PS5 gives me vibes of how Microsoft saw how the PS4 is more powerful so pushed the clocks higher to compensate and try highlighting other stuff. Didn't work very well.
Yep, this is exactly what Sony is doing. It's so obvious.
PS5 gives me vibes of how Microsoft saw how the PS4 is more powerful so pushed the clocks higher to compensate and try highlighting other stuff. Didn't work very well.
Assets still have to be rendered, which is done by GPU hardware. This is where being able to stream in massive amounts of assets at unbelievable speeds may actually be bottlenecked by actually having to render them in the game world with a slower GPU. I'm still trying to wrap my head around how that might work. On the other hand will the Series X possibly not be able to take full advantage of its GPU because it can't stream assets in fast enough? Two very different takes on this.....No, this is wrong and downright misleading.
Game Asset streaming will definitely be an advantage with a faster SSD.
Double the IO speeds could have massive implications for asset streaming and not just "Loading the levels is gonna be faster".
Say for example you have an open world game where you're traveling through a 10 second section of a City:
Both consoles have 16GB of RAM, XSX a 2,4GB/s SSD, PS5 5,5GB/s:
XSX= 16GB + 2,4GB/s means for the 10 second section, that you have 16GB+24GB "virtual" RAM (40GB effectively usable) that can swap in assets instantly of area assets of the surroundings or the scene in front of you.
PS5= 16GB + 5,5GB/s would mean you have 16+55= 71GB addressable.
This difference could translate in much more detailed worlds, or much bigger worlds, or much faster traveling through worlds (for example instead of Spiderman 2, an Iron Man game where you fly at Mach 5 speed through New York).
A scene with much more ground clutter, higher detail or higher and more refined textures etc.
Microsoft's solution will be noticably more capable with ray tracing titles. Those titles may not appear at launch but I'm sure you'll see them down the road.Because if you look at the reality of the specs, it's really not a difference worth getting too concerned over. This is less than half the difference we had between the consoles this generation. Which also didn't amount to THAT much in the grand scheme of things.
At the end of the day, there's pros/cons to each system and it really doesn't have one clear winner. When we see the DF comparisons and benchmarks, I seriously doubt anyone is going to say something looks dramatically better on one console versus another. It will all come down to the quality of the developer.
Microsoft's hardware choices seem more aimed at specs that have traditionally defined performance metrics, while Sony has opted for better memory architecture, with coprocessors that lessen the load on the GPU/CPU to extract as much optimal performance from their lower CU'd, higher clock'd part.
I think in a couple years PC minimum specs will be SSD. Still probably not as fast as we get in these consoles though, and almost guaranteed not 5.5 GB/s fast SSDsI'm literally telling you about real life performance vs on paper. My Nvme SSD has ~3500Mb/s speed. My SATA SSD has ~550Mb/s speed. So on paper, my Nvme should be almost 7 times more effective than my SATA SSD, right? But it isn't, at least not when in comes to gaming. I barely notice any difference.
Sony's 1st party games will likely benefit from this, but for 99% of games PS5's SSD likely wouldn't make a big difference, because 3rd parties aren't going to tailor their games for PS5's SSD when a lot of PCs are still using HDDs.
The BoM is $450 which isn't cheap for a console, so if you think they saved costs on the APU, then their SSD solution must be unbeliveably expensive. Food for thought.If it was so obvious, Sony could have just opted with a bigger chip. The size of the chip was intentional, likely to reduce costs, and Sony found that it was cheaper without too much of a performance hit to go narrow and fast instead of wide and slow.
Sony is effectively saving 50% on Silicon area. That's a pretty substantial savings for only a 16% reduction in TF count.
Here is what Matt said regarding the decision to go with high clocks (i.e., it wasn't reactionary). And further, these decisions are locked in pretty far into the development of the console, because you need to know what the cooling solution will look like and integrate into the console.
Microsoft's solution will be noticably more capable with ray tracing titles. Those titles may not appear at launch but I'm sure you'll see them down the road.
I dunno, I think it's safe to say there is a clear winner in specs.Because if you look at the reality of the specs, it's really not a difference worth getting too concerned over. This is less than half the difference we had between the consoles this generation. Which also didn't amount to THAT much in the grand scheme of things.
At the end of the day, there's pros/cons to each system and it really doesn't have one clear winner. When we see the DF comparisons and benchmarks, I seriously doubt anyone is going to say something looks dramatically better on one console versus another. It will all come down to the quality of the developer.
Microsoft's hardware choices seem more aimed at specs that have traditionally defined performance metrics, while Sony has opted for better memory architecture, with coprocessors that lessen the load on the GPU/CPU to extract as much optimal performance from their lower CU'd, higher clock'd part.
The BoM is $450 which isn't cheap for a console, so if you think they saved costs on the APU, then their SSD solution must be unbeliveably expensive. Food for thought.
That's purely a software thing. If a game wanted to have no collisions, they could... But it would be a huge performance hit.Does anyone know if the next gen systems will help in regards to any asset interaction? Like clothes clipping through characters, feet touching the ground, etc. or if that is all strictly engine dependent?
Ummm, if a developer is only developing for the PS5 and not planning on putting their game on Xbox or PC then it could definitely change how they design their games. Most third party games are not going to take advantage, but at least SSDs might become standard minimum spec for PC gaming (God, I hope so....)So to sum up... The hardware advantages of the XSX are nice and all but don't equate to much in the real world but the SSD advantage of the PS5 is uuuuuuuuuuuge and game design is being flipped on it's head.
I dunno, I think it's safe to say there is a clear winner in specs.
Because if you look at the reality of the specs, it's really not a difference worth getting too concerned over. This is less than half the difference we had between the consoles this generation. Which also didn't amount to THAT much in the grand scheme of things.
At the end of the day, there's pros/cons to each system and it really doesn't have one clear winner. When we see the DF comparisons and benchmarks, I seriously doubt anyone is going to say something looks dramatically better on one console versus another. It will all come down to the quality of the developer.
Microsoft's hardware choices seem more aimed at specs that have traditionally defined performance metrics, while Sony has opted for better memory architecture, with coprocessors that lessen the load on the GPU/CPU to extract as much optimal performance from their lower CU'd, higher clock'd part.
Yep, measuring one architecture vs another based on Teraflops alone is foolish. It is especially hard to measure at the moment because nothing currently utilizes RDNA2 so we don't even know what their efficiency gains look like.In case anyone still does not understand the futility of measuring the power of the new generation only by teraflops.
In case anyone still does not understand the futility of measuring the power of the new generation only by teraflops.
More like 50x a normal HDD, while Sony is well over 100x. Shit is crazy. These Consoles are both going to be awesome!its not a gimick, but again even the xsx ssd is over 20x a normal hdd. they wanted a ssd, I doubt devs requested some weird custum one with weird apis.
I'm sorry but this won't bare out except for a PS5 exclusive or two that will be impossible to compare because well..obvious reasons. And remember, the SSD is still at the end of the day storage, so if you all want extremely high assest quality to stream at the stated speed, then you are going to fill up that hard drive extremely quick with a single title or two.And Sony's solution will be noticably more capable in terms of asset quality/diversity/LOD due to the superior memory architecture design. Like I said, there's pros and cons to each console.
I might buy a console nextgen, I was pc for this gen. most likely a xbox, just b/c I hate non offset sticks, yeah I know its a irational reason.More like 50x a normal HDD, while Sony is well over 100x. Shit is crazy. These Consoles are both going to be awesome!
I'm sorry but this won't bare out except for a PS5 exclusive or two that will be impossible to compare because well..obvious reasons. And remember, the SSD is still at the end of the day storage, so if you all want extremely high assest quality to stream at the stated speed, then you are going to fill up that hard drive extremely quick with a single title or two.
Nah, the CPU should never touch anything having to do with the SSD, that job belongs to the controller. Both the PS5 and Series X have a custom dedicated audio chip this time around, so no audio jobs should be touching the CPU in either console. I can't see how the CPU advantage could go to the PS5 with them both using Zen2 hardware and Xbox having higher locked clocks.....I expect the PS5 to have the overall CPU advantage, even if the XSX CPU is clocked higher. Between the dedicated audio hardware, and especially the custom SSD controller, I'd expect much more burden to be taken off the CPU compared to the XSX. The XSX GPU should still be decently ahead of the PS5 though. And the memory speed will probably be a draw since both systems have a speed appropriate for the GPU inside them.
Why would they invest time to drastically change the games architecture versus what a PC and Xbox do. Remember, most multiplatform titles will be developed around a HDD since that is still found in PC's. They aren't going to do anything other than optimizing loading assets. It is not going to happen. And when you compare the two when it comes to loading those assets, good luck really seeing the timing difference since most will start loading in the background prior to rendering. Just go look up any video on a slow vs fast SSD, most people can't tell which one it is.I think it could very well bare out in third parties, although you won't see as much robust design changes from anyone but Sony first part. You certainly will get better asset streaming on PS5, period.
Why would they invest time to drastically change the games architecture versus what a PC and Xbox do. Remember, most multiplatform titles will be developed around a HDD since that is still found in PC's. They aren't going to do anything other than optimizing loading assets. It is not going to happen.
Ah those are good points! Maybe I am way off then, interesting.I think $200-250 more sounds a little crazy for a couple of reasons. Even though Microsoft went with the larger GPU, and therefore larger die sizes, they also went with clocks that should be very easy to hit on RDNA2 hardware, meaning they should have pretty great silicon yields. Sony has much less CU, but clocked very high. What they save in die size they may very well lose when it comes to yields. Outside of yields I also have to imagine Sony has some exotic cooler (this was even hinted at in the Bloomberg article about BOM overruns for Sony). Running such high clocks is going to crank the heat up. We already know how Xbox has mitigated their cooling by basically creating a wind tunnel, but that is also a pretty inexpensive solution. When it comes to the SSD you also have Microsoft going with a relatively cheap Phison SSD controller, and they won't likely have to worry about heat with such low expected I/O throughput. Compare that to Sony, who have a custom controller and likely need higher quality NAND to reach those speeds. Besides the quality, go check out the heatsinks on the fastest PCIE 4.0 x4 SSDs for PC right now. They are huge, and they can't even go as fast as the PS5 SSD (I'm so excited to see that in action by the way!)
I guess what I'm saying is some of Sony's decisions might end up being expensive in the short term, while Microsoft has chosen to have higher yields and cheaper cooling. If the BOM hinted at in the Bloomberg article for the PS5 ($450) and the BOM that was estimated by Zhuge for the Series X ($460-520) is anywhere close to true I would guess that Sony goes $399 and Microsoft shoots for $499
Developers still tailor their games to various platforms and workaround the constraints of both. The same will be true of the SSD. Game design won't take full advantage of it. But you certainly should get better asset streaming/LOD, and potentially more diversity of textures within a given asset.
Ah those are good points! Maybe I am way off then, interesting.
Neither, much closer than both of those comparisons. Honestly specs wise I'm not sure what this even compares to. This is like building two PCs both with the same processor, Same amount of RAM, one with a 2080 TI and one with an overclocked 2070 super, but the one with the 2080 TI has a high end PCIE NVME 3rd gen SSD, and the one with the 2070 super has a PCIE NVME 4th gen SSD running twice as fast as the third gen. In terms of consoles it is super hard to compare, they are really pretty darned closeSo is the difference between the 2 consoles PS4 vs. XB1, or closer to Pro vs. X1X?
I would be highly surprised you could even tell the difference between the next generations Call of Duty when the titles are loading information of their SSD's. Both will be fast enough you won't be able to tell the difference at the human scale easily. Maybe a 1/10 of a second.Developers still tailor their games to various platforms and workaround the constraints of both. The same will be true of the SSD. Game design won't take full advantage of it. But you certainly should get better asset streaming/LOD, and potentially more diversity of textures within a given asset.
I expect the PS5 to have the overall CPU advantage, even if the XSX CPU is clocked higher. Between the dedicated audio hardware, and especially the custom SSD controller, I'd expect much more burden to be taken off the CPU compared to the XSX. The XSX GPU should still be decently ahead of the PS5 though. And the memory speed will probably be a draw since both systems have a speed appropriate for the GPU inside them.
Currently there are no PCIE4 NVME SSDs that can hit sustained 5.5 GB/s. Highest is 5 GB/s right now, but the standard does allow for up to 7.5 GB/s so I'm pretty sure we will be seeing some for PC soon enoughThis is my question (and apologies if this has since been answered). How is Sony both showing off a revolutionary increase in ssd speeds on the internal drive, but also letting users stick in stock NVME that can't match those speeds? Or will they?
If PCIE4 NVME is comparable speed, then that's cool and Sony has found the better solution. Mass market solution for expansion is generally preferable.
If not (and clearly, I have no idea), that kind of seems like the worst of all worlds. To play any game specifically created for ps5's crazy speeds, it MUST be on the internal, not even on the NVME expansion. And devs must account for that discrepancy too... So, in practice, does the ssd actually get utilized to its full glory?
It's sad, both consoles are good but it's easy to see which one is more powerful and stable.A lot of mental gymnastics here. Not unlike 2013 but reversed this time around.
OR the return of multi BD physical media. Haha. "Insert disc 2 now"Right, but if PS5 games come on UHD then you will need separate discs for PS4/Pro.
If XSX games come on BD, then you won't have enough space for assets on all three consoles and will have big updates.
Because if you look at the reality of the specs, it's really not a difference worth getting too concerned over. This is less than half the difference we had between the consoles this generation. Which also didn't amount to THAT much in the grand scheme of things.
Do you mean you're looking at pricing potential drives for a PS5, after Cerny specifically told you not to do that? The drives that are fast enough don't exist yet. And when they do exist, will they actually fit? Nobody knows yet.Those PCIE 4.0 storage speeds better be worth it. I'm already annoyed organizing 2TB drives and It's gonna cost me an extra $200-$250 on top of the console just to get back to that point as we move towards monthly subscription, all you can eat service models. I can't say I've ever thought a PCIE 3.0 SSD was too slow.