Three years later and crush counters are still satisfying as hell to pull off every time. Some people act like SFV's combat system is objectively trash for some reason but so much stuff about how this game plays feels great.I lowkey feel that way about crush counters. I need them Sonic rings to spill out when I punish a DP forever and ever amen.
I don't think I could go back to a Street Fighter game that doesn't have a V-Trigger-like mechanic.
A "complete" version would at most mean the same old SFV disc with different art/packaging and a voucher for previous season passes, much like Arcade Edition. No chance of including all outfits and stages for free.I'd rather they start fresh for SFVI. That said, I'd be okay with a "complete" version of SFV released right before VI or right after.
I don't think I could go back to a Street Fighter game that doesn't have a V-Trigger-like mechanic.
I would miss both of these things, yes.I lowkey feel that way about crush counters. I need them Sonic rings to spill out when I punish a DP forever and ever amen.
Oh, don't get me wrong - I love the mechanic, I just think that if they were to keep some assets from SF5 one of the key things they should do to differentiate the game should be to change SF5's 'unique mechanic', just as focus attacks were replaced. The difference is that V-Triggers are measurably better than FAs though, so I'd like the new mechanic to still be quite similar. It's just a way to make a new game stand out though.
Like I said before, the fact that most of SFV's newcomers were well-received pretty much cements that SFV won't be completely forgotten. Characters like Rashid (for popularity), Menat (see Rashid), Ed (for story reasons), Zeku (see Rashid & Menat), & G (both popularity & story) will probably return. Maybe Laura & Kolin as well depending on how they want to approach the Matsuda family & the Illuminati in SFVI. There are also design/story changes that were for the better that'll likely be carried over (Sakura, Karin, Cody, Balrog, Dhalsim, etc.).Street Fighter 6 needs nothing less than a complete, start-from-scratch development process. Nothing else will suffice.
For Capcom: finish out SFV with a bang... and then *completely* forget about it
We've had three iterations on the MP+MK mechanic.
1. Universal Overhead
2. Focus
3. V-Skills
V-Skills have proven the most useful because they aren't universal and are tailored to the character. Some of them are overheads like 3S. Some of them are Focus Attack like. And yeah, some are bad, but on balance I don't see how you go back from the variety the V-Skill system provides to something universal and restricted.
Like I said before, the fact that most of SFV's newcomers were well-received pretty much cements that SFV won't be completely forgotten.
If there must be a MP+MK ability, give us a universal parry/focus attack and be done with it.
V skills are cool but they're so unique to each character it doesn't feel like it's really a "system". They could accomplish the same thing by just giving characters a new command move.
The hardcore fighting game audience is not enough to make fighting games as successful as Capcom would like their games to be, so they probably want a more accessible system.
SFV has factually some good butts in there.
Which makes it all the more painful that it was apparently stripped from a Darkstalkers game...
You're correct, SFVI would be a 2022 release at the absolutions earliest.How far out is SF VI? I seem to recall something about Capcom saying they would support SFV till 2020?
How far out is SF VI? I seem to recall something about Capcom saying they would support SFV till 2020?
SF4 in a way was a SF2 sequel, V was very influenced by Zero/Alpha, so I'm really hoping that 6 takes its cues from SF3.
They should try a SF3 approach again. Bring back parry but make fireballs more dangerous to offset how much parry nullifies any zoning.
Plus an entire new roster or make the roster full of SF3 characters, for something different.
Reuse, definitely. They struck gold with the character models, and I'm in fear that the female cast won't look anywhere near as strong in 6 if they go in with a new art direction.
Keep SFVI women looking STRONG.
All the good III characters were already in IV (or V, with Alex).
Explain to me how v-trigger is less accessible or more complicated than anything in 4, which sold much much better. It's literally a two button press to get extra moves.I doubt V-Trigger will return in VI. Capcom likes each game to have their own identity and V-Trigger is a big part of SFV's.
Not to mention that I think most casuals don't understand V-Trigger and find the mechanic confusing and intimidating, especially now that each character has two of them. Exactly the fact that V-Trigger is not universal certainly doesn't help in that regard, and is a major reason for why I don't see Capcom keeping it in VI. The hardcore fighting game audience is not enough to make fighting games as successful as Capcom would like their games to be, so they probably want a more accessible system.
They need to move on from the sf4 look imo. Also the game needs to be multiplatform
In addition to it being the only fighter aside from Killer Instinct to support crossplay with PC.
Explain to me how v-trigger is less accessible or more complicated than anything in 4, which sold much much better. It's literally a two button press to get extra moves.
I'd personally like Capcom to bring back taunts that actually did something again.
Years from now, Ken's face will end up being the most memorable and enduring aspect of SFV.
Well gameplay wise I don't think V necessarily feels more like Alpha than III, or vice versa, but Nash, Birdie, Mika and Karin all in the base roster definitely feels like an Alpha call out, along with the v reversals and no returning SF3 or SF4 fighters until DLC.I agree that IV took a lot of inspiration from II, but V felt a lot more like III than any Alpha (ACs not withstanding -- IV and V both had dashing and EX moves) in how slowly characters moved and animated and how the ranged game was so weak. I'd love to see SFVI skew closer to the feel of Alpha 2 or CvS2 (minus A groove/CCs/roll cancels).
All the good III characters were already in IV (or V, with Alex). Give us Mel and Gouken-aged Ryu, adult Ibuki and Makoto, etc.