the same about Afghan but less so - there's some good things out there which is finally starting to make it out there).
I think video games have a chance to help bridge this level of understanding - but I also find it hypocritical of the industry and gaming consumers to have these arbitrary standards when so much violent - in general - are often represented without broader context as well.
True.Sadly, when you look at the individuals making this, you understand why.
A porno in the white house isn't the same as a game like this which is attempting to show how this conflict was.In that sense literally everything is political. I can make a porno set in the White House and not have it be political.
"I think reasonable people can disagree with that," he told Polygon of his narrative strategy. "For us as a team, it is really about helping players understand the complexity of urban combat. It's about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, we're not trying to make a political commentary about whether or not the war itself was a good or a bad idea."
That would still involve political commentary, just not pertaining to real world politics. Everything from the choice of story they told, who they made the protagonists vs antagonists, who they aligned the player and their companies with and what types of missions they had you doing. All of that speaks to a particular viewpoint and if it's dealing with international relationships then it's politicalYou know, if you just want to focus on the feeling of "tactical urban combat" you can just do what Ace Combat does and just bullshit up a world with random nations and conflicts. That way, you can actually avoid a very political conflict.
Isn't their mere presence in Falluja, and Iraq, the actual war crime? That said, I agree they should depict the context of the political setting and show the conditions on the ground and the WHY of it all they are doing a disservice to the content and approach (and lessening the game and what it could convey).
I don't want to keep going around - but I do find the Iraq War (II) to be deeply under represented in the media - I lived through it and even now it's supper hard to make out the lines of what actually happened in a contextual and meaningful way in the way so many other American wars were committed to (I'd say the same about Afghan but less so - there's some good things out there which is finally starting to make it out there).
I think video games have a chance to help bridge this level of understanding - but I also find it hypocritical of the industry and gaming consumers to have these arbitrary standards when so much violent - in general - are often represented without broader context as well.
True.
A porno in the white house isn't the same as a game like this which is attempting to show how this conflict was.