FPSs stopped being called Doom Clones around the time they fundamentally moved away from Doom's framework. Open World games similarly stopped being GTA clones for similar reasons.Weird how terms like roguelike or metroidvania have stuck around. After all, we haven't called FPS "Doom clones" for a long time now. Similarly, "GTA clone".
Pretty much this.True.
Also we're all still using Roguelikes and Roguelites so...
Which is a reference to the original game, Rogue.
Jim: "It's pretty easy to explain what a Metroidvania is."
Shows footage of Dead Cells. Not that easy, clearly.
FPSs stopped being called Doom Clones around the time they fundamentally moved away from Doom's framework. Open World games similarly stopped being GTA clones for similar reasons.
Metroidvania sticks around because a lot of these games havent fundamentally moved past Super Metroid and SotN.
anyway, either Lumines is a roguelike or Enter the Gungeon isn't thanks
Thats good, I like that
I still use Metroidvania just so everyone knows what I'm talking about, but I think Pathfinder or simply Exploration Platformer would work better.
I still use Metroidvania just so everyone knows what I'm talking about, but I think Pathfinder or simply Exploration Platformer would work better.
i'd love to see people stop using it for sure, but i don't expect this to happen in the near term
Weird how terms like roguelike or metroidvania have stuck around. After all, we haven't called FPS "Doom clones" for a long time now. Similarly, "GTA clone".
FPSs stopped being called Doom Clones around the time they fundamentally moved away from Doom's framework. Open World games similarly stopped being GTA clones for similar reasons.
Metroidvania sticks around because a lot of these games havent fundamentally moved past Super Metroid and SotN.
You play the role of Mario in SMB.A super detailed game that prioritizes immersiveness and atmosphere where you play a janitor does not count as a role playing game, because there's no leveling up. But the game still really *feels* like you play as a janitor.
Sure, but Metroidvania means nothing to people not familiar with both games. I agree it's not quite as catchy, but it's more functional, which is more important.Neither of those really have the same punch, though.
And Pathfinder, as people have mentioned, will inevitably bring at least some confusion with the tabletop game
And, honestly, I dont think it should even be Soulsborne, since Bloodborne is even more fundamentally closer to Souls than the other clones (even if it obviously has the excuse of being by the same people)Good answer, feel like the same applies to "Soulsborne" as a "genre"
Would like to tack on that Riot literally created the term MOBA out of thin air so that LoL wasn't called a Dota-Clone.Honestly, if Metroidvania was a big Triple-A genre, the marketing geniuses at the big studios would have almost certainly developed a "proper" term for them like how they made "Doom clones" First Person Shooters and "GTA clones" Open World Sandboxes so people don't think of their products as cheap knock-offs chasing a trend.
Can't watch the video just yet to see if he's covered this, but "Metroidvania" is never used correctly.
It was specifically meant to describe Castlevania games that played more like Symphony of the Night than Castlevania 1, as SotN was more similar to Metroid in structure than classic Castlevania.
So the term always sounds weird when applied to other games. If anything, the term should've been "Metroidlike," similar to how "Roguelike" is used for its genre.
TBH that's largely irrelevant when it comes to usability.Roguelike is a worse term. I imagine most people these days don't even realize Rogue is a name of a specific game.
Metroidvania is a fun word.
I like that Symphony of the Night is immortalized in the term. That's part of it.
Also, to me at least, the Vania part signifies that another franchise took the Metroid formula and broke it open. Applied the fundamentals to other genres, and began mutating them.
yeah...mostly it could also be called "metroidlike". SOTN was the first Castlevania in the Metroid style..and that earned it the "vania" ending.
Yeah, I didn't mind the term as a nickname for Castlevanias influenced by Super Metroid.Can't watch the video just yet to see if he's covered this, but "Metroidvania" is never used correctly.
It was specifically meant to describe Castlevania games that played more like Symphony of the Night than Castlevania 1, as SotN was more similar to Metroid in structure than classic Castlevania.