Maybe on console I don't know, I just played a few rounds and I think it looks beautiful still. Great animations too.They need to holla at Arc Systems for the sprites because SF4 and 5 looks fucking hideous.
SFV already runs on UE4. Budget could be a potential issue for SFVI, yes.I say start from scratch. Maybe use the RE engine or unreal 4. Make it the best looking fighting game ever created. I trust Capcom when it's comes to combat so you know that's going to be amazing. Basically give SF6 the budget & time it deserves.
Tekken 7 lets you play as a dead character and it's fine, and tekken is more focused on story than sf.I mean, if Capcom really is serious about the story, I wouldn't expect Bison, Nash, or Necalli to return on account of them being dead (or maybe dead in Necalli's case) regardless of asset reuse.......unless we get time-travel bullshit.
I was just about to say the same thing lolThey need to holla at Arc Systems for the sprites because SF4 and 5 looks fucking hideous.
Mortal Kombat 9 got away with reusing assets. And I have to assume MK11 will compose of many of these same assets with a new veneer.Start from scratch. New SF always meant new art assets, outside of the Alpha series that is.
Do you have concrete examples ?
To me this doesn't look nearly as pleasing on the eyes as V. I applaud what they were able to do, however.boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
I have played this game and to me this is super ugly because the background blends with the characters and the on screen graphics are so mind numbingly terrible and ugly and don't fit the overall aesthetic of the game at all, just look at the character icons.boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
Arika's modelers are on some next level shit given their budget. The characters themselves are really quite gorgeous even if the rest of the game isn't. I almost want Capcom to partner up with them in the future on something.boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
....Is this sarcasm?boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
Can it get any worse than a full price title with ads?Now that I think about it, like 90% of you aren't going to buy SF6 because of your hate for "predatory dlc practices" and archaic controls so I don't get this thread tbh.
Do you have concrete examples ?
I'll concede for animations but a lot of models had to be redone for the new rendering pipeline.
What is it with people like you not reading here? Fucking annoying. Go back to WHO I responded to. Two, do research on WHY. Not doing that shit for you.Yeah SNK or ArcSystems are completely broken using something very close to sprites which looks like 10 times more awesome...
Hell even MvC3 looked far better in my eyes
SNK was in financial trouble post KOFXII/XIII until they got bought out by a Chinese conglomerate. Arc's last sprite-based fighter (BB Tag) had only four new characters worth of sprites while the rest of the roster is recycled from three different games.Yeah SNK or ArcSystems are completely broken using something very close to sprites which looks like 10 times more awesome...
Hell even MvC3 looked far better in my eyes
Hm, as someone who plays SFV, Rev2, and DBFZ, nothing's given me the impression of Guilty Gear getting bigger than expected when the Xrd games very much underperformed, hence Ishiwatari and his team rethinking their approach in the (I believe misguided) hopes that further simplification will be what increases the franchise's appeal. Online has also been nowhere near as active as SFV, ranked being pretty much dead and the lobbies largely empty a year after Rev2's release (splitting the community by making it a paid update to Rev1 did the game no favors, in addition to some anime players migrating to BBTAG).They gotta start from scratch, but not in a start from scratch and have a lesser roster kinda standpoint. They gotta let SFVI sit in the oven for a long time and make sure it has enough content. They gotta move away from the awful business model that they've employed when it comes to getting new characters/costumes. The fact they're gone through the effort of adding a advertisement system into SFV shows that it's not doing well financially, and that's probably a trickle down kinda thing since the poor initial sales when the game first released. They gotta pay close attention to what the community is asking for over the next couple of years to make sure they're able to deliver a product to a fanbase that is incredibly dedicated to the franchise, otherwise it might just turn out even worse. SFV/MvCI have clearly not done them a whole lot of good, and people are moving onto other games. Tekken and Guilty Gear are games that I got bigger than I expected over the last couple years and Dragon Ball FighterZ seems to have been a massive success, and I think a lot of that comes from people moving on from Street Fighter finally.
Eh. My list is different.I wouldn't go that far, but it's up there.
1. ST
2. 3S
3. SFV
4. USFIV
5. HF
You're not telling me anything I don't know and I don't disagree. SFV is probably my most played modern fighter, I don't dislike it or anything. But I'd love to see a more realistic take for SF6. There's nothing wrong with trying new things and looking at DMC and RE, I think Capcom would do a great job.
Fighting Layer EX looks and plays great, really. It's insane such a small team could pull something like this off.
Yeah SNK or ArcSystems are completely broken using something very close to sprites which looks like 10 times more awesome...
ArcSys fighters have downright bad animation with choppy frames, yet they receive nothing but praise. It's honestly a mystery to me how they gained the reputation they have. People think "it looks like anime!" equals "it looks good", I guess :PI already posted in this thread, but I'll post again I guess.
SFV is an amazing-looking game to me, mostly due to the animation quality, which is probably the most expensive aspect of the game's production. At least that they should retain, as much as possible. They can always rig newer character models to use them, just like how most returning characters in MvCI reuse the animation from MvC3 despite having entirely new models.
Aesthetically they need to keep building on the cartoonish/painterly style they started with SF4 and continued with SFV. I don't want a Street Fighter game that looks like an RE Engine game, or a NRS game, or even an ArcSys game. I want a Street Fighter that looks like fucking Street Fighter, and SFV absolutely carved out a unique look for itself among the other fighters on the market.
Which re-uses animation from multiple generations ago. So what should we call it?
I assume FEXL outsourced nearly everything, in an even great percentage than Capcom did with SFV probably.
Yes... ten times more awesome.
WtfIsThat.gif
ArcSys fighters have downright bad animation with choppy frames, yet they receive nothing but praise. It's honestly a mystery to me how they gained the reputation they have. People think "it looks like anime!" equals "it looks good", I guess :P
I'd imagine that SFVI would be PS5/Xbox Scarlett/PC whenever it happens.Start from scratch but not cause 'it's tradition'. Because the art direction needs improvement and might as well take full advantage of next gen power.
Also I hope it's not Sony exclusive this time.
boy i wished SFV looked like this game (just with better animations)
Can we talk about how ugly some of the backgrounds are in SFV? The heliport, the lair of the four emperors, the CPT stages...
Yeah I'm hoping that's the caseI'd imagine that SFVI would be PS5/Xbox Scarlett/PC whenever it happens.
2/10.It's going to be a Switch exclusive. Streamed like Resident Evil 7. Street Fighter VI: Cloud Edition.
Build on the SF5 system - make some minor art style/lighting changes to make it stand out and differentiate it, but keep the animations and the cast. Perhaps change some designs/costumes as necessary.
Mainly, what I'd like is a new game building on SF5's foundations with the V-system replaced with something new.
I don't think I could go back to a Street Fighter game that doesn't have a V-Trigger-like mechanic.