I can't be the only one rolling eyes at reading "R&C is the same game since ps2" right? Like have people really played the ps2 games? Gameplay loop might be the same, but the entire mobility/aiming is entirely different. It's like saying that Doom 2016 is the same game you played in 1993
At this point it must be a meme. Either that or people completely forgot how R&C games played on ps2
I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
The level design is way more linear with very little backtracking in modern entries, the music and overall tone is completely different from earlier entries, the writing and nature of the stories are super different, and the older games had a lot of content in terms of the number of planets, arena challenges, skillpoints, and other things.I can't be the only one rolling eyes at reading "R&C is the same game since ps2" right? Like have people really played the ps2 games? Gameplay loop might be the same, but the entire mobility/aiming is entirely different. It's like saying that Doom 2016 is the same game you played in 1993
At this point it must be a meme. Either that or people completely forgot how R&C games played on ps2
Ironically enough, Tools of Destruction is when I felt they really began to lose the "feel" of Ratchet & Clank in terms of everything outside of gameplay and graphics.Especially the first two. First had no weapon upgrades IIRC, and the second game had Level 1 and Level 2 upgrades but I don't think anything after that, and upgradable weapons drastically change how I play (no point for me to use older weapons if newer ones are simply better).
UYA is more what I expect from a R&C game, but even there, using the most "modern" control scheme they have feels much different than PS3 onward. Tools of Destruction really begins what I think is the "feel" of R&C games since it became more cinematic, with better cut scenes, and tried to have more emotion to it, whereas something like UYA is just slapstick funny.
Not really dissing the old games, but I certainly feel the difference when playing them again.
I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
I'd go with Ratchet then.I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
The level design is way more linear with very little backtracking in modern entries, the music and overall tone is completely different from earlier entries, the writing and nature of the stories are super different, and the older games had a lot of content in terms of the number of planets, arena challenges, skillpoints, and other things.
It's a bummer that so many people outside of series fans never really notice the improvements and regressions made with each entry, but it is what it is I guess.
Ironically enough, Tools of Destruction is when I felt they really began to lose the "feel" of Ratchet & Clank in terms of everything outside of gameplay and graphics.
But honestly....make Astro's Playroom which is free and comes installed in the PS5 your 1st game for the controller and overall feel of haptic feedback.
I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
The level design is way more linear with very little backtracking in modern entries, the music and overall tone is completely different from earlier entries, the writing and nature of the stories are super different, and the older games had a lot of content in terms of the number of planets, arena challenges, skillpoints, and other things.
It's a bummer that so many people outside of series fans never really notice the improvements and regressions made with each entry, but it is what it is I guess.
Ironically enough, Tools of Destruction is when I felt they really began to lose the "feel" of Ratchet & Clank in terms of everything outside of gameplay and graphics.
Even beside the RPG aspects, the first games had no free aiming, it was introduced later on as an optional feature but level and encounter design was still built around the old aiming scheme. FFA/Nexus were the first two games that had to be played with free aiming. In the first games you would just aim on the horizontal axis in a way that really reminded me of the old DOOM games. The previous R&C games also had a more arcade-y feel due to that, which is something that I miss to be honest, even though I'm happy the series moved forward in that aspect as it could feel "dated".Especially the first two. First had no weapon upgrades IIRC, and the second game had Level 1 and Level 2 upgrades but I don't think anything after that, and upgradable weapons drastically change how I play (no point for me to use older weapons if newer ones are simply better).
UYA is more what I expect from a R&C game, but even there, using the most "modern" control scheme they have feels much different than PS3 onward. Tools of Destruction really begins what I think is the "feel" of R&C games since it became more cinematic, with better cut scenes, and tried to have more emotion to it, whereas something like UYA is just slapstick funny.
Not really dissing the old games, but I certainly feel the difference when playing them again.
Even beside the RPG aspects, the first games had no free aiming, it was introduced later on as an optional feature but level and encounter design was still built around the old aiming scheme. FFA/Nexus were the first two games that had to be played with free aiming. In the first games you would just aim on the horizontal axis in a way that really reminded me of the old DOOM games. The previous R&C games also had a more arcade-y feel due to that, which is something that I miss to be honest, even though I'm happy the series moved forward in that aspect as it could feel "dated".
It's just so weird. Like, is there any other series that gets criticized as often as R&C for being the "same old thing"? And even then, I think that not many series have witnessed the changes that Insomniac made to the R&C games during the years, I really can't understand this. It's like everyone collectively forgot how R&C played 20 years ago, and I also think that at this point it's some sort of meme.
Definitely go with Ratchet then. It's a visual splendor and I think you'll enjoy the story in it if you have tried some of the other Ratchet games.I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
I haven't really played rogue like games before. I like games with an engaging story and more of world exploration.
I agree that it does them, but Ratchet does them in a more traditional, digestible, and accessible way.Returnal does both of those things better than Ratchet imo, but I know a roguelite isn't for everybody.
Hades is one of my favorite games. Returnal did not click for me at all, and is IMO a far inferior and less rewarding experience. Just throwing that out there.
The PS2 games just feel like they have more of a unique identity to me, which is why I associate Ratchet and Clank with that.And the funny thing is that's really what I feel R&C is, now, since it's been so long since the original ones. Playing them again recently, I actually like the change, although I wasn't as big of a fan way back when. For me, the originals feel like a PS2 game, as in developers still didn't know exactly what they were doing quite yet with cutscenes, so sometimes the pace or pauses just felt a bit off.
UYA was criticized at the time for creating less single-player content and utilizing some of that dev time on multi instead, and while I understand that, I think it really didn't need to be longer. UYA can sometimes be a little too gun-heavy since you have the arena at Annihilation Nation, you have the Rangers missions, sometimes in a large sandbox, and you have the regular worlds, not to mention playing as Giant Clank and that shooting gallery. Its one criticism from me would be that a little extra platforming would have helped enormously with that issue.
Kind of ironic that it's the R&C that I feel can feel like too much sometimes considering the number of different scenarios the game has (Annihilation Nation arena, Rangers missions, regular gameplay on planets, Clank parts, Giant Clank, the simulation on Starship Phoenix, Captain Qwark Vid-comics, multiplayer).
Yeah, it's weird. I feel like the differences are pretty noticeable to me. I guess if you're ignoring the new weapons, level design, etc, you can say Ratchet's mobility and movement options has stayed pretty stagnant until recently.It's just so weird. Like, is there any other series that gets criticized as often as R&C for being the "same old thing"? And even then, I think that not many series have witnessed the changes that Insomniac made to the R&C games during the years, I really can't understand this. It's like everyone collectively forgot how R&C played 20 years ago, and I also think that at this point it's some sort of meme
I don't think this is necessarily true. As someone whose not that big in to rogue-likes/lites I LOVED Hades but having a hard time enjoying Returnal. There are certain things about how Hades handles the rogue-lite aspects that make it more palatable for people like me that Returnal doesn't do.
True, Hades has a lot more character development, but when I wrote this post it was more about the gameplay (even that is different upon reflection with top-down perspective versus 3D), but that is why I also said edited it to state that they may enjoy Returnal if they played Hades. Still, I think OP should give it a try down the road and see what he thinks of it.Hades is one of my favorite games. Returnal did not click for me at all, and is IMO a far inferior and less rewarding experience. Just throwing that out there.
I do not agree with this. Hades makes you feel like you are progressing and not nearly as punishing and daunting as Returnal. Hades is a step above it. I finished it on PC and SX and it's an outstanding game from tight combat, great story, and making the player feel like they are progressing.
Hey everyone, I still have some cash leftover after buying a new PS5 and can only buy one of these games. Which one would you recommend for a new ps5 owner?
The PS2 games just feel like they have more of a unique identity to me, which is why I associate Ratchet and Clank with that.
The music is more pronounced and identifiable with recurring motifs rather than something that strictly falls to the background and is drowned out by dialogue in the modern entries. The humor hit for me more often and was oftentimes pretty pointed satire whereas in later entries jokes are just there to be there and are pretty throwaway in most of their execution. Characters like Qwark and Nefarious, which keep coming back, still have their best moments in the original games in my opinion. The stories themselves in the PS2 entries are inherently more unique than the "chosen one" plots of the Future series (although I think we did get some good character moments out of it despite that). And the four PS2 entries are still the most content complete entries in the series outside of A Crack in Time and maybe Tools of Destruction.
Honestly, I wish we could get a mainline entry as packed as at least UYA was. We can't even get that nowadays. The thing that was nice about having so many optional arena challenges and the like in prior entries was that it allowed them to create really difficult content for series vets to play through, but not have it be mandatory. Kind of like how 3D Mario saves a lot of the challenging objectives for the post-game. It's something they really nailed by UYA and Deadlocked, so it's partially why the lower amount of content in recent games did bother me.
Rift Apart continuing the trend of a small arena as well as UYA still having double the planets of 2016 and Rift Apart respectively without even being the most content rich entry on PS2 just brings the issue to the forefront of my mind.
Definitely Returnal. Ratchet is beautiful, but the gameplay is largely unchanged and doesn't take advantage of anything the PS5 offers.
Definitely Returnal. Ratchet is beautiful, but the gameplay is largely unchanged and doesn't take advantage of anything the PS5 offers.
There is no need to mock anyone trying to help. Returnal is a new IP and warrants research. Ratchet has over 15 entries, and I stated that they know the formula if they have played any.OP make sure you really do your research for Ratchet & Clank before you buy it. Don't just go by the recommendations here. It's not for everybody!
True, Hades has a lot more character development, but when I wrote this post it was more about the gameplay (even that is different upon reflection with top-down perspective versus 3D), but that is why I also said edited it to state that they may enjoy Returnal if they played Hades. Still, I think OP should give it a try down the road and see what he thinks of it.
Returnal was the first thing I bought, and the only game I even launched for the first several weeks. I had plenty of other things to try out, but Returnal just had me so quickly and thoroughly hooked.