I dunno... That factor becomes meaningless months/years down the line... Tough one
This is another Gamepass thread really and I mean it has to doesn't it? If the conclusion of the review is if you should play it or not then surely having it on a service like Gamepass versus having to pay $60 makes a huge difference to the recommendation.
I dunno... That factor becomes meaningless months/years down the line... Tough one
And what if they patch out major issues a reviewer had? Things change, that's a fact. A review reflects the state of the game on the day the review is released, and price should factor in if it's an issue, of course.
And what if they patch out major issues a reviewer had? Things change, that's a fact. A review reflects the state of the game on the day the review is released, and price should factor in if it's an issue, of course.
And I'm saying if you dock points for not being worth the price on release, how helpful is that review score to someone buying the game a year later or whatever. It's not so clear cut.Yes but, with a price point should come content expectations or even production values, which kinda should influence the how we score the game, don't you think?
This is true, but there are some instances where a game gets re-reviewed after significant patches/changes. I don't think anyone has done that for a game dropping in price.As time goes by, and the game drops in price, it also gets patched and can itself change as well (hopefully). I believe most reviews are aimed at gamers looking to buy at launch, and then user reviews will help you decide months down the road when the state of the game (and the price) has shifted.
I voted a confident yes, but having read the thread I'm now on the fence.
Karak does "Buy, Wait for Sale, Rent or Never Touch" - which is fine, too. (though i personally just translate that to 8+, 6-7, 'super short game' and '5 and below' in more standardized metrics ;)yes but ditch review scores.
something like "Buy" "Rent" "Avoid" would be a good scoring system.