Sony also isn't doing this kind of games anymore, you know (last one was The Order, released in 2015, approved in 2010).
What about Uncharted 4, God of War, TLOU, Spiderman, The Last Guardian, Astrobot, Days Gone, Ghost of Tsushima?
Another one for the 'did not read the OP' pile:What about Uncharted 4, God of War, TLOU, Spiderman, The Last Guardian, Astrobot, Days Gone, Ghost of Tsushima?
Honestly I dont. What games were really great that fit that description?Lol that title is unfortunate.
It's true that unless your new IP is gonna be open world with the promise of lot of content/or come with multiplayer tacked on, it seems less likely to be greenlit.
Sony's new IPs like Horizon, Ghost of Tsushima, Death Stranding will all offer 50 plus hours of content. They are the antithesis of finite experiences like the original Uncharted.
There's nothing wrong with what's she's saying.
Hoping linear/shorter games you can beat in a weekend come back. I miss them.
Here's another embarassmentWhat about Uncharted 4, God of War, TLOU, Spiderman, The Last Guardian, Astrobot, Days Gone, Ghost of Tsushima?
Pretty sure out of several pages we can understand that's not what she meant.
No, but it's relevant to the current situation. Budgets, development teams and expectations for AAA are completely different to then too, pretty much past the point of being profittable if you don't have all the other stuff or are 1st party. Which is why we don't get AAA games that are 6-8 hours long, with nothing else going for them, but do get AAA game with a mode that's like 10-15 hours instead with additional modes or 20 to well over 100 hours long without additional modes, AAA is a different beast to 2007, so limiting it to just AAA games isn't going to give you much results, it's pretty much a "yeah, no shit they won't greenlight it" it's complete overkill.Or that they view it as an attack on single player games.
Because I strongly disagree that AAA single player games are dying. It's pretty much only EA that is bungling their single player efforts this gen. Microsoft has had a few rough years this gen, but they're clearly getting back into it with their recent acquisitions.
I agree that budgets have increased in size since Uncharted 1, but I don't think that's relevant to her point. They increased in size before UC1 as well. What got you Goldeneye in 97 wouldn't get you Uncharted in 07.
It's clear to me, at least, that she's talking about high-budget high-profile games in the context of their time. The budget and scope of Uncharted 1 may not seem big now, but it was back then.
Games like The Lost Legacy and Death of the Outsider does therefore not apply here at all.
Another one for the 'did not read the OP' pile:
Uncharted 4 - MP
God of War - 20+ hours
TLOU - 15+ hours, MP
Spiderman - Open World, 20-30 hours
Days Gone - Open World, predicted 20-30 hours
Ghost of Tsushima - Open World
Astrobot - Close, but it has a second mode
The Last Guardian is a good example but that was greenlit well before The Order
They can sell the question is would have been greenlit or funded properlyOh so we're limiting the discussion to less than 10 hours single player game? U4 and TLOU would have sold the same without any MP mode.
A super polished singler player 10-20 hours game from a reputable studio can still sell IMO but you need that 90+ metacritic.
Of course she does, which is why the last linear, 6-8 hour AAA game that offers very little else she did was in 2007. She knows better than most how AAA has changed since i'd imagine, she was a major part in raising that bar.Guys maybe this experienced game dev knows what she's talking about? Idk...
Yes, that's specifically the sort of game that Amy Hennig was referring to.Oh so we're limiting the discussion to less than 10 hours single player game? U4 and TLOU would have sold the same without any MP mode.
A super polished singler player 10-20 hours game from a reputable studio can still sell IMO but you need that 90+ metacritic.
They can sell the question is would have been greenlit or funded properly
Or would they be forced to tack on shit like multiplayer (which they did)
Honestly I dont. What games were really great that fit that description?
Not really,
Single-player games like Uncharted: Drake's Fortune wouldn't get approved by publishers today.
there's really no excuse to bring up UC4, GoW, Spiderman, RE2 etc.
All the games that you said are much longer than Uncharted or are directly open world.God of War PS4
Spider-Man
Resident Evil 2
Do Games like Zelda Breath of the Wild count? Not only does Sony and Nintendo keep approving these single player experiences but they're also selling in the millions.
The real problem is that these publishers and some devs wants every game even if it's purely a single player game to pull in Fortnite levels of $$$. If they don't they weren't successful never mind that it sold in the millions.
Look at Mass Effect Andromeda. Despite its issues at launch it still sold 2.5 million copies. If EA would've stuck with it and released some good story DLC I have no doubts that game could've sold enough going forward to be a profitable success but not EA's greed level of profit success so it got canned.
But Uncharted The Lost Legacy was just that and it released in 2017?
This is a trend I'm not against. Games are really expensive. If your game is shorter than average price it accordingly.I wouldn't even put the blame solely on Publishers. I feel like "length" was a hot topic in the 360/PS3 era and any game under 10hours was an instant target for ridicule on forums. Particularly, I remember Metal Gear Rising getting roasted over its 7hr length.
All the games that you said are much longer than Uncharted or are directly open world.
In addition The Lost Legacy has multiplayerRemake of a very popular game in a long running franchise that is still big.
A sequel in a franchise that is proven to sell millions with each entry.
She's talking about pitching a new IP with AAA production values that contains nothing but a linear 8 hour SP campaign.
To each their own - outside of extreme cases I don't think length should necessarily determine price.This is a trend I'm not against. Games are really expensive. If your game is shorter than average price it accordingly.
Does it really matter if the linear AAA experience is 8 or 20 hours though?
It falls under the same category in my book.
Not a complete list, but Heavenly Sword and Bioshock would fit that mouldSo what games released the same year as uncharted fit that criteria?
Sony and Nintendo are the only big publishers that would still allow it I feel but it's getting rarer.
Oh so we're limiting the discussion to less than 10 hours single player game? U4 and TLOU would have sold the same without any MP mode.
A super polished singler player 10-20 hours game from a reputable studio can still sell IMO but you need that 90+ metacritic.
Tons and tons. Most of the best games ever made fall in that category.Honestly I dont. What games were really great that fit that description?
This is like the perfect thread to determine which posters even bother to read OP before commenting and which ones don't. Looking at the current slate of a lot of different publishers, very few publishers have upcoming games that fit this criteria.
She limited the criteria because that is exactly what Uncharted Drake Fortune literally is. A New I.P 8hr SP game with no MP. You don't get many of these kinds of games anymore. Not only are UC4 and TLOU on average 7 hr's longer (close to twice as long) than Drake's fortune but they both contain MP modes. We don't know whether the games would have been as successful with or without it but there is a huge lack of these types of games on the market now and going forward, I would find it incredibly unlikely that Sony greenlights such a title again. Most of Sony's own studio's know this which is a reason why the games are getting longer and larger. They only have two games this generation that fit this criteria. The Last Guardian and the Order. It's going to be three years since yet we're seeing Sony increasing the amount of new Open World I.P games by a larger margin than they used to.
I think the fact that you point out that it needs a 90+ metacritic to sell only goes to show the crazy expectations for SP linear experiences and further shows why it's happening even less.
Resident Evil 2 for example getting mentioned a lot. It's a remake and an established franchise. That is exactly the opposite of what she's talking indirectly proving her point. Capcom themselves haven't even released a New Big Budget I.P in years.
Kingdom Hearts 3, Final Fantasy, God of War and are all established franchises and they're 20-30 hr experiences. Difference is important because this is her perspective and experience as she was/is in a position for projects far more knowledgeable as to the kind of projects that get green light telling you that it's getting less for New I.Ps specifically.