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Should price factor into a game's review/score?

  • Yes

    Votes: 350 56.1%
  • No

    Votes: 274 43.9%

  • Total voters
    624

BAN PUNCHER

Banned
Oct 26, 2017
4,945
Also, a lot of people who review games get them for free from a publisher or distributors so who are they to lecture me about a game's monetary value.
 
OP
OP
blacklotus

blacklotus

The Fallen
Oct 25, 2017
2,024
I love this example, because "graphics" is one of the very few things AAA games still have over other types of games.

In any case, yes, I personally judge indies just like I judge any given AAA game. Many times I tend to favor indie games, so I'm not worried about my criteria.

Not all triple AAA games are shit and not all indie games are the best games in the world.
That said, i personally think that when reviewing the graphical quality of a game, there should be some relativity towards what the game budget is, for example.
 

Dirtyshubb

Member
Oct 25, 2017
17,555
UK
I think as a customer it would be important but for the review itself I would say unless its at either end of the spectrum (free or ridiculously expensive) then it shouldn't come into it since a month or two down the line that would no longer matter for non-Nintendo games (Yes im salty at their high prices lol).

Whats more important to take into consideration is just the game itself, and as such i am all aboard the idea that when games receive big updates post release it should be reflected in the review.

Of course this logistically isnt feasible since how long would you follow a games development? How often do you re-review? How do you manage this on top of an already huge workload? etc.

But i do think its important since the goal of a review is to reflect what the game is like to someone that hasnt played it.If your review says "This is how things work" yet that no longer is the case then it simply isnt reflecting the actual product and could be misleading. Judging games like Burnout Paradise or No Mans Sky from their initial reviews would be a disservice to what they are now.

Of course i think the best option for customers is to simply go to Youtube and look for reviews that are dated more recently and see what comes up since you are more likely to get an up to date picture of the game that way.
 

Deleted member 51789

User requested account closure
Banned
Jan 9, 2019
3,705
To those who say no, so lemme ask you a question: are you okay if lets say To The Moon a very good reviewed game were sold at 60 bucks?
I think the price should definitely be mentioned in the review, and I'd be more than happy for the reviewer to say that they had problems with the price - however, I'm firmly in the 'review it as art' camp so I don't think the review score should be affected as the game would still be To The Moon.
 
Oct 25, 2017
14,741
It's missing the option "if the reviewer wants to". I'm ok with both ways of looking at it, personally.

When I watch a review, I'm not just waiting for the reviewer to tell me what to do, I'm also paying attention to the footage and figuring out if it appeals to me. I've watched a few positive reviews that turned me off from getting a game, and negative ones that made me more interested.
 

Zappy

Banned
Nov 2, 2017
3,738
Yes - but to a limited degree and also value is a very personal thing that sometimes gets mixed up by reviewers.

The pure value of "enjoyment time per £" is fine to talk about. Absolutely. But often value is used as an uncalibrated scale to specify whether a game is "worth" it or not to the individual reader/viewer. This is wrong since you cannot compare value to a kid from a poor background who saves up a year to buy a single game to that of a young adult with lots of disposable income and no responsibilities. Its a totally different proposition. Its partly that reason why so many kids buy one or two games a year like FIFA and that is it. They can play FIFA for a solid 12 months on one investment and still be having the same fun 12 months down the line. Heck even beyond 12 months they'll get something out of it.

But those kids are more wary about other games they see that look "cool" but ultimately that they might lose interest in, or finish or whatever....

Whereas a gamer with disposable income is more likely to want a range of games and probably doesn't have time to properly invest in FIFA and FUT and all that stuff within that type of game. Time and fun becomes their more valued aspects over a pure monetary value.....
 

Fliesen

Member
Oct 25, 2017
10,253
Question to the ones that have answered no:

If price doesn't matter, does this mean that - by your standards - indies will be judged just as harsh as any AAA title would, including graphics and etc.?
If not, how do you separate it and why?
What is your criteria to judge them differently if not price?

An indie is an indie not because of the price tag of the product but because of the scale of the production.

The idea that indie is related to the price of the product is already somewhat toxic ...
There's many indie games that could be priced at € 60, but are stuck at 20, because it's where indies "belong".
Like, Stardew could be sold at full price, so could Wargroove.

Also, if you're a mom/dad and wanna gift your kid a video game, you wanna know what's gonna be fun to them - money isn't an issue and you have no idea what "indie" means. You want scores to reflect "what is a good game?" not "what's worth your money".

Prices change over time, value propositions are incredibly subjective and highly dependent on not just your disposable income, but also your free time.

I have no issues with reviewers adding "should you buy this?" or "is this worth your money" information to their review - that's a good thing, but the 'quality-of-the-product-UNRELATED-to-price' information should be readily available, as that's what's relevant to me.
 

Deleted member 9714

User requested account closure
Banned
Oct 26, 2017
1,882
Most reviews are used/made for determining whether you should buy a game at launch, so yeah. Review as a product, not as art.
 

WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,047
If price doesn't matter, does this mean that - by your standards - indies will be judged just as harsh as any AAA title would, including graphics and etc.?
If not, how do you separate and why?
What is your criteria to judge them differently if not price?
I judge indies as harshly as I judge AAA releases based on if I feel they are succeeding at what they are trying to do, and how much enjoyment I am getting out of the final experience. If a game is trying to be a graphical showcase, then I will think of it higher if it succeeds and judge it more harshly if it is marred by technical glitches or poor performance. If the look of an indie game compliments the gameplay or fits the tone the developers are going for, I can appreciate that as much as a AAA experience, but if I were to feel the game looks poor in a way that doesn't match the tone or feel otherwise, it has failed.

Pricing is a different matter entirely, as that is evaluating the value proposition of a game, rather than the quality of the game, which I feel is what reviews should reflect. As others have pointed out, game prices can change fast and will likely not be the price they were reviewed at for the majority of their existence. A Steam sale that makes a game 50% off does not transform it into a 50% better game, but it may make it a better value proposition and worth buying.
 

Andrew-Ryan

Banned
Dec 4, 2018
645
For me on a consumer level it does. It different for "official" reviewers since they don't even pay for the games.
 

MarcelRguez

Member
Nov 7, 2018
2,418
Not all triple AAA games are shit and not all indie games are the best games in the world.
That said, i personally think that when reviewing the graphical quality of a game, there should be some relativity towards what the game budget is, for example.
You don't have to tell me things I already know. To throw that back at you, there's no need to make that separation into tiers because one can create a good artstyle with the most rudimentary toolset. In my eyes that segregation shouldn't exist, because it's a symptom of people note even valuing style over substance, but fidelity over substance.
 

pswii60

Member
Oct 27, 2017
26,667
The Milky Way
I say no, because ultimately games eventually come down in price and/or hit services like PS Now and Game Pass.

So if you review with the price in mind, then you're essentially reviewing it against the launch price, which means your review score has a short expiry date.

Also we never see movies judged on their price of entry. They're judged on their own merits.

But the game's budget should certainly be kept in mind. Just as an indie movie isn't necessarily going to be criticised for its poor special effects and budget, and the price of entry is the same for a movie regardless of its budget.
 

Bard

Avenger
Oct 25, 2017
12,429
Of course it should.

The price at launch is the entry barrier to the experience. If the experience is average, it having a smaller entry barrier doesn't make it feel like it was a waste of money. On the other hand, if that price is high then you end up feeling cheated.

Regardless to whether the price drops, or in some other cases increases, later, it should always be a factor in the analysis of a game. It shouldn't weigh heavily on the score or whatever, but it definitely needs to be considered.

I say no, because ultimately games eventually come down in price and/or hit services like PS Now and Game Pass.

So if you review with the price in mind, then you're essentially reviewing it against the launch price, which means your review score has a short expiry date.

Also we never see movies judged on their price of entry. They're judged on their own merits.

Movies have much less variety in terms of length and price compared to games.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
I believe price should be a factor in reviews or at least part of the discussion but only a small one. A bad game is still bad regardless of price as it's still time you could spend on a better game.

Renting games such as with Gamepass however shouldn't be taken into consideration imo as you are renting and not buying the game.
 

Clive

Member
Oct 25, 2017
5,088
Absolutely in the discussion in a review but absolutely not in the score. Length, launch price and lasting appeal are topics a reviewer should touch upon. Those are constants. Same with review score, it is a constant that will never change. Price on the other hand is a variable that will shift drastically with time so it won't mean the same thing at $60 as $5.
 

huH1678

Member
Oct 30, 2017
1,029
Production values and the quality of the game first and foremost should be the focus of the review. The people can decide if it's worth it or too much day 1 and wait for price drop.
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Yes. Stardew Valley is a 10 at $15, and would be a 6 or 7 at $60. I expect a lot of technical achievement at $60. This is one of my most frustrating grievances with Nintendo. They charge $60 for everything, but a lot of their games are low budget and short. There is a huge quality divide in their internal studios.
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
No, value is attributed differently person to person. There's a lot of people on here who wouldn't see anything not Big Dev priced over £15.

Also how long before companies start abusing it if it affects their score and just making up the losses in mtx or held back content dlc further down the line, could create a mess. And where does f2p stand.

Just review the quality of the game and let people make up their own minds whether it is value for money.
 

Kill3r7

Member
Oct 25, 2017
24,402
This goes back to the fundamental question of what does a review score mean? Is it a critical evaluation of the artistic credentials of a product? Is it a guide for how a consumer should spend their time and money? Is it both?
 

Argus

Member
Oct 27, 2017
229
It absolutely does. Try selling a car for $30,000 that's only SLIGHTLY better than a $15,000 car and see how well it reviews or is received.
 

FlintSpace

Banned
Oct 28, 2017
2,817
Definitely.

Reviewers are not doing reviews just from the goodness of their heart, they are getting paid or earning money because there is a market for it - which involves understanding the basic needs of the people ( the target audience ), and then assessing a product.

If you recommend 10,000$ machine for an Excel usage, you're a bad reveiwer.

We must distinguish which reviewers are rating a game as an art and which ones as a product. A 10,000$ (say) game is still a wonderful piece of art but a failure of a product for market.
 

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,649
Yep. Look at Hollow Knight as an example. A $15 game that is oozing quality in every nook and cranny and easily provides like 30-40 hours of top notch gameplay? Something like that is bound to have an impact on anybody's impressions of a game.
 

Kinggroin

Self-requested ban
Banned
Oct 26, 2017
6,392
Uranus, get it?!? YOUR. ANUS.
Question to the ones that have answered no:

If price doesn't matter, does this mean that - by your standards - indies will be judged just as harsh as any AAA title would, including graphics and etc.?
If not, how do you separate it and why?
What is your criteria to judge them differently if not price?

Budget is the factor, and that goes into consideration (as far as understanding why a game is restricted in the way that it is).

But even still, a game would be good or bad regardless. So yes, while there should be nuance in the review that takes the above into account, an Indie game should still get the score it deserves. A lot of times, they get a great score in spite of its lacking in other categories (affected by budget).

Undertale looks mostly like shit (I'd give the gfx a 4/10). But the story and gameplay ingenuity (along with the soundtrack) make it a whole greater than the sum of it's parts.

The opposite can happen with multi-million dollar budget games.
 

Noppie

Member
Oct 27, 2017
13,764
Yep. Look at Hollow Knight as an example. A $15 game that is oozing quality in every nook and cranny and easily provides like 30-40 hours of top notch gameplay? Something like that is bound to have an impact on anybody's impressions of a game.
Not for a moment did I go 'WOW, this 15$ game is amazing' though. I just went: 'This game is amazing'. When recommending it to others, I do use the 'it's only 15$, try it out' argument, but not in my acknowledgment of the game's quality.
 

slabrock

Member
Oct 25, 2017
1,762
I don't think it should be reflected in the score since the price can drop in a couple of months (or sooner). If the reviewer wants to mention it as an aside and give a recommendation based on the price then go ahead.
 

Master Chuuster

GamingBolt.com
Verified
Dec 14, 2017
2,649
Not for a moment did I go 'WOW, this 15$ game is amazing' though. I just went: 'This game is amazing'. When recommending it to others, I do use the 'it's only 15$, try it out' argument, but not in my acknowledgment of the game's quality.
Part of the point of a review is to recommend buying/not buying a game. Sure, Hollow Knight is excellent enough to be an easy recommendation regardless of price, but all that stuff and quality for just $15? That makes it an infinitely easier recommendation.
 

Megatron

Member
Oct 27, 2017
5,445
No it shouldn't because the price will be totally different in a few months. Time is a more precious resource than money. A bad game isn't worth your time no matter the price. The reviewers aren't paying for the game, and can't really speak for other people's financial situations. The review should be clear on how much content is included and time to finish and the consumer can decide the price for themselves.
 

empty feat

Member
Oct 29, 2017
1,947
Yorkshire, UK
It absolutely does. Try selling a car for $30,000 that's only SLIGHTLY better than a $15,000 car and see how well it reviews or is received.
Stick a prestigious badge on it and people will and do lap it up.

lol, how do you suppose review something without a price? By that logic you could compare a McDonalds to a 5 stars restaurant.
You can compare a McDonald's to a Michelin star restaurant, but it wouldn't fare well. Example would only make sense if all the best games cost the most money, but it doesn't work like that.
 

random88

Member
Oct 25, 2017
3,286
Not US
No, but it should be mentioned in the review. Hollow Knight at 60$ would still be an amazing game and worth that money.