RE Engine will never happen for Street Fighter because the franchise is primarily developed by an outside contractor, Dimps, and entire character models and stages are outsourced to random people worldwide.
its unreal engine 3. not even UE4
I'm not sure if a reboot is necessary. One of the reasons for MK's reboot was that the story got too convoluted, & SF's story isn't anywhere near that point. Hell, SFV finally gave the series an opportunity to move past SFIII in the timeline.I guess the franchise really must recover from the Ono-Era. Many stuff went downhill the past years and right now, the IP is reduced to a tournament game. Of course Capcom can give a shit because I guess they are still making money with Street Fighter V. But I do think, even with the Arcade Edition released the first impression back then was crucial in a very negative way.
A fresh start is something the series needs. I go so far and say a Reboot may not the most bad decision. The IP needs a Mortal Kombat 9 moment.
Injustice 2 runs on a modified version of Unreal Engine 3, while MK11 likely uses Unreal Engine 4 (the same engine as SFV). Assuming that Division 2 ends up doing SFVI, I'd imagine that they'll stick with UE4.
Injustice 2 runs on a modified version of Unreal Engine 3, while MK11 likely uses Unreal Engine 4 (the same engine as SFV). Assuming that Division 2 ends up doing SFVI, I'd imagine that they'll stick with UE4.
You have a SFA/Z2 Guy avatar =)I'll never get the posters who want it to have a generic Anime style like Arcsys games. Theres like tons of Anime fighters out there. Whether you like how SF looks or not , it is still something different. Why make it look like everything else ?
You have a SFA/Z2 Guy avatar =)
I would love to see that style in 3D in a SF6...or, maybe Capcom can revive the Alpha/Zero series with an ArcSys approach ¯\_(ツ)_/¯
RE Engine will never happen for Street Fighter because the franchise is primarily developed by an outside contractor, Dimps, and entire character models and stages are outsourced to random people worldwide.
That still goes back to the two issues I already mentioned.We honestly don't know if this will be the case for SF6, however - and DMC and RE7/2 have safely used some outsourcing without this being a major issue. Capcom has shown willing in terms of making a fighting game in house already with Infinite (lol) as well - so I think RE Engine could be an incentive to bring it in-house rather than a reason not to, as the engine clearly has great abilities and being in-house can bring cost savings of its own. It's all about budget in the end though, I guess. It'd require staffing up, but Capcom is in a better position to do that than it's been in for about the last 15 some years.
As an aside, when I interviewed Itsuno on the DMC press tour I mentioned how great the game looks at 60fps and how the next natural jump in my mind was to wonder about how a fighting game would look in that engine, and Itsuno laughed and basically said they're working hard to diversify the engine to have the potential to power all the types of games Capcom makes. I think the work to make a fast-paced, 60fps game in DMC5 has a few natural applications outside fighters (it'd help with scale on titles like MH and DD), but Street Fighter is obviously a core pillar for Capcom, so I totally think it's possible... but I also think the decision (probably?) lies with Ono in the end, which is a wrinkle in itself.
I think the aspects of Street Fighter that most don't gel with RE engine is the exaggeration, like character fists getting bigger etc, plus the fact that so far the engine has specialized in using real life actor scans for models, even for more stylised characters in DMC. I wonder if they'd want to face scan somebody for Ryu, and I wonder if they didn't want to how the look of the engine would adapt - but the flip side of that is that the most popular, best selling fighter on the market also has a 'photoreal' style, and part of me wonders if the success of the NRS games could actually make Capcom take a step back with SF6 and try to make something that looks a little more like that - and for that, RE Engine is obviously well suited.
I can see two things holding this idea back.
- The RE Engine seems to excel with scanning in real-life models for the characters. That likely won't be easy to do with a ton of characters (especially when you factor in DLC).
- As of now, only Division 1 has been using the RE Engine. While that could change in the near future, the guys at Division 2 seem currently content with Unreal Engine 4 & MT Framework.
To be fair, Capcom's previous attempts at a more realistic art style didn't end very well.SFV and MK11 run on UE4(had to google) so I guess my earlier engine argument was irrelevant. CAPCOM just designs(or OK'ed designs of) their characters poorly it seems. MK11 looks amazing and Injustice 2 running on UE3 almost as good, it makes me even more disappointed in CAPCOM's art direction.
I mean, I'm not sure if the CPT can run SFV for 10 years straight. And I doubt that the brand is as ruined as you think.Go on a 10 year hiatus again and come back imo. SF brand is ruined to the masses now imo. Also they just don't have the budget or appeal to fight their competitors now especially NRS and Nintendo. SF in today's market and next generation of players is the a 3rd rate fighter.
The mentioned problems would still exist, though.If the MvC4 rumors are true I can see that game in RE Engine. I'm sure Marvel wants that game to look more like Injustice anyway.
Go on a 10 year hiatus again and come back imo. SF brand is ruined to the masses now imo. Also they just don't have the budget or appeal to fight their competitors now especially NRS and Nintendo. SF in today's market and to the next generation of players is a 3rd rate fighter.
Damn, and here I thought I did good work.Go on a 10 year hiatus again and come back imo. SF brand is ruined to the masses now imo. Also they just don't have the budget or appeal to fight their competitors now especially NRS and Nintendo. SF in today's market and to the next generation of players is a 3rd rate fighter.
lol that's not how it works.It would be sony exclusive again if they used all the assets due to sony funding it. They would have to start from scratch again. With theor lack of funds? I don't see magic happening for ol boy capcpom.
It would be sony exclusive again if they used all the assets due to sony funding it. They would have to start from scratch again. With theor lack of funds? I don't see magic happening for ol boy capcpom.
You mean a roster comprised of only new characters? That didn't end well for SFIII when it tried something similar (but to be fair, it also had the rise of consoles & weird marketing to deal with).
I think RE engine running MvC4 only happens if Marvel foots the bill, since I figure development would be prohibitive expensive for Capcom.If the MvC4 rumors are true I can see that game in RE Engine. I'm sure Marvel wants that game to look more like Injustice anyway.
*points at Ultra Street Fighter II*
But this thread is about if Capcom should start from scratch or reuse SFV assets, not about the health of the franchise.The audience is growing but Street Fighter sucks now. They need a Street Fighter game, that's the only reason it's been able to have the legs that it's had.
I'll never get the posters who want it to have a generic Anime style like Arcsys games. Theres like tons of Anime fighters out there. Whether you like how SF looks or not , it is still something different. Why make it look like everything else ?
But this thread is about if Capcom should start from scratch or reuse SFV assets, not about the health of the franchise.
Sony apparently has some kind of current-gen console exclusivity deal over SFIV & we don't know how long it'll last (if it's even timed).
I'll never get the posters who want it to have a generic Anime style like Arcsys games. Theres like tons of Anime fighters out there. Whether you like how SF looks or not , it is still something different. Why make it look like everything else ?
You're outing yourself right from the start referring to them as all generic anime games. None of the recent Arcsys games look the same to me, besides the fact that they're colorful, but style wise they all look pretty distinct.
OH GOD NO.