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TheRulingRing

Banned
Apr 6, 2018
5,713
Yes. All of Sony's studios need to.

They all have this stylised cartoony look, especially when it comes to characters.

I don't want that, I want photorealism.
 

EssCee

Banned
Oct 27, 2017
1,130
Yes, every studio should just create a new engine every 3-4 years because why not /s

Naughty Dog has produced the best looking games of the last two generations using the engine they built during the PS3 era. I think they're clearly fine with what they have. They'll continue to refine and update - as many have mentioned, the ICE team is based out of Naughty Dog. Aka they have the best engine developers/programmers in SIE
 

HMD

Member
Oct 26, 2017
3,300
Only thing I'm looking forward to in next gen ND games is correct lighting on intractable objects, they almost never match their environment's baked lighting.
 

Crossing Eden

Member
Oct 26, 2017
53,371
This is "I don't know how engines work or even what they are" the thread.

Yes. All of Sony's studios need to.

They all have this stylised cartoony look, especially when it comes to characters.

I don't want that, I want photorealism.
This isn't because of their engines, it's because of deliberate choices that they make when it comes to art direction.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
Maybe they'll be switching to GameMaker. Hotline Miami cameo in TLOU2 could have been a hint.
 

wenis

Member
Oct 25, 2017
16,113
I mean, its not a should/will question. it's not even a question.

they're the largest first party brand both on a critical and player level. They have infinite (maybe even budget, but who knows what Sony allows in their budget, probably a lot at this rate) room to spend time on maximizing their pre-existing tech to go into the future and are probably already headlong into researching any viable update to their current engine, and taking advantage of having no appreciable date on their calendar to deliver another product anytime soon. They'll just do kinda whatever they want on an internal schedule and let Sony know when its time. They've earned that approach time and time again. Now if that leads to a healthy work/life balance, that's another issue (with a whole bunch of fun tie-ins to having "infinite" time).
 

Desmond

Member
Oct 25, 2017
2,387
Sony's ICE team is at Naughty Dog, I'm sure the engine they're using is quite refined.
Which has always made me wonder why other studios didn't borrow it. ICE would have the know how to help a studio like Pixelopus for example.

I imagine the next Uncharted is running off and upgraded version of 4's.
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
What for? What they have works incredibly well. They can just continually upgrade it. You think Epic started from scratch with UE5? :P
 

SonicFighterV

Member
May 13, 2019
350
When I see threads like this, it reminds me of how general audience sees game engines. They are not like a new software one creates or buys(unless you are actually using a third party game engine). Devs develop the internal engine, based on the hardware at hand, and how close to the vision they can create the said game. It's a more cohesive process than them saying, "PS5 is here, let's drop our old engine and build a new one". Game Engines are essentially a bunch of reusable components, tools and api to interface with a hardware to create their game. They evolve as tech evolves.
 
Feb 23, 2019
1,426
I feel like with the type of games Naughty Dog makes, that SSD is going to be hugely important for pushing insane levels of detail and diversity in their games.

But they just need to tweak their engine, I would imagine. It may be a substantial tweak, but they're not going to suddenly scrap everything.
 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,783
Yes. All of Sony's studios need to.

They all have this stylised cartoony look, especially when it comes to characters.

I don't want that, I want photorealism.
That has very little to do with the engine and more to do with the art itself.

Their programmers know their engine trough and trough, it being a super stable platform for them to work on and they have been upgrading it every generation.
Building a new engine from scratch would take a ton of time and it wont stack up to a battle proven engine like they are using right now.
 

Gobias-Ind

Member
Nov 22, 2017
4,025
I'm no developer, but this seems like one of those Gamer Questions that betrays a significant lack of knowledge. Setting aside the assertions in here that TLOU: Pt2 looks dated (WHAT), the idea that their games have to look a certain way "because the engine" is bizarre to me. Do you think the engine makes the art?

For the love of all that is holy, I hope they don't find some need to scrap everything they've built to this point. I would love to see another Naughty Dog game within the next five years, but I don't want to break any of their employees' backs to get it. It's just so strange to me to observe one of the best looking games ever made, which also happens to be as mechanically polished and pleasant to control as anything on the market, and think "ehhhh, engine's kinda dated, huh? Need to slap a new engine in this bad boy."

Maybe they should change the exhaust too.
 

Falchion

Member
Oct 25, 2017
40,958
Boise
I don't even care what they do, they're so technically gifted as a studio that their games will look amazing regardless.
 

Spork4000

Avenger
Oct 27, 2017
8,522
They'll upgrade the current one. Devs rarely make brand new engines these days. UE5 isnt even a full new engine from 4, more of a branding thing.
 

Daxa

Member
Jan 10, 2018
622
I hope they fix that engine bug where platforms keep collapsing under the main characters.
 
Oct 25, 2017
5,579
Racoon City
Well number one an engine is more than a renderer. Number two there's no reason to take years and years of documentation, pipeline work, asset management, audio work, animation work, libraries worthof data and dump it all. Now you have 0 documentation, and whole teams who don't know what anything so basically everyone is starting from 0, bug hunting for problems that then have to be addressed, migrating all your assets over.

For what?

Also I can assure you Epic didn't do that for UE4 to UE5.

And most of the arguments in here for it are design choices not engine limitations
 

BoxManLocke

Member
Oct 25, 2017
4,158
France
Yep they should totally hit the big red "switch engine" button at headquarters because a character model that you use for 5 minutes looks marginally less amazing than the others (while still looking better than most games' main protagonists).

Makes perfect sense to me
 

JuanLatino

Cerny’s little helper
Member
Oct 25, 2017
3,372
i am not really tech expert, but i would assume the only reason ND would need a Engine Change is if they were planning to go into a completely new direction in terms of game design? like a open world game
 

Unaha-Closp

Member
Oct 25, 2017
6,727
Scotland
Their games have looked like Fire since Uncharted 2 and I thought they played pretty good for the style of games they make so I say no.
 

Paz

Member
Nov 1, 2017
2,151
Brisbane, Australia
I read about 1/4 of this thread before I couldn't take anymore it was making me so frustrated.

TLDR: Internal company engines are not off the shelf engines, let them do whatever they think is best, it's highly unlikely they will need to scrap their entire pipeline for the differences between this and next gen to be maximized. Art styles choices are not engine limitations.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Yes. All of Sony's studios need to.

They all have this stylised cartoony look, especially when it comes to characters.

I don't want that, I want photorealism.

Yes, so cartoonish

a279471136432144.png

da41051323714120.png


DG photo courtesy of Sebmugi
 
Oct 27, 2017
15,051
I don't know anything about firmware or game engines to give any kind of informed opinion, but from a laymen's perspective I'd say their engine seems pretty fucking outstanding already so there's not really any need to get a new one.
 

Nooblet

Member
Oct 25, 2017
13,634
Yes, so cartoonish

a279471136432144.png

da41051323714120.png


DG photo courtesy of Sebmugi
A lot of people may not be able to convey what they mean and hence use the term cartoony. While the term may be inaccurate, they are not wrong in that the artstyle is stylised.

And God of war is most definitely not going for a photoreal look. Infact Days Gone may be the only Sony first party exclusive this gen aside from Gran Turismo that goes for a photoreal artstyle.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
God of war is most definitely not going for a photoreal look. Infact Days Gone may be the only Sony first party exclusive this gen aside from Gran Turismo that goes for a photoreal artstyle.

True, but they surely are not what can be considered, "stylized cartoony". That rhetoric does not even fit ND games. The DONTNOD's story driven titles, like LiS series and the upcoming Tell Me Why as well as Arkane studio's titles, like PREY and Dishonored series are more befitting of that art aesthetic categorization.

And yes, I do concur with your second sentence.
 

Olimar

Member
Oct 27, 2017
89
New York, NY
Engines are not just things you can hotswap. There are a ton of stories about how a mandatory switch to Frostbite really hamstrung a lot of development at EA, especially for BioWare.
This is really one of the most understated comments in this thread. A good carpenter doesn't blame his tools. A great carpenter will specialize tools for the job, not to make it faster, but to do the best job with minimal work involved.

Looking back in retrospect, that policy almost ruined the EA brand entirely going into this generation: removal of all titles on Steam, forcing studios to use Frostbite to alleviate royalties, and succumbing to sequelitis. (An honorable mention goes to almost losing that Star Wars license with Battlefront 2, but I think gaming as a whole has a RMT issue that needs to be addressed.)

I'm glad that they eventually came to their senses and decided that picking the right tool for the job was the better outcome and let the developers have more freedoms in making the games.

Naughty Dog are pioneers of their craft and The Last of Us Part II is probably one of the best looking games this generation. If they feel they have to kick it up a notch for next-gen, I'm incredibly on-board with whatever they deliver. I'm glad though they had the freedom to execute their vision. Without that, we wouldn't have anything to look forward to.
 
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Penny Royal

The Fallen
Oct 25, 2017
4,158
QLD, Australia
I'm going to go out on a limb with the scorching hot take that the ND and ICE team software engineers and technical artists know what they're doing over a fourm.

'But that's blind faith!' you may cry. I don't think my faith is misplaced.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
They'll just keep adding on/tweaking/upgrading until it's just not possible to or not enough people who work there can make heads or tails of it, but that's never gonna happen.
 

Sebmugi

Member
Nov 8, 2017
7,756
France
cool thread I find that the game oscillates between the "cartoon" and sometimes photorealism. it is mainly due to some grandiose lighting and clear / dark transitions <3
and on several occasions I said to myself this: but how is it possible to run all of this on a simple PS4 .. oO
some photo mode shoot (no spoil)

1592939730-the-last-of-us-tm-part-ii-20200623180502-resultat.jpg


1592939653-the-last-of-us-tm-part-ii-20200623083406-resultat.jpg


1592939692-the-last-of-us-tm-part-ii-20200623084406-resultat.jpg
 

Poimandres

Member
Oct 26, 2017
6,870
The engine is currently constrained by the hardware, not the other way round. There were graphical features in place in the early TLOU2 videos that didn't make it to the final game, likely for performance reasons. I think it's in fine form to serve next gen games well.
 

Extra Sauce

Member
Oct 27, 2017
5,917
the ever so, so slightly "cartoony"* look is a feature, not a bug. it's how Naughty Dog has been avoiding the uncanny valley all those years.

*stylized might be a more appropriate descriptor
 

TrashHeap64

Member
Dec 7, 2017
1,677
Austin, TX
I'd be shocked if they haven't been spending the last year or so updating their engine for PS5. No need for them to redo all of their hard work. They'll adapt it as needed
 

Ravelle

Member
Oct 31, 2017
17,805
I don't want games to look like hyper realistic uncanny video game people, I want my video games to look like video games. They got a good thing going now with their stylished characters that are able to emote amazingly and have a lot of subtitle.
 

the lizard

Member
Nov 1, 2017
1,870
Maybe if they want to create a more open/freeform experience. Otherwise just upgrade (and hopefully remove many of the loading screen transition animations).
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,786
I don't want games to look like hyper realistic uncanny video game people, I want my video games to look like video games. They got a good thing going now with their stylished characters that are able to emote amazingly and have a lot of subtitle.

You are mixing up hyper realism with photo realism. Hyper realism is the kind of style games like Uncharted 4, The Last of Us 2, God of War, Horizon Zero Dawn or Spider-Man go for. It is a form of stylization. Photo realism is what you are referring to and what can lead to an uncanny valley effect.
 

Decarb

Member
Oct 27, 2017
8,643
They probably already have one running on PS5. Heck I wouldn't be surprised if they had some input on PS5 architecture and what they specifically needed to run the next ND engine. The perks of being the home of the team ICE.
 
Jun 17, 2018
3,244
They don't need a new engine. With hardware changes they will make iterations and optimise it further like most companies. Rockstar for example have been using the same engine since GTAIV and will continue to upgrade it as it's cost effective and they are familiar with it.