Today we are 60 days away from the 25th anniversary of the launch of the original PlayStation. I wonder if Sony is cooking something up.
Pretty much.
Today we are 60 days away from the 25th anniversary of the launch of the original PlayStation. I wonder if Sony is cooking something up.
Pretty much.
Today we are 60 days away from the 25th anniversary of the launch of the original PlayStation. I wonder if Sony is cooking something up.
Hey, what the hell happened with the new PS4 firmware update? This might be the longest we have to wait, right?
Focus is probably on the PS5Hey, what the hell happened with the new PS4 firmware update? This might be the longest we have to wait, right?
Related sales if we're lucky lol
Today we are 60 days away from the 25th anniversary of the launch of the original PlayStation. I wonder if Sony is cooking something up.
Yep, what a missed chance that turned out to be. But ultimately, not buying From meant more people get to play their games, so no hard feelings from me.Not capitalizing on this IP and studio was the biggest blunder by SIE/SCE in recent years.
GG, Yoshida.
Concrete Genie OT is up and live!
Like I said in the OT already: I hope you "make more AA games Sony" guys are ready to support this game day 1! ;)
Concrete Genie OT is up and live!
Like I said in the OT already: I hope you "make more AA games Sony" guys are ready to support this game day 1! ;)
I'm there day one, but perhaps Sony should support them better.
The way CG is being handled is bringing back bad memories of how Puppeteer was handled. There's only so many times the blame can be laid at the feet of consumers when the platform holder should do more to support their own game.
Sony's support for Concrete Genie was great. We already had this discussion a few days ago. Sony IS supporting their AA games like Concrete Genie and MediEvil Remake.I'm there day one, but perhaps Sony should support them better.
The way CG is being handled is bringing back bad memories of how Puppeteer was handled. There's only so many times the blame can be laid at the feet of consumers when the platform holder should do more to support their own game.
If you think tweets by official Twitter accounts constitute good marketing, then well, there's not really much of a point in debating whether or not the marketing is good.
We are on opposite ends of the definition.
So - realistically speaking, how would you had wanted Concrete Genie's marketing to be more visible?
Closer to Medievil's? etc etc?
So - realistically speaking, how would you had wanted Concrete Genie's marketing to be more visible?
Closer to Medievil's? etc etc?
Realistically speaking, some marketing that involves non-officials channels reminding me the game is coming out in a few days would be a start.
TV ads aren't the only form of marketing available for a game, but restricting marketing to official fans of select social sites isn't exactly "good marketing."
Hell, if it wasn't for Sanji, I'd probably forget this game is coming out in two-three days and I generally skim this thread and like Sony titles.
Realisticaly speaking, they are not gonna market 3 titles in 1 month, you shouldn't expect that.
Death Strading takes priority above everything else, then MediEvil and only after you have CG. On top of that you also have the COD marketing and other things.
I also dont expect the studio to be close, they are 20 peopel, im sure the game cost almost nothing to Sony.
SOON
Agreed.On Concrete Genie and PS Now, I believe day one makes no sense, either for big or small games. Unless your trump card is focusing on services, and by that, I mean a single service, which is not what SIE is doing. Let's say it sells on release, 100/200k, a big percentage of that coming from the digital version on PSN. That's many times more money for the studio than a similar number of subscribers. So first, capitalize on the fans; after a while, cut the price and put it on your subscription.
Yeah, I don't think it is so much sent to die. It is more like they are limiting how far it could potentially go. So, instead of topping out at the ~300K range, it could be somewhere in the ~600K range or what not. Just random numbers for the example. It all just depends on what Sony is expecting of the game.Yeah I don't know what people are talking about with this "sent to die" business.
Did you expect Concrete Genie to be plastered on every bus like Spiderman or God of War or something?
It could realese today, it doesnt matter.
Titles inst big enough or important enough to receive marketing, if it was, the marketing whould have started 1 month ago.
Yeah, this.My broad critique of Concrete Genie marketing atm isn't even comparing it to Sony AAA stuff - but to Medievil which is imo - the same scope of marketing but executed better.
For Medievil, there is a more consistent effort to make a more pronounced regularity of information sharing to make it known that the game is coming soon - and having that timed demo was a good move of giving a sense of urgency to something most would skip if it wasn't timed.
I don't expect Concrete Genie to get big marketing or anything.But even in the scope of a smaller budget marketing , I do agree it could've been better.
It is a PART of the marketing. Did you read my post before?If you think tweets by official Twitter accounts constitute good marketing, then well, there's not really much of a point in debating whether or not the marketing is good.
We are on opposite ends of the definition.
Good thing then that they are doing it, for MediEvil and Concrete Genie.I konw, what i dont know is why peopel still act surprise when they dont markted AA titles. It is not like the first time they havent done it...
It is a PART of the marketing. Did you read my post before?
We had dozens of tweets and posts on PlayStation's Facebook, Instagram and Twitter account. We had press/preview tours for these games. We had dozens of trailers and gameplay videos on PlayStation's Youtube account and on the PlayStation Access account. We had PlayStation Blog posts. We had an E3 trailer. Both, MediEvil and Concrete Genie, had a State of Play trailer. We had a demo on the PS Store with an exclusive DLC. Sony even added a VR mode for Concrete Genie made by an internal separate team inside the HQ of San Mateo.
That all is part of marketing. The only thing missing are TV ads and stuff like logos etc. on buildings and on a bus. And you won't get that for small AA niche titles. Again: The marketing is there an great for MediEvil and Concrete Genie.
Good thing then that they are doing it, for MediEvil and Concrete Genie.
I already mentioned what Sony already did... twice. So yeah, I call that pretty "good" for small niche titles that got made by 15-20 devs. If you need TV ads or "other non-official channels need Concrete Genie ads, too" to call it "good", then..... welp. Agree to disagree then. The marketing is there.Yes, I read your post. Did you read mine? The qualifying word here is "good." And I'm talking about Concrete Genie, not MediEvil.
If you think tweets by official Twitter accounts constitute good marketing, then well, there's not really much of a point in debating whether or not the marketing is good.
We are on opposite ends of the definition.
I already mentioned what Sony already did... twice. So yeah, I call that pretty "good" for small niche titles that got made by 15-20 devs. If you need TV ads or "other non-official channels need Concrete Genie ads, too" to call it "good", then..... welp. Agree to disagree then. The marketing is there.
Agreed.I think a lot of the feeling of Sony not advertising Concrete Genie is how there's not a lot of hype around here for the game. Even for Sony big titles most of the coverage I saw was from a third party (gaming websites, people retweeting official trailers/media, forums like Era) while for Concrete Genie there's barely any talk even when Sony releases a trailer for the game, which plays into that feeling when in fact a large part of that is how the game is niche and only appeal for a small number of people.
Yeah looks like it. Because some people expect too much marketing / marketing budget for small niche titles imho. So yep, agree to disagree then.Yes, I basically said this in the post you quoted a moment ago because our definitions of good marketing are on opposite ends of the spectrum.
lol MLB gets a lot of marketing and even TV ads. Don't be jealous because King Naughty Dog gets the most marketing!I'll take it a step further it ain't just AA. It's everything that's not cinematic cuz dreams and mlb don't get it either 🚶🏾♂️
One of the biggest reasons are huge and famous Sony AAA games like Death Stranding and now The Last of Us 2. They overshadow almost everything ;)I think a lot of the feeling of Sony not advertising Concrete Genie is how there's not a lot of hype around here for the game. Even for Sony big titles most of the coverage I saw was from a third party (gaming websites, people retweeting official trailers/media, forums like Era) while for Concrete Genie there's barely any talk even when Sony releases a trailer for the game, which plays into that feeling when in fact a large part of that is how the game is niche and only appeal for a small number of people.