Bizarre.Just so you know how much Guerrilla Games helped Kojima out (which explains how Kojima could release this game so fast):
More than 70 Guerrilla developers worked on Death Stranding
Death Stranding uses Guerrilla's Decima game engine – the same tech behind PS4 exclusive Horizon Zero Dawn – and it was known some support from the Killzone creator would be required during development.
When the engine collaboration was announced in 2016, Kojima Productions said it had established a satellite team at Guerilla's Amsterdam HQ to offer 'technical support' to the game's Japanese development team.
However, the final version of Death Stranding reveals the Horizon studio's development input was much broader than previously thought.
According to the game's credits, Guerrilla contributed to Death Stranding's environment art, animation, visual effects, cinematics, audio and more.
More than 40 Guerrilla engineers worked on the game, including Horzion Zero Dawn's lead game programmer (Tommy De Roos), lead programmer (Frank Compagner), lead AI programmer (Arjen Beij) and technical director (Michiel van der Leeuw).
Horizon's art director (Jan-Bart Van Beek), lead environment artist (Kim Van Heest), technical art director (Maarten van der Gaag), lead lighting artist (Roderick van der Steen) and lead technical animator (Bart Wijsman) also worked on Death Stranding.
Horizon Zero Dawn's senior quest designer, James Kneuper is even credited for "guest design" on the Kojima title.
None of the Guerrilla developers credited above mention Death Stranding in their LinkedIn profiles.
Around 300 people worked on Horizon Zero Dawn at Guerrilla, while Kojima Productions is understood to employ just over 100 people.
Source
The same person who leaked tlou2 release date. Could be BS of course, but at least he has some track record.
No, because they know they aren't Kojima.I wonder if other third parties will have more confidence when Sony comes to them for an exclusive game development by trying to get said Sony IP to release also on PC for more sales.
pointing out the favoritism they showed for Kojima.
of course that is an extreme what if.
Quite easy. It's like you can almost say all games are PC games during development. It's not difficult at all to port PS4 games to PC.
Bizarre.
All these 1st-Party resources and still isn't exclusive.
They should've funneled this much help into Days Gone, at least it wouldn't have been so buggy at launch.
It all depends on success. If Guerrilla Games is developing a multiplayer-only game and it's just selling "okay", they will release it later on PC (maybe). Just like they did with Helldivers, etc.
does anyone think that all of this collaboration with GG and KP and DS being on PC means that perhaps the next multiplayer focused GG game may also be on PC with cross play? I remember people have indicated that someone who directed Rainbow Six might be directing his own project within GG. If there is indeed a MP focused 2nd game being developed by GG, might explain why they were ok with DS also being on PC, as KP helping in getting their engine optimized for PC would definitely help if they truly plan on having some of their future MP focused games also being on PC.
I wonder if other third parties will have more confidence when Sony comes to them for an exclusive game development by trying to get said Sony IP to release also on PC for more sales
pointing out the favoritism they showed for Kojima
of course that is an extreme what if
It needs optimisation. But that's about it. It's not hard. Awful ports happen, because quite often, they are focusing on the console version and the PC version is..... just a second option ¯\_(ツ)_/¯All games are developed on PCs, yeah, but that doesn't mean they are already optimized to run on them.
If it would be that easy, people wouldn't complain about awful PC Ports, yet there are a lot of complaints.
oh is it is easy? I honestly have no idea I just assumed it would require a bit of work still
If it would be that easy, people wouldn't complain about awful PC Ports, yet there are a lot of complaints.
Seriously. I still don't get how Days Gone launched so buggy even with its delays. I know Kojima is a legendary developer and its like rolling out the red carpet for Miyamoto but still, it's not like Bend is a big team either.
Games are getting bigger and bigger. And way more expensive. Creating a game with a huge singleplayer AND multiplayer mode isn't easy these days. Or even possible for every dev studio. I mean, even Naughty Dog decided that their next game (TLOU2) will be a singleplayery game. And it looks like Arrowhead is working on a 3rd person co-op shooter for Sony (so multiplayer-only, too). I don't believe that Guerrilla Games is working on a multiplayer-only game. But it looks like they are working on two projects right now. And I guess one will be for the PS5 launch (or during PS5's first year). Horizon Zero Dawn is a huge open-world action RPG. I doubt they are rushing this. It needs a lot of time to create such a game. So it is actually possible that they are working on a multiplayer-only game for the PS5 launch. I wouldn't bet on it, but it's possible.Personally i don't see Guerrilla developing a multiplayer-only game, Guerrilla never did a game without a solo campaign and it would not really make sense to have promoted the lead writer of Horizon in their second Narrative Director to work on a multiplayer game even if a game like Fortnite has a Narrative Director.
Making a multiplayer-only game is also really hard these days more than ever, there is lot of competition in this market with established IP. For me it would be more safer to make a game with a big solo and a multiplayer component because you can attract potentially more players.
Some people underestimate the difficulty of passing from Portable Consoles Game development to HD Home Console development. 😐🤨Seriously. I still don't get how Days Gone launched so buggy even with its delays. I know Kojima is a legendary developer and its like rolling out the red carpet for Miyamoto but still, it's not like Bend is a big team either.
It was BENDs first console game in years and their team is very small compares to your usual AAA team
Yet they managed to create an AAA open world game with top of the industry visuals
Some people underestimate the difficulty of passing from Portable Consoles Game development to HD Home Console development. 😐🤨
In europe, they are ;)By the way...is Guerrilla now the fairy godmother of SIE studios? Remedy sort of implied the Guerrilla helped them out in some sort of way with Control in their thank you card.
Well you think Bend Studio wanted "help" from another studio ;) Bend started the Days Gone project with ~45 people. They were always fans of being a smaller studio, with people that know each other etc. They want to do their own thing (with the help of oursourcing, of course). Kojima needed help for his Death Stranding vision. And it made sense, because it was a brandnew studio, Guerrilla's engine and only a few years of development time. Totally different stories.I'm not disputing that or saying it's Bend's fault. Seeing Kojima get 70 odd developers from Guerilla to help with Death Stranding while Days Gone was in development by a small team in Bend between what, 2013-2019? It just seems unfair to me especially when it didn't launch with the highest level of quality despite delays. This also kind of explains how Death Stranding came out by now, as the user above mentions.
I'm not disputing that or saying it's Bend's fault. Seeing Kojima get 70 odd developers from Guerilla to help with Death Stranding while Days Gone was in development by a small team in Bend between what, 2013-2019? It just seems unfair to me especially when it didn't launch with the highest level of quality despite delays. This also kind of explains how Death Stranding came out by now, as the user above mentions.
Sony really treated KojiPro like they're a first-party studio.
about guessing TLOU Part 2's date.
its not really hard to guess.
sony usually releases their games on friday, we already heard by then that the game is targeting february, which means he only had 1/4 chance of being right.
so i am not taking that as "track record".
And about the december 3rd thing, Sony already has an event on that date scheduled, PlayStation Awards, their annual asia region sales event, they wont have anything else alongside it.
Games are getting bigger and bigger. And way more expensive. Creating a game with a huge singleplayer AND multiplayer mode isn't easy these days. Or even possible for every dev studio. I mean, even Naughty Dog decided that their next game (TLOU2) will be a singleplayery game. And it looks like Arrowhead is working on a 3rd person co-op shooter for Sony (so multiplayer-only, too). I don't believe that Guerrilla Games is working on a multiplayer-only game. But it looks like they are working on two projects right now. And I guess one will be for the PS5 launch (or during PS5's first year). Horizon Zero Dawn is a huge open-world action RPG. I doubt they are rushing this. It needs a lot of time to create such a game. So it is actually possible that they are working on a multiplayer-only game for the PS5 launch. I wouldn't bet on it, but it's possible.
If they already worked on it before he came? Maybe. Doesn't have to be at launch. Q1 2021 would do it, too. So ~3 years dev team would be enough. But like I said, I wouldn't bet on a mp-only game. But it's possible.Simon Larouche only came back at Guerrilla at the end of 2018 i believe, so would it be possible to have a multiplayer-only game ready for the PS5 launch ?
Insomniac had a working studio, owns tools and engines. Kojima didn't. Sony helping him out to form a studio and release the game for PS4 (before PS5) on time just made sense.KojiPro at this point must be tied to the hip to Guerrilla (and by extension, SIE). Not even Insomniac had that much of a commitment to SIE before they joined Playstation.
Simon Larouche only came back at Guerrilla at the end of 2018 i believe, so would it be possible to have a multiplayer-only game ready for the PS5 launch ?
It's lame, to be frank.-Release on PC
-Tour of all SIE and be able to handpick an engine
-Almost doubled the amount of hands working on the game thanks to Guerrilla
-Insane marketing push involving a large amount of Hollywood talent
-Not requiring to credit Guerrilla as co developer
*Have we, EVER, in this industry, seen this much of an effort by a publisher to court a single developer?
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.
It's lame, to be frank.
The end result was divisive, and I'm not even sure where the franchise can go from here.
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.
You're right, 84 on MC and 86 on OC; those are good scores.It isn't, not really. The vast majority of reviews are extremely positive and it's still the highest reviewed game for Sony this year.
Era folks be tripping in their own bubble. Don't let it infect you. The review thread is some garbage ass shit.
Well at launch. Not sure if Kojima's vision will be accepted broadly.will be interesting to see the legs and mainstream success of DS - it will do well no no question, but how will it fair against the big Sony Blockbusters
It's lame, to be frank.
The end result was divisive, and I'm not even sure where the franchise can go from here.
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.
Much more than that actually:game is sitting in the mid 80's on Meta and OC. Lets see how it sells before we say Sony "blew" money on this.
Also alot of assumptions in this post. They just helped fund a game and gave him an engine to work with. That's it.
Much more than that actually:
"More than 70 Guerrilla developers worked on Death Stranding.
Death Stranding uses Guerrilla's Decima game engine. When the engine collaboration was announced in 2016, Kojima Productions said it had established a satellite team at Guerilla's Amsterdam HQ to offer 'technical support' to the game's Japanese development team. "
Yeah no way in hell. Phil could bust into KojiPro, Kool aid man style, with a truckload of money and Keanu Reeves in a mo-cap suit driving shotgun. It still would not make sense for Kojima to go with anyone else in the industry after how he has been treated at Playstation.It's lame, to be frank.
The end result was divisive, and I'm not even sure where the franchise can go from here.
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.
We'll see...
Sony was courting a lot of studios lately, Remedy and Housemarque comes to mind, but I agree, the way Sony treated Kojima is on a whole new level, borderline insanity sometimes.-Release on PC
-Tour of all SIE and be able to handpick an engine
-Almost doubled the amount of hands working on the game thanks to Guerrilla
-Insane marketing push involving a large amount of Hollywood talent
-Not requiring to credit Guerrilla as co developer
*Have we, EVER, in this industry, seen this much of an effort by a publisher to court a single developer?
The reason why I am pointing that out is because that user was mentioned before and iirc it was found out that account has already a bunch of mistakes.LOL
Leave it to some to try and downplay something even tho they got something right. "its not really hard to guess" Lol Ok let us know when the ps5 will be out, let us know when the reveal event will be, since its "its not really hard to guess" lol smh
Yeah, but it wasn't just "funding and the engine". Sony really gave him A LOT. Which makes sense, because he didn't even have a studio when they made a deal with him.Of course. Both teams already stated they helped push forward the engine. Of course Sony and GG gave him support. Sony also supports their WW studios. Some of you are acting like this took away from something else lol
We don't really know what Sony gave Kojima, maybe gave the engine and tech support but here's a bigger cut from game sales, or maybe they value the impact that Kojima has on PlayStation as a brand. We just don't know. So it would be wise not to jump to conclusions. I am sure the game will have a positive impact on Sony, and there are examples, like The Order, that will probably end being a worse business move.Yeah, but it wasn't just "funding and the engine". Sony really gave him A LOT. Which makes sense, because he didn't even have a studio when they made a deal with him.
Some of the greatest movies, music and art has been divisive. Particularly at launch. So much in the games industry is safe and tedious. Thank goodness AAA budgets are being spent on risky projects.It's lame, to be frank.
The end result was divisive, and I'm not even sure where the franchise can go from here.
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.
It's not jumping to conclusions to say they gave him way more support than usual. As can be see in my post above. They went all out to get this game ready and out on time for the PS4. Which makes sense. Kojima isn't a no-name dev.We don't really We don't really know what Sony gave Kojima, maybe gave the engine and tech support but here's a bigger cut from game sales, or maybe they value the impact that Kojima has on PlayStation as a brand. We just don't know. So it would be wise not to jump to conclusions. I am sure the game will have a positive impact on Sony, and there are examples, like The Order, that will probably end being a worse business move.
Slow down...if game sells millions this talk is meaningless in a way. You want critical acclaim, you want sales first and foremost.It's lame, to be frank.
The end result was divisive, and I'm not even sure where the franchise can go from here.
Lowkey hoping Kojima partners up with some other major publisher so that Sony won't blow more WWS resources on his studio.